Search found 454 matches

by Bitron
May 10th, 2018, 11:10 am
Forum: Multiplayer Development
Topic: Maps
Replies: 9
Views: 3008

Re: Maps

The user who created this thread edited his posts to "asdf". Therefore, they were removed and this thread has been locked.
by Bitron
May 9th, 2018, 8:22 pm
Forum: Art Workshop
Topic: Bitron's Art Thread
Replies: 156
Views: 37492

Re: Bitron's Art Thread

The Dark Archer Line for the Vampires: http://up.picr.de/32639428sz.png http://up.picr.de/32639429ga.png http://up.picr.de/32639430kf.png And say hi to a new race! Beasty creatures, living in the hills, mountains and steppes of the farnorth. A first draft of a "Cornur": http://up.picr.de/32639409jv....
by Bitron
May 9th, 2018, 9:13 am
Forum: Users’ Forum
Topic: Introduce yourself here!
Replies: 596
Views: 150007

Re: Introduce yourself here!

Welcome to the forums, haruko! If you haven't found already, there is a How-To for campaigns. Also, the Create Page gives useful information about all kinds of content you can create for Wesnoth. When learning WML, the ReferenceWML comes in very handy. If you struggle at some point, feel free to ask...
by Bitron
May 8th, 2018, 4:26 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.0 — New Horizons Update
Replies: 106
Views: 41709

Re: Wesnoth 1.14.0 — New Horizons Update

I heard someone had the same issue on iOS.
Maybe it's an universal issue.
by Bitron
May 8th, 2018, 4:23 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 17800

Re: Removing racism from Wesnoth unit descriptions

Be aware that with renaming the Rebels to Sylvans, you force UMC creators who made an actual 'Sylvan' faction before, or is panning to do so, to think of a different name. Except they don't mind having their faction the same name as a default faction, but I doubt it. And there are definitely a few o...
by Bitron
May 8th, 2018, 9:09 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 17800

Re: Removing racism from Wesnoth unit descriptions

And speaking of the faction name, I think "Sylvans" is a pretty good name, so I'd be okay with renaming it to that (only in 1.15 though). I'm not exactly with the idea to rename the Rebels to Sylvans. IMO, Sylvans are creatures of the woods. Elves however do live in the woods, but they are not crea...
by Bitron
May 7th, 2018, 9:42 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 17800

Re: Removing racism from Wesnoth unit descriptions

Personally, I think flaws are what makes things seem lifelike and plausible. Assumed that elves feel like they are the best and they think of themselves better as of orcs, then elves are conceited and, yeah, maybe even racists. But this is not bad writing. It is what our elves makes flawed. Writing ...
by Bitron
May 5th, 2018, 12:06 am
Forum: Scenario & Campaign Development
Topic: A Sangine Tale (Ani's Legacy, Ani's Quest)
Replies: 58
Views: 13770

Re: A Sangine Tale (Ani's Legacy, Ani's Quest)

Aetheric, please avoid posting several times in a row, when you easily can have it in one post. (Posting Guidelines 1d)
by Bitron
May 4th, 2018, 11:49 pm
Forum: Technical Support
Topic: SLOW Performance Issues: post here to report
Replies: 238
Views: 102958

Re: SLOW Performance Issues: post here to report

At what resolution are you playing?
I had similar performance issues and it turned out that playing at resolutions higher than 1080p comes ate huge performance costs.
by Bitron
May 3rd, 2018, 7:40 am
Forum: Technical Support
Topic: Invisible/1-pixel-tall health and experience bars
Replies: 20
Views: 6290

Re: UI issues?

The XP bar is only visible when the unit got XP from a fight. The health bar is somewhat scaling with the amount of HP. Do the units have usual amounts of HP?
by Bitron
May 3rd, 2018, 7:27 am
Forum: Faction & Era Development
Topic: Battle For Tyria
Replies: 9
Views: 2644

Re: Battle For Tyria

Please try to avoid double posting. You can edit your previous posts, if there is something small to add. Oh ok. I will try to remove it as soon as I find out how XD. However, does this mean I cannot work on it at all or can it just not be shared on the add-on server? What about sharing it with my f...
by Bitron
May 2nd, 2018, 10:59 pm
Forum: Art Workshop
Topic: Bitron's Art Thread
Replies: 156
Views: 37492

Re: Bitron's Art Thread

In collaboration with ghype, based on a sprite by doofus:
Image
by Bitron
May 2nd, 2018, 2:23 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.0 — New Horizons Update
Replies: 106
Views: 41709

Re: Wesnoth 1.14.0 — New Horizons Update

To what enclave said: I do think that the tooltips pop up way to fast. In addition, the placement is somewhat unfortunate in some cases, like e. g. changing the XP or income when setting up an mp game, or changing the game speed, the tool tip covers up the numbers, so I always have to guess where to...
by Bitron
May 1st, 2018, 5:10 pm
Forum: Technical Support
Topic: How to make Wesnoth start up at a specific screen?
Replies: 2
Views: 811

Re: How to make Wesnoth start up at a specific screen?

moved from Release Announcements.
by Bitron
May 1st, 2018, 8:08 am
Forum: WML Workshop
Topic: VS Code - WML Syntax highlighting
Replies: 27
Views: 6795

Re: VS Code - WML Syntax highlightning

Yes I think so. Lemme check.
Edit: yep, they are.