Search found 216 matches
- April 4th, 2019, 7:44 pm
- Forum: Art Contributions
- Topic: Loyalist Units
- Replies: 35
- Views: 13823
Re: Loyalist Units
yes along with the reduced level 2 sprites.
- April 4th, 2019, 5:54 pm
- Forum: Art Contributions
- Topic: Loyalist Units
- Replies: 35
- Views: 13823
Re: Loyalist Units
Well here are 7 sprites in the folder.
As with the the general's sword poster where would you like to see it positioned?
As with the the general's sword poster where would you like to see it positioned?
- April 3rd, 2019, 7:59 pm
- Forum: Art Contributions
- Topic: Loyalist Units
- Replies: 35
- Views: 13823
Re: Loyalist Units
Well I have worked on the size and looked at sprites. The siege trooper and shock trooper have the same size as the elf sprites. But sprites do not represent size well as there are many other factors that deal with size (armor can increase or decrease the person's height along with the pose of the s...
- April 1st, 2019, 3:10 am
- Forum: Art Contributions
- Topic: Loyalist Units
- Replies: 35
- Views: 13823
Re: Loyalist Units
Thanks for the complements, constructive criticism and finding flaws. I'd need to take a look at their sizing compared to the originals, since that's the one thing I really think should stay the same (the sprites should stay the same height, maybe +- 1 pixel). The sizes I wasn't really so sure on th...
- March 31st, 2019, 9:51 pm
- Forum: Art Contributions
- Topic: Loyalist Units
- Replies: 35
- Views: 13823
Re: Loyalist Units
Well its been a while been but here are some updated sprites. bowmaster's bow height is 1 pixel taller. General and Marshal with front of shield being viable. we have a more traditional shield and the 2nd none traditional. my idea was to have the general have the smaller shield and the marshal havin...
- March 31st, 2019, 9:21 pm
- Forum: Art Contributions
- Topic: Make Orc Grunt unit graphic smaller
- Replies: 5
- Views: 2281
Re: Make Orc Grunt unit graphic smaller
That might work but not much help with sprite levels that look alike. like swordsman and pikeman or other user made content.
- March 30th, 2019, 10:37 pm
- Forum: Art Contributions
- Topic: Make Orc Grunt unit graphic smaller
- Replies: 5
- Views: 2281
Re: Make Orc Grunt unit graphic smaller
The grunt is already smaller than the warrior by 3 pixels. you can notice the change in the helmet and legs. from description "Orcish Grunts are the mainstay of the orcish forces, made up of the biggest and strongest orcs the clan can muster".
- March 29th, 2019, 8:56 pm
- Forum: Multiplayer Development
- Topic: Dunefolk Rework - Removed Units & Extra Units
- Replies: 119
- Views: 20964
Re: Dunefolk Rework - Removed Units & Extra Units
Do the chakrams get bigger, or does it get another weapon? Does the chakrams have some special? Does it use a blade on melee or the chakrams? How could the 2nd advancements of such a naga look like? does it drop the chakrams for a bow like the mermain drops his spears for a net? Or does it start wi...
- March 29th, 2019, 7:21 pm
- Forum: Multiplayer Development
- Topic: Dunefolk Rework - Removed Units & Extra Units
- Replies: 119
- Views: 20964
Re: Dunefolk Rework - Removed Units & Extra Units
I think the focus should be here on ranged . Wether it is going to have chakrams or not is left to be seen. I am generally not against it but we have to be carefull to not make it into a too exotic unit and chakrams on a naga already seem very exotic. But maybe its just me. Also i have no idea how ...
- March 28th, 2019, 5:52 pm
- Forum: Multiplayer Development
- Topic: Dunefolk Rework - Removed Units & Extra Units
- Replies: 119
- Views: 20964
Re: Dunefolk Rework - Removed Units & Extra Units
i'm against having a tail strike. it be very awkward and not practical. on land they be slithering on land while still need to be balanced which is hard to use your tail as a weapon. might be they use their hands to support their attack but this leads them wide open to attack. as you stated but best...
- March 28th, 2019, 4:07 am
- Forum: Multiplayer Development
- Topic: Dunefolk Rework - Removed Units & Extra Units
- Replies: 119
- Views: 20964
Re: Dunefolk Rework - Removed Units & Extra Units
its debatable and no one really knows but this is what i found "https://www.forbes.com/sites/quora/2018/04/03/how-do-eels-generate-electricity-in-water-without-electrocuting-themselves/#7f73d03064a0" and "https://www.thenakedscientists.com/articles/questions/self-shocking-electric-eel...
- March 28th, 2019, 2:58 am
- Forum: Multiplayer Development
- Topic: Dunefolk Rework - Removed Units & Extra Units
- Replies: 119
- Views: 20964
Re: Dunefolk Rework - Removed Units & Extra Units [naga]
Ok a question about the balancing issue about the naga that i think we forgot. we are talking about just the level 1 unit for naga right and not its higher levels? remember the merfolk having split level paths. level 1 units don't have any specials/abilities but some of their advances do... in fact ...
- March 26th, 2019, 3:56 am
- Forum: Multiplayer Development
- Topic: Dunefolk Rework - Lore & Visual Problems & Sounds
- Replies: 18
- Views: 3025
Re: Dunefolk Rework - Lore & Visual Problems & Sounds
a simple name change could be blazer i'm sure its not used. However a question, is the lore for the burner line going to change? As this would directly influence the name. For the attack/weapon name would be "dune-fire" or "eruptor". but i think the lore needs to be clarified. fo...
- January 24th, 2019, 11:21 pm
- Forum: Writers’ Forum
- Topic: Saurian genders
- Replies: 35
- Views: 9529
Re: Saurian genders
In irl there are many species of lizards/reptiles that use colors to distinct genders. most have males being more colorful than females, or one gender have a display feature. But on how they go about this is difficult because sometimes they get the display features during curtain times "like de...
- January 4th, 2019, 6:08 am
- Forum: Art Workshop
- Topic: The Gnats Franken Dungeon
- Replies: 667
- Views: 162501
Re: The Gnats Franken Dungeon
As to a name one could have "forest sage/warlock" , "floramancer"
There is a very rare word "thaumaturge" which means a worker of wonders and performer of miracles; a magician
There is a very rare word "thaumaturge" which means a worker of wonders and performer of miracles; a magician