Search found 317 matches

by Shiki
November 26th, 2019, 1:08 pm
Forum: Ideas
Topic: Unit Names
Replies: 23
Views: 6933

Re: Unit Names

Don't forget that the unit names are also translated into other languages.

Using invented languages or names is not going to get well transferred into the other 10 languages.
by Shiki
October 24th, 2019, 2:12 pm
Forum: Scenario & Campaign Development
Topic: Count Kromire
Replies: 133
Views: 47821

Re: Count Kromire

You have to avoid triggering the alarm. It's triggered by any of them attacking you. You attacking them is fine though.
by Shiki
October 10th, 2019, 5:03 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.27
Replies: 1921
Views: 438337

Re: Ageless Era - Current Version: 4.25

… which is about the Dragon line of EE-Monsters. They were very popular for RPG games because they are overpowered. The recruitable Wingless Dragon is, depending on how you look at it, a L2 or L3 unit for not too much gold. - gives battle experience like a L2 one to the enemy - has Leadership like a...
by Shiki
October 10th, 2019, 4:29 pm
Forum: Coder’s Corner
Topic: Autofight Utility
Replies: 3
Views: 2196

Re: Autofight Utility

Hi Yomar. I uploaded it to 1.14 with the name "WhoWins" — you find it in the resources category of the add-on manager. The add-on itself is a mp scenario. As far as I know, or as far as Norbert knew, wesnoth add-ons can't write files. To have the data outside of wesnoth, the add-on uses We...
by Shiki
September 16th, 2019, 1:36 am
Forum: Scenario & Campaign Development
Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Replies: 34
Views: 11625

Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"

Opening the map editor with this add-on installed yields an error. The reason is that the case of the spelling is inconsistent: {~add-ons/Castle_of_evil_spirit/terrain/terrain.cfg} {~add-ons/Castle_of_evil_spirit/terrain/terrain_graphics.cfg} are the files loaded, but they are called Terrain_graphic...
by Shiki
August 26th, 2019, 2:12 am
Forum: WML Workshop
Topic: Correct string to user content
Replies: 10
Views: 1798

Re: Correct string to user content

For preprocessor calls (that's everything using curly braces): {some/file.cfg} will look for files or directories located in the data folder of the main game. {~some/file.cfg} will look for files in the data folder of the users stuff. This one is often used in add-ons, but it cannot reach the editor...
by Shiki
August 16th, 2019, 11:45 am
Forum: Technical Support
Topic: Android Install Issue
Replies: 2
Views: 1077

Re: Android Install Issue

I had myself issues with older android phones, yet I heard of people running it perfectly fine at the same time.
I guess it's an issue related to the android version.
by Shiki
July 18th, 2019, 5:34 pm
Forum: Users’ Forum
Topic: Save Editing: How to edit unit defense?
Replies: 13
Views: 1978

Re: Save Editing: How to edit unit defense?

description= _ "hills & mountains defense <span color='green'>+10</span>." different example which does not include the color in the string for translators: description= _ "hills & mountains defense" + " " + <span color='#6-digit-hexcode-here_including_hash sig...
by Shiki
July 18th, 2019, 5:13 pm
Forum: WML Workshop
Topic: without explicit #undef
Replies: 23
Views: 2030

Re: without explicit #undef

The same you have above, but a bit shorter: #undef ABILITY_LEADERSHIP_LEVEL_1 #define ABILITY_LEADERSHIP_LEVEL_1 {ABILITY_LEADERSHIP} #enddef … but if you want that, the proper way is to just call {ABILITY_LEADERSHIP} instead of {ABILITY_LEADERSHIP_LEVEL_1}. I guess you try to work around it because...
by Shiki
July 17th, 2019, 4:07 am
Forum: Art Contributions
Topic: Is there an old art Database?
Replies: 6
Views: 2880

Re: Is there an old art Database?

No, see the 2nd post above.
by Shiki
July 10th, 2019, 5:54 pm
Forum: Technical Support
Topic: colosseum map, cannot shop. LUA error
Replies: 4
Views: 1244

Re: colosseum map, cannot shop. LUA error

Thanks for the report.
Is now fixed with version 1.6.6.
by Shiki
July 10th, 2019, 2:39 pm
Forum: WML Workshop
Topic: Need help with coding a shop into a map.
Replies: 16
Views: 3373

Re: Need help with coding a shop into a map.

Hope you passed the exam. It should actually work like written on the page before. You can upload you add-on here and we'll have a look. Or maybe it worked, but it wasn't visible? It places a shop, but no image or text for the shop field. @Octalot: Thanks, changed the readme along with some other th...
by Shiki
July 10th, 2019, 11:10 am
Forum: WML Workshop
Topic: unstore_unit and variable problem in 1.14
Replies: 8
Views: 1389

Re: unstore_unit and variable problem in 1.14

You can set force_lock_settings=yes inside the [multiplayer] tag, which forces the use of map settings. However, it also sets all the xxx_lock atributes to yes, you may want to set some of the to no for the player. Other changes: no_leader=yes — not needed anymore, if you have leader_lock=yes, Same ...
by Shiki
July 7th, 2019, 1:01 pm
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 543
Views: 160815

Re: A New Order.

ImperatorS79 wrote: July 6th, 2019, 12:55 pm This extension unfortunately makes wesnoth instantaneously crash on my PC :/.
Just to be clear, what do you mean by crash — Wesnoth Application exiting?
If you start wesnoth with command line, is there sth. additional displayed not in the logs?
by Shiki
June 30th, 2019, 10:45 pm
Forum: WML Workshop
Topic: Need help with coding a shop into a map.
Replies: 16
Views: 3373

Re: Need help with coding a shop into a map.

With macros, a space separates different macro "arguments"
{COLOSSEUM_UPGRADE 1 5} # places at x,y=1,5
but x and y can be a comma separated list — so
{COLOSSEUM_UPGRADE 2,20,33 8,3,44} # will be the coordinates 2,8 20,3 and 33,44