Search found 126 matches

by DeCoolest_Cat
April 18th, 2016, 4:36 pm
Forum: WML Workshop
Topic: Event Crashing
Replies: 5
Views: 795

Event Crashing

I am creating a scenario, and it starts up fine. However, when the game reaches a certain point in the start event, all units disappear. This happens when a new unit spawns in, but I'm not sure that is the cause. I have tried changing everything I can think of, but none of it works. Would it be in t...
by DeCoolest_Cat
April 18th, 2016, 2:58 pm
Forum: Strategies & Tips
Topic: how to calculate hitpoint?
Replies: 3
Views: 1546

Re: how to calculate hitpoint?

When you are on the attack screen, you will see a damage calculations button. Pressing that will show you what % that the enemy will die.

Also, just as a sidenote, the forum rules state that you can't have a moving avatar.
by DeCoolest_Cat
April 18th, 2016, 2:56 pm
Forum: Scenario & Campaign Development
Topic: [SP Scenario] Drakes Rescue
Replies: 10
Views: 2510

Re: [SP Scenario] Drakes Rescue

It was very enjoyable. Beat it on my second try. I like how it made me think and plan, instead of just rush in. I must say, the reinforcements wiped out all my drakes in about 3 turns, maybe tone them back a tiny bit. But either way, great scenario.
by DeCoolest_Cat
April 17th, 2016, 9:07 pm
Forum: Scenario & Campaign Development
Topic: The Battle of Tirigaz 0.2.0 [Orcish SSC for 1.12/1.13]
Replies: 8
Views: 1983

Re: The Battle of Tirigaz 0.2.0 [Orcish SSC for 1.12/1.13]

Found a little bug. After turn 6, whenever I press scenario objectives, it says: "lure the mermen into the bay", even though at turn 6 it says: "poison Kai Laudiss"

Replay file here if you want.
by DeCoolest_Cat
April 16th, 2016, 12:33 pm
Forum: Art Workshop
Topic: ForestDragon's Franken-Art
Replies: 241
Views: 44745

Re: ForestDragon's Art

The scratches look very minor, and none of them would've been a killing blow. Also, the scratches are all going the same direction. Change that, and it will look much better. (This goes for sprite and portrait)
by DeCoolest_Cat
April 16th, 2016, 12:30 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 247
Views: 59492

Re: Mechanical's art

I would suggest making the body larger (wider like the original fox). The snout seems very flat on the bottom side, maybe try adding more fur under the eye and cheek. Very nice though
by DeCoolest_Cat
April 15th, 2016, 11:22 am
Forum: Art Workshop
Topic: Skeptical_troll's abominations
Replies: 64
Views: 11328

Re: Skeptical_troll's abominations

It looks great, but the fire brings it down (for me anyways). With only 2 colors, it looks very flat. It would looks much better with a standing animation, but it's not necessary.
by DeCoolest_Cat
April 15th, 2016, 1:23 am
Forum: Scenario & Campaign Development
Topic: Sire's Scenarios
Replies: 22
Views: 4854

Re: Sire's Scenarios

Not trying to discourage you in any way, but I've been working on some stand alone scenarios as well. If you are good with it, do you want continue skeptical_troll's scenario idea? We could create some sort of Archive add-on. If not, perfectly fine. Good luck with yours :D Feedback on the Night Watc...
by DeCoolest_Cat
April 13th, 2016, 11:41 pm
Forum: Scenario & Campaign Development
Topic: The Champions of Ursidae *Formerly Kalbruk's Journey*
Replies: 41
Views: 10023

Re: Kalbruk's Journey

Going to start posting updates on the progress, so you its easier for the like 4 people that care to see whats going on. Update 0.7.0 is now out. New features include big fixes, scenario and dialogue updates, and placeholder portraits for bears. Also scenario 11 is out. I'm pretty ashamed that its l...
by DeCoolest_Cat
April 11th, 2016, 12:58 am
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 842
Views: 192706

Re: My Terrain (Mine!)

Looking good. Definitely looks like a sewer system, or the roman aqueduct you were going for. Now is it just me, or do the concave walls not have grates? Also, if its underground, it may be a bit torn down, but that could be an alt version.
by DeCoolest_Cat
April 8th, 2016, 11:55 pm
Forum: Scenario & Campaign Development
Topic: The Failing Line
Replies: 4
Views: 1111

Re: The Failing Line

Played the first bit of the campaign, and I'm really liking it. Just a few things. 1: In Lord Carnaby's first dialouge section he says "Wbesnoth". 2: Another thing, and this may be down to me sucking at the game, but the second troll leader in scenario 2 is hard to get to. His trolls can stuff up th...
by DeCoolest_Cat
April 8th, 2016, 11:34 pm
Forum: Art Workshop
Topic: DeCoolest Art
Replies: 53
Views: 15634

Re: DeCoolest Art

Another quick post. This time just some frankensteins for a 2 scenario campaign. The mace head is off center, but is it noticeable enough for an attack animation? Will fix it later but I'm too lazy right now :P
by DeCoolest_Cat
April 5th, 2016, 12:57 am
Forum: Art Workshop
Topic: DeCoolest Art
Replies: 53
Views: 15634

Re: DeCoolest Art

I know I haven't made much progress on this, but I feel I need a bit of help on the shading and fur. I've made a quick sketch of what I think the next step is, but it isn't great. Beetlenaut, if you don't mind, could you share your thoughts, as you commented on the fur before. As stated previously, ...
by DeCoolest_Cat
April 4th, 2016, 11:55 pm
Forum: Art Workshop
Topic: ForestDragon's Franken-Art
Replies: 241
Views: 44745

Re: ForestDragon's Art

thanks, oh and anything about elvish civilian's female version? pls comment, ok? by the way, any comment on Blade Dancer anims? come on, comment pls I like what you are doing here with your art, but to be honest, there isn't much to critique for a lot of your work. For the elvish civilian, it seems...
by DeCoolest_Cat
April 3rd, 2016, 1:00 am
Forum: Art Workshop
Topic: DeCoolest Art
Replies: 53
Views: 15634

Re: DeCoolest Art

Finally redid those portraits from like 2 months ago. This is the rough draft I've done so far. I know the right ear is incomplete, comment on the left one. How does the shading look (especially at the bottom)? Do the colors mix well together? Added old version for comparison polarbear.png KALBRUK.p...