Search found 263 matches

by Gyra_Solune
March 12th, 2017, 7:23 pm
Forum: Users’ Forum
Topic: Remake Skeleton Warrior line
Replies: 7
Views: 1722

Re: Remake Skeleton Warrior line

I don't think there's much of a need to change them? Especially there's no reason to buff the Deathblade's damage - that 8-5 already places it as, if I am not mistaken, literally the hardest-hitting level 2 unit in the game in terms of base damage (obviously the Lancer/Knight have higher damage usin...
by Gyra_Solune
February 24th, 2017, 6:13 pm
Forum: Users’ Forum
Topic: Khalifate Vs Mass Trolls Or Drakes
Replies: 17
Views: 4684

Re: Khalifate Vs Mass Trolls Or Drakes

Honestly I disagree with how Scorpions are statted. That heavy resistance to impact makes little sense for what's supposed to be an armored creature - since other armored units typically are weaker to impact than pierce or blade. And their extreme apocalyptic weakness to Fire is odd as well. Potenti...
by Gyra_Solune
February 14th, 2017, 9:31 pm
Forum: Users’ Forum
Topic: Khalifate Vs Mass Trolls Or Drakes
Replies: 17
Views: 4684

Re: Khalifate Vs Mass Trolls Or Drakes

If an opponent is recruiting solely mass trolls, then here's something I advise: run past them. Khalifate's second only to Drakes in terms of overall speed, and Troll Whelps are rather slow. It should be relatively easy for you to use Jundis and the occasional Khaiyal, supported by Hakims when neces...
by Gyra_Solune
January 24th, 2017, 9:03 pm
Forum: Mainline Campaign Development
Topic: Under the Burning Suns, new desert elves feedback thread
Replies: 18
Views: 6043

Re: Under the Burning Suns, new desert elves feedback thread

Honestly the primary reason you shouldn't have promotion based on gender (or traits, for that matter) is that it isn't a factor the player can control - units just pop out being male or female or quick or resilient at random. Furthermore, individual unit gender isn't even a factor I pay much attenti...
by Gyra_Solune
January 8th, 2017, 9:07 pm
Forum: Art Contributions
Topic: Zombie Wolf
Replies: 27
Views: 5382

Re: Zombie Wolf

Hmmm...I know the base wolf doesn't incorporate team color, but I wonder if this one could have something like the Mudcrawler's eyes that change accordingly to the color.
by Gyra_Solune
January 5th, 2017, 4:02 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 432
Views: 76474

Re: Mainline campaign sprites and animations needed

You work fast! Excellent job, I really like it.
by Gyra_Solune
January 5th, 2017, 10:27 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 432
Views: 76474

Re: Mainline campaign sprites and animations needed

Bolas could stand to be a tiny bit more obvious - it's less realistic for them to be just two soccer ball-sized things connected by a short string, but it more obviously communicates what it is. The elvish trapper line from UtBS is a good reference for what's easy to tell with those. Wings on the Lo...
by Gyra_Solune
November 8th, 2016, 7:22 pm
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 842
Views: 157529

Re: My Terrain (Mine!)

Speaking of castles, whatever happened to those slightly more generic stone sewer-ish castles you made a while back? I really like those as a very all-purpose and simple design that is well suited to just about any faction, since it simultaneously looks like it might be ancient and with its towers a...
by Gyra_Solune
November 1st, 2016, 6:06 am
Forum: Multiplayer Development
Topic: Balancing changes in 1.13 cycle?
Replies: 62
Views: 9869

Re: Balancing changes in 1.13 cycle?

...Putting back Cavalrymen to 7MP might actually be a reasonable idea. I'd say 'you shouldn't since you need an 8 MP scout', but they would have one, the Horseman, just like the Knalgans have the Gryphon as an 8MP scout but they tend to use the cheaper if slightly slower Footpads more. It's worth so...
by Gyra_Solune
October 30th, 2016, 8:03 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.21
Replies: 1812
Views: 214577

Re: Ageless Era - Current Version: 4.16

Probably a bigger thing I ought to have mentioned first! And that is that in most cases leader choices shouldn't be any units that have more than 6 MP, or more than 1MP cost on land. Judging by the Units site the errant ones are the two Desert Elves horsemen, Steelhive Scout and Vector, Despair's Bl...
by Gyra_Solune
October 29th, 2016, 12:14 am
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 70250

Re: Lordbob's commissionned work: UtBS

That said, I still find preferable an explanation involving mixing with southern population of elves which were already dark-skinned, it's by far the most realistic and the one that requires less explanations. Southern... or subterranean? :whistle: Maybe we finally have to have dark elves. The vari...
by Gyra_Solune
October 26th, 2016, 2:14 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.21
Replies: 1812
Views: 214577

Re: Ageless Era - Current Version: 4.16

Played a bit with the EoC Chaos Empire! Random observations. -I noted not too long ago you moved the Shaxthals over to the Dark Legion. I do quite agree that they had a few too many units (and the Shaxthals are questionable in their balance), but it had the effect of giving the EoC Chaos no water-ca...
by Gyra_Solune
October 15th, 2016, 4:24 am
Forum: Art Workshop
Topic: Pyramid Challenge!
Replies: 10
Views: 2462

Re: Pyramid Challenge!

Yeah, I really like this - especially since I've been thinking on how there might actually indeed be an appropriate Aztec-ish culture in Wesnoth at some point, if I have my say!
by Gyra_Solune
October 10th, 2016, 8:02 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 432
Views: 76474

Re: Mainline campaign sprites and animations needed

It's a little hard to show progression with dwarves: they're the smallest of the major races and their proportions make details a little tough, and their universal beards means detail on the chest, a typical place to expand on, gets obscured, leaving few places to signify changes - it's probably why...
by Gyra_Solune
September 29th, 2016, 5:29 am
Forum: Ideas
Topic: Putting campaign units into mainline?
Replies: 22
Views: 2980

Re: Putting campaign units into mainline?

IMO the Nightblade is pretty much good as-is to be the level 3 assassin, it's not like Assassins end up leveling up that much and it having 4 poisons over 3 actually only increases its odds of inflicting poison from like 93 to 97% which like, it's already insanely high and a hair removed from guaran...