Search found 173 matches

by Edwylm
May 7th, 2018, 12:31 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 17820

Re: Removing racism from Wesnoth unit descriptions

Well from what I understand the unit descriptions are more in depth information/lore. You could possibly edit them out and such. No, the worst part of Wesnoth is the writing. It's largely a ripoff of Tolkien, and while it means the majority of the campaigns are derivative pap, it's not a grave sin b...
by Edwylm
August 23rd, 2017, 8:10 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 88
Views: 24311

Re: Edwylm's sprite alterations

From the New Order the akladian homeguard, protector and shieldguard I have altered their swords into Maces and a flail. I have played the New Order and I was wondering why they had maces for attacks where their image was with a sword. I read that many people wanted the attack to match the image and...
by Edwylm
August 22nd, 2017, 12:01 am
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 88
Views: 24311

Re: Edwylm's sprite alterations

The placement of the flowers might be changed, as right now they are near the border of the foliage if you have any thoughts of where the flowers should be placed to make it more visually appealing I'll be happy to make the changes. Also if anyone wants to suggest any coloration for Salamanders I'm ...
by Edwylm
August 20th, 2017, 11:51 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 88
Views: 24311

Re: Edwylm's sprite alterations

Thanks,

As to your suggestion would this be better? Even though "black and green" team colors will not be much effective but this will add more variations during game play.
by Edwylm
August 20th, 2017, 5:26 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 88
Views: 24311

Re: Edwylm's sprite alterations

Seasonal Forest Salamanders if anyone wants to add in for seasonal variation.
by Edwylm
August 18th, 2017, 5:19 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 88
Views: 24311

Edwylm's sprite alterations

Hello, I would like to share some altered/new sprites that I have been working on to the community of Wesnoth. I was working on making a add-on but I have to abandon it. All the altered/new sprites respectively should be fully credited to the original creators of the sprites as I only edited/modifie...
by Edwylm
December 1st, 2016, 5:58 am
Forum: Scenario & Campaign Development
Topic: New Campaign "Rise of an Outcast"
Replies: 23
Views: 6204

Re: New Campaign "Rise of an Outcast"

more units
by Edwylm
December 1st, 2016, 5:56 am
Forum: Scenario & Campaign Development
Topic: New Campaign "Rise of an Outcast"
Replies: 23
Views: 6204

Re: New Campaign "Rise of an Outcast"

New salamander units. just wanted to know how you people like the look of them. Also I have decided that I have to make a separate add-on for my campaign. It will have to download a era which will contain all the units and images needed. As I plan on having 3 parts for a campaign it be easier this w...
by Edwylm
October 23rd, 2016, 4:21 am
Forum: Scenario & Campaign Development
Topic: New Campaign "Rise of an Outcast"
Replies: 23
Views: 6204

Re: New Campaign "Rise of an Outcast"

Its been a long time since I lasted posted anything new and the campaign has been taken longer than usual. However i am getting close to releasing a multiplayer era for the base of the campaign. Though there are few ideas that I'm not sure of. the fallowing are cavalry for the frost elves which woul...
by Edwylm
September 14th, 2015, 5:50 am
Forum: Scenario & Campaign Development
Topic: New Campaign "Rise of an Outcast"
Replies: 23
Views: 6204

Re: New Campaign "Rise of an Outcast"

Question is there a weapon special that acts like fragmentation affects already made? If so where can I find it.
by Edwylm
September 13th, 2015, 6:16 am
Forum: Scenario & Campaign Development
Topic: New Campaign "Rise of an Outcast"
Replies: 23
Views: 6204

Re: New Campaign "Rise of an Outcast"

Ok thanks. On other notes I plan on using units from Ageless_Era, Era_of_Chaos, EraExDVP, Extended_Armies_Era, Hammers_era, War_of_Legends along with others I have yet to find the add-on names for them. Some of the units will need to be modified. Also based on some of the units I have been experimen...
by Edwylm
September 11th, 2015, 5:42 pm
Forum: Scenario & Campaign Development
Topic: New Campaign "Rise of an Outcast"
Replies: 23
Views: 6204

Re: New Campaign "Rise of an Outcast"

Question how do I give a unit 2 images? Like the elvish archers but not with male or female genders.
I would like my Treefolk, Elder and, Myrtus to have that concept.
by Edwylm
September 3rd, 2015, 7:03 pm
Forum: Scenario & Campaign Development
Topic: New Campaign "Rise of an Outcast"
Replies: 23
Views: 6204

Re: New Campaign "Rise of an outcast"

Dugi wrote:Man, you have a typo in title, it should be Rise of an Outcast.

Nice sprites, btw.
Thanks for pointing it out I have fixed it, and for the comment.
by Edwylm
September 3rd, 2015, 5:50 pm
Forum: Scenario & Campaign Development
Topic: New Campaign "Rise of an Outcast"
Replies: 23
Views: 6204

Re: New Campaign "Rise of a Outcast"

Ok I have completed the dwarves to a extent that I can share them. I have been thinking of placing the units into a multiplier add-on so that the units can be easily tested. However I do need help figuring out how to unload what I have to the add-on sever.
by Edwylm
August 28th, 2015, 8:47 pm
Forum: Scenario & Campaign Development
Topic: Chain Lightning (Weapons Special)
Replies: 15
Views: 3556

Re: Chain Lightning (Weapons Special)

Electricity goes though the path of least resistance Is this a preface to the following, or a separate clause? If you mean the electricity should go through elves faster than through dwarves (or something like that), that starts getting more complicated. Well that would be complicated but undead "l...