Search found 53 matches
- February 25th, 2017, 10:11 am
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]
- Replies: 617
- Views: 269360
Re: After the Storm 0.9.16 [Wesnoth 1.12]
It's been a while since I've last been on here. I wanted to say that my last posts might have been a little childish and I'm sorry if they were, though I guess I still am a child. Anyways, I wanted to say that this campaign was amazing and the story was brilliant. I'm learning coding and programming...
- August 29th, 2016, 5:52 pm
- Forum: Scenario & Campaign Development
- Topic: Crin of Crenlyn
- Replies: 15
- Views: 5920
Re: Crin of Crenlyn
help! how the hell am I supposed to pass the 1st scenario? there are so many zombies that they outnumber all the units I can recruit up to 3 zombies per person. And that annoying blue keeps making lvl 1 units and makes it yet harder. I tried recruiting continuously but my leader ends up killed. I tr...
- August 29th, 2016, 2:34 pm
- Forum: Scenario & Campaign Development
- Topic: 1.14/1.15 SP Campaign - Bad Moon Rising
- Replies: 588
- Views: 192526
Re: 1.12/1.13 SP Campaign - Bad Moon Rising
not difficult enough?!?!
WAT? I am blocked at a scenario since a week and I keep dying and it is on easy. and I am not THAT noob. Well, maybe I keep loosing because I try to keep most of my characters alive

- August 27th, 2016, 9:25 am
- Forum: Multiplayer Development
- Topic: Zombie Apocalypse RPG 1.6
- Replies: 231
- Views: 64894
Re: Zombie Apocalypse RPG 1.4.1c
gosh. DID I HAVE TO TAKE THE SHOVEL? I just looked at it as to a weapon and saw it was lower than all I had...Dang it. I have a suggestion if the object is needed for anything at all : if you refuse to take it, it should still be left on the ground.
- August 23rd, 2016, 9:08 am
- Forum: Scenario & Campaign Development
- Topic: 1.14/1.15 SP Campaign - Bad Moon Rising
- Replies: 588
- Views: 192526
Re: 1.12/1.13 SP Campaign - Bad Moon Rising
Finished the first chapter. I am now blocked on the second chapter at "World Map" . I entered a shop which was just behind me at the start. When I get out it gives me the "Loose" screen. Did I do something wrong or is it just a bug?
- July 19th, 2016, 7:57 am
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]
- Replies: 617
- Views: 269360
Re: After the Storm 0.9.16 [Wesnoth 1.12]
I've just finished the story. Credits still running now when I write this. I have to say that , as cool as this campaign is, it isn't yet finished as everyone saw. I would love to see the next part of this story if it will ever be made. Oh, and if you ask me, it wouldn't be good if Elynia killed Ely...
- July 5th, 2016, 7:57 pm
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]
- Replies: 617
- Views: 269360
Re: After the Storm 0.9.16 [Wesnoth 1.12]
Regarding to 10. , I meant that a whole faction disappears being changed to the usual loyalists of Wesnoth which seems kind of wrong , that is all. Also, I understand that it is normal for her to loose the people around her, but his death has no logic, he died instantly , even if he was a person tha...
- July 5th, 2016, 5:46 pm
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]
- Replies: 617
- Views: 269360
Re: After the Storm 0.9.16 [Wesnoth 1.12]
Well, there are also some little problems as After The Storm isn't completely fitting great with Invasion from The Unknown. 1.Death barons don't exist anymore??? 2.Undead knights no more??? 3.Elynia changes her cool main power of lighty balls (not Union) to Fire like the Faeries 4.Galas and Mal Kesh...
- July 3rd, 2016, 10:18 am
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]
- Replies: 617
- Views: 269360
Re: After the Storm 0.9.16 [Wesnoth 1.12]
Where is Igor? it this a bug? at the epilogue of Invasion from the Unknown it was made clear that he would participate in one more journey.
- June 1st, 2016, 8:34 pm
- Forum: Scenario & Campaign Development
- Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
- Replies: 353
- Views: 111653
Re: Oath of Allegiance 0.8 [SP Khalifate Campaign for 1.13.x
Well , I've met some problems at Sandthorn pass. Insane. Insane . Insane . If I try to keep the mercenaries away from the way to Kesh , I end up killed by Saurians instantly . Instead , if I make my way easily through them , the mercenaries escape . Also , I wish this campaign would be in the offici...
- May 14th, 2016, 11:21 am
- Forum: Website
- Topic: Profile Avatar
- Replies: 5
- Views: 4017
Re: Profile Avatar
Well I've found one now and I like it. but if you find something better please give it XDD
- May 14th, 2016, 11:07 am
- Forum: Website
- Topic: Profile Avatar
- Replies: 5
- Views: 4017
Re: Profile Avatar
No no .... are you serious ? I was talking about an avatar that is good for the profile . That means it must be lower than 10 KiB and other things like that. Didn't literally mean "work"
- May 13th, 2016, 8:35 pm
- Forum: Website
- Topic: Profile Avatar
- Replies: 5
- Views: 4017
Profile Avatar
I actually realized just now that I can have an avatar at my profile . I need some help . Can someone give me a working avatar? Been searching a while on the internet and most avatars I found are just bigger than they must be to have them. I am kind of lazy to start learning to use a program to make...
- May 13th, 2016, 8:14 pm
- Forum: Scenario & Campaign Development
- Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
- Replies: 353
- Views: 111653
Re: Oath of Allegiance 0.7 [SP Khalifate Campaign for 1.13.x
Got a little problem .I started playing this campaign on 1.13. (PS: I am a total fan of add-ons) . I think it was one of the best campaigns existing if not in top 3 or even better! I finally understand the Khalifate now. you don't know how much trouble I had with that race! thanks a ton! problem : I...
- May 8th, 2016, 6:43 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.4
- Replies: 110
- Views: 38910
Re: Wesnoth 1.13.4
only sometimes happily. but it trigerred no event. I am sure of that! Anyways, I still think the music start should be changed a bit. it is way too....idk...calm?...I mean, the old one fitted the game better.