Search found 165 matches

by Edwylm
November 23rd, 2018, 5:00 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 108
Views: 13061

Re: Dunefolk Visual Rework

Here is something that I quickly edited to show that camels would look a bit nicer compared to the current horse units. If you want I could help create the camels.

note i simply edited the quesnoth's dustbok.
by Edwylm
November 23rd, 2018, 1:19 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 108
Views: 13061

Re: Dunefolk Visual Rework

Well their description from what I read is that they still live in the desert. However, as you mentioned when they moved though wesnoth. Which I do not know when they traveled though it. Wesnoth could have been a arid wasteland at the time. It wouldn't make much sense of abandoning a well known pack...
by Edwylm
November 22nd, 2018, 6:03 pm
Forum: Art Contributions
Topic: Female Wesnoth - Fencer
Replies: 56
Views: 21919

Re: Female Wesnoth - Fencer

it has the illusion of motion blur with the animation compared to other units. it gives it the idea that its moving faster for being a skirmish unit.
by Edwylm
November 22nd, 2018, 5:54 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 108
Views: 13061

Re: Dunefolk Visual Rework

I hope that when you do the mounts that the basic cav would be that of camels, horses were prized in more sandy desert because they didn't do so well compared to camels. seeing horses for heroes or leaders would likely be the only units to have them.
by Edwylm
November 19th, 2018, 6:04 pm
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 666
Views: 106878

Re: The Gnats Franken Dungeon

its suppose to be a skirt/gown to my understanding
by Edwylm
November 17th, 2018, 11:57 pm
Forum: WML Workshop
Topic: ability wml help needed
Replies: 14
Views: 2696

Re: ability wml help needed

Ah I need to do a (containing code) didn't know that worked.

Thank you all for helping.
by Edwylm
November 17th, 2018, 11:26 pm
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 666
Views: 106878

Re: The Gnats Franken Dungeon

Its merely missing a shadow not sure why there is fairy dust on the bottom of the unit where the shadow should be.
as with the TC you have to color it with the TC I have similar issues with my creations too.
by Edwylm
November 16th, 2018, 9:36 pm
Forum: WML Workshop
Topic: ability wml help needed
Replies: 14
Views: 2696

Re: ability wml help needed

I fixed my mistakes. however on the {arg2} i can easily use that for something like race={arg2} . I'm having the problem of for example the [filter_wml] alignment=chaotic [/filter_wml] part. i imagine i need to use [set_variable] to store the [filter_opponents] for different specials to use for {arg...
by Edwylm
November 16th, 2018, 5:33 pm
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 666
Views: 106878

Re: The Gnats Franken Dungeon

well all you need to do is add in the cape on the left side their is a weird gap without it and yes the shield also looks a bit abnormal. if this is suppose to be a pheonix knight line it be better giving it a flaming sword. unless its suppose to be like a holy sword but even than one could change t...
by Edwylm
November 15th, 2018, 7:33 pm
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 666
Views: 106878

Re: The Gnats Franken Dungeon

The_Gnat wrote:
November 15th, 2018, 8:49 am

Also here is a revision of the heirophant sprite. I still think it could use a little work to look more impressive.

hierophant.png

Here is the lvl 4 for comparison:

sylph.png
Well for hierophant your missing the wings. and possibly adding a staff or even a elven scepter would work nicely
by Edwylm
November 15th, 2018, 7:21 pm
Forum: WML Workshop
Topic: ability wml help needed
Replies: 14
Views: 2696

Re: ability wml help needed

Thanks for the help. I got the rest worked out. Now I would like to macro some of the coding if possible. Not sure how to do filter_opponent macro part. #define WEAPON_SPECIAL_SLAYER_NAME [damage] id=slayer {NAME} multiply=1.15 cumulative=yes name= _ "{NAME} slayer" description="This unit has the kn...
by Edwylm
November 15th, 2018, 4:51 am
Forum: WML Workshop
Topic: ability wml help needed
Replies: 14
Views: 2696

Re: ability wml help needed

Well I got base of it to work #define WEAPON_SPECIAL_SLAYER_TROLL [damage] id=slayer add=2 cumulative=no name= _ "troll slayer" description="This unit has the knowledge and experience in dealing with." apply_to=self [filter_opponent] race=troll [/filter_opponent] [/damage] #enddef only issues I have...
by Edwylm
November 12th, 2018, 9:18 pm
Forum: WML Workshop
Topic: ability wml help needed
Replies: 14
Views: 2696

ability wml help needed

I am currently working on an ability for my era. This is the first time I'm working from scratch. The idea is to give units bonuses fighting against curtain units. Example would be a unit that slays dragons but the bonus would only play in affect against drakes and dragons. I could do it a single ab...
by Edwylm
November 7th, 2018, 8:25 pm
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 666
Views: 106878

Re: The Gnats Franken Dungeon

um well i see 2 options
#1 leave as is if its suppose to be a more elite unit. reason why as it would be well taken care of and it would represent the leader/caster of the unit.
#2 you could try to give it more rusty looking armor with parts of the armor missing/broken.
by Edwylm
November 7th, 2018, 5:49 pm
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 666
Views: 106878

Re: The Gnats Franken Dungeon

I like your change though I feel like the right side of that sprite's mask is larger than the left? the angle of the helm is creating a illusion affect. the helm on the right side has 2 pixel smaller in the with compared to the left side in some places. It also as a shadow affect on the right side ...