Search found 165 matches

by Edwylm
December 9th, 2018, 4:31 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 43356

Re: Dunefolk balancing rework ideas - discussion.

I don't think it makes sense for a cobra (a specific type of snake) to level up to a viper (a generic type of snake, which includes cobras and basically all venomous snakes). "which includes cobras and basically all venomous snakes" sorry to say but that is false not all venomous snakes fall under ...
by Edwylm
December 8th, 2018, 10:29 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 43356

Re: Dunefolk balancing rework ideas - discussion.

i would have it as lvl1 is naga fangs, lvl2 is naga cobra. than lvl3 naga viper some ideas for descriptions lvl 1 description: Their spearheads resemble that of fangs. Craftsmanship of these strange weapons is one that no other race has figured out. nagafolk use material from the sea using it as a v...
by Edwylm
December 7th, 2018, 11:29 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 43356

Re: Dunefolk balancing rework ideas - discussion.

Well if you want you could have a level 1 Jinni that advances into 3 branches, fire, cold, arcane. each one having different alignments and other aspects cold=Chaotic, arcane=Neutral, fire=Lawful and not so fond of traveling over water.
by Edwylm
December 6th, 2018, 11:24 pm
Forum: WML Workshop
Topic: ability wml help needed
Replies: 14
Views: 2734

Re: ability wml help needed

Currently working on modifying the Era of Magic's summon ability. I would like to create a limit on how many units can be summoned by the summoner. I know there is a recruiting/recall limiter in the Eastern Invasion "The Dual" scenario which I am using as a reference. So far it isn't working. There ...
by Edwylm
December 5th, 2018, 10:10 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 43356

Re: Dunefolk balancing rework ideas - discussion.

But a more interesting idea and allowing more flexibility in weapon we could say that the nagas spear is actually a living creature. The creatures spines/needles/fangs are deadly and so thr naga uses them as a weapon. In the fake world of wesnoth perhaps a fake solution such as this would be the be...
by Edwylm
December 5th, 2018, 8:48 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 43356

Re: Dunefolk balancing rework ideas - discussion.

There were also explanation provided how the poison would not wash off. My favourite and richest in lore is that the naga hunters use shards and the dunefolk naga uses spines or ribs to make their weapon of.Bones off the Sea Serpent, bones which are poisonous to living creatures. I can't see bones ...
by Edwylm
December 3rd, 2018, 7:03 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 43356

Re: Dunefolk balancing rework ideas - discussion.

"They aren't mainline though, aren't they?" they are found in Under the Burn Sun. "what if we say the spine/bones of that sea creature is poison to other creature on itselfs" though the spines will be the likely case as they would already be sharp and poisonous. sea urchins spines would be the safe ...
by Edwylm
December 3rd, 2018, 4:07 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 43356

Re: Dunefolk balancing rework ideas - discussion.

i think that hardly work for a water unit. wouldn the poison get washed away from the water and potentially make it impotent or poison himself. considering this, it would have a poison attack via fangs/bite or spit, which seems very uncivilised for a more advanced merfolk faction. I think a bow cou...
by Edwylm
December 3rd, 2018, 2:31 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 43356

Re: Dunefolk balancing rework ideas - discussion.

Some other range attacks could be crossbow/bows, harpoon gun, echo location "able to stun prey", electric attacks "also able to stun prey", or some sort of poison spit attack. bolas could be made with rocks or metal so water absorption wouldn't be a issue. But it would be far less effective than a n...
by Edwylm
December 1st, 2018, 10:49 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 43356

Re: Dunefolk balancing rework ideas - discussion.

bolas best work outside of water. however, one could use seaweed like a grappling hook or a lasso to use to slow down units. one would think it be impacting but some seaweed have hooks/spikes on them which could be a pierce attack. if a grappling hook you could have it as a pierce or blade depending...
by Edwylm
December 1st, 2018, 9:51 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 43356

Re: Dunefolk balancing rework ideas - discussion.

Have you thought of possible adding a snake charmers or even snakes to the mix? its possible to give them poison. or even the music could put people to sleep "slow them down" however one could also change poison aspect to that of slow. you could put in the description that the poison isn't a deadly ...
by Edwylm
November 26th, 2018, 4:21 pm
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 666
Views: 107805

Re: The Gnats Franken Dungeon

drake looks better simply need to work on the shield and the horns on the head.
by Edwylm
November 26th, 2018, 4:09 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 117
Views: 13948

Re: Dunefolk Visual Rework

Well portraits would also be needed for the campaign too. I can create a general outline of ideas, i'm bad at creating dialog. But doing the rework first before coming with campaign is a safe way of going about this. With that said, the spear tip still looks bent. you could delete 1 pixel row on the...
by Edwylm
November 26th, 2018, 3:53 am
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 666
Views: 107805

Re: The Gnats Franken Dungeon

The Drake... Well the tail isn't right it should be behind the wings. Also the head would look better being higher. right now looks like more of a defense stance. Also try to make the head a little more bigger to make it fit with the rest of the body.
by Edwylm
November 23rd, 2018, 5:42 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 117
Views: 13948

Re: Dunefolk Visual Rework

yes I totally agree with every historical fact of yours. I just never saw a full armoured rider and full plated camel as the piercer lines wants it to be. I could maybe see the rider line on a camel, but that would create inconsistencies with the raider line and with the entire faction too since yo...