Search found 165 matches

by Edwylm
March 30th, 2019, 10:37 pm
Forum: Art Contributions
Topic: Make Orc Grunt unit graphic smaller
Replies: 5
Views: 1130

Re: Make Orc Grunt unit graphic smaller

The grunt is already smaller than the warrior by 3 pixels. you can notice the change in the helmet and legs. from description "Orcish Grunts are the mainstay of the orcish forces, made up of the biggest and strongest orcs the clan can muster".
by Edwylm
March 29th, 2019, 8:56 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 113
Views: 6630

Re: Dunefolk Rework - Removed Units & Extra Units

Do the chakrams get bigger, or does it get another weapon? Does the chakrams have some special? Does it use a blade on melee or the chakrams? How could the 2nd advancements of such a naga look like? does it drop the chakrams for a bow like the mermain drops his spears for a net? Or does it start wi...
by Edwylm
March 29th, 2019, 7:21 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 113
Views: 6630

Re: Dunefolk Rework - Removed Units & Extra Units

I think the focus should be here on ranged . Wether it is going to have chakrams or not is left to be seen. I am generally not against it but we have to be carefull to not make it into a too exotic unit and chakrams on a naga already seem very exotic. But maybe its just me. Also i have no idea how ...
by Edwylm
March 28th, 2019, 5:52 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 113
Views: 6630

Re: Dunefolk Rework - Removed Units & Extra Units

i'm against having a tail strike. it be very awkward and not practical. on land they be slithering on land while still need to be balanced which is hard to use your tail as a weapon. might be they use their hands to support their attack but this leads them wide open to attack. as you stated but best...
by Edwylm
March 28th, 2019, 4:07 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 113
Views: 6630

Re: Dunefolk Rework - Removed Units & Extra Units

its debatable and no one really knows but this is what i found "https://www.forbes.com/sites/quora/2018/04/03/how-do-eels-generate-electricity-in-water-without-electrocuting-themselves/#7f73d03064a0" and "https://www.thenakedscientists.com/articles/questions/self-shocking-electric-eels". i agree wit...
by Edwylm
March 28th, 2019, 2:58 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 113
Views: 6630

Re: Dunefolk Rework - Removed Units & Extra Units [naga]

Ok a question about the balancing issue about the naga that i think we forgot. we are talking about just the level 1 unit for naga right and not its higher levels? remember the merfolk having split level paths. level 1 units don't have any specials/abilities but some of their advances do... in fact ...
by Edwylm
March 26th, 2019, 3:56 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Lore & Visual Problems & Sounds
Replies: 18
Views: 1352

Re: Dunefolk Rework - Lore & Visual Problems & Sounds

a simple name change could be blazer i'm sure its not used. However a question, is the lore for the burner line going to change? As this would directly influence the name. For the attack/weapon name would be "dune-fire" or "eruptor". but i think the lore needs to be clarified. for all I know it coul...
by Edwylm
January 24th, 2019, 11:21 pm
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 33
Views: 4203

Re: Saurian genders

In irl there are many species of lizards/reptiles that use colors to distinct genders. most have males being more colorful than females, or one gender have a display feature. But on how they go about this is difficult because sometimes they get the display features during curtain times "like defense...
by Edwylm
January 4th, 2019, 6:08 am
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 666
Views: 107332

Re: The Gnats Franken Dungeon

As to a name one could have "forest sage/warlock" , "floramancer"

There is a very rare word "thaumaturge" which means a worker of wonders and performer of miracles; a magician
by Edwylm
December 20th, 2018, 1:35 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 43109

Re: Dunefolk balancing rework ideas - discussion.

The lore says the naga are in fact small. Look at the last line of the naga fighter's description: "They are small, and somewhat frail in form, but often much more nimble than their opponents." And that is for a melee soldier, with significantly greater durability than this new, lighter naga unit. ...
by Edwylm
December 19th, 2018, 6:48 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 43109

Re: Dunefolk balancing rework ideas - discussion.

And the naga has venom and speed which those others mostly lack. On the topic of bite attacks, my 2 cents consideration is that other mainline units which use fangs to attack have usually 2 strikes. It makes sense: such method of attack is normally powerful but not repeated often (better finish you...
by Edwylm
December 18th, 2018, 6:37 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 43109

Re: Dunefolk balancing rework ideas - discussion.

The drake burner and glider strike with their claws and feet, respectively. The drake thrasher and enforcer attack with a head-butt. The wose crushes opponents with its limbs, as does the troll whelp and rocklobber. Et cetera. headbutting is ok because you can hit and back away easy. compared to fa...
by Edwylm
December 17th, 2018, 6:09 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 43109

Re: Dunefolk balancing rework ideas - discussion.

I think that is too big of an assumption. Among the largest brained animals of the real world, humans are unusual in a our lack of jaw-based natural weaponry. So it may seem counter intuitive to us (as there is almost no advantage to it), but just the opposite for the even larger brained orca. The ...
by Edwylm
December 13th, 2018, 7:23 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 43109

Re: Dunefolk balancing rework ideas - discussion.

Full versions of my naga proposals: note that the whip wouldn't work well in water too much water resistance and whip length would hinder the user. Thus it can not be a first strike attack. but overall the attacks you have suggested are too weak for most level 1 recruit based units they are more li...
by Edwylm
December 9th, 2018, 6:10 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 43109

Re: Dunefolk balancing rework ideas - discussion.

well one could simply switch the 2 so the cobra is lvl3 then if someone wants a 4th lvl they can call it "king cobra naga"