Search found 317 matches

by Shiki
September 8th, 2020, 9:30 am
Forum: Tournaments
Topic: [Complete] Wesnoth 1.15.4 Test Tournament
Replies: 57
Views: 4019

Re: [In Progress] Wesnoth 1.15.4 Test Tournament

Everytime I do loggin resets all previous settings to default.
Wesnoth saves the preferences when leaving.
I have the suspicion that the preferences are not saved when quitting Wesnoth with the X on the top-right corner.
by Shiki
September 7th, 2020, 7:56 pm
Forum: Faction & Era Development
Topic: A New Land Era
Replies: 62
Views: 22237

Re: A New Land Era

Unfortunately yes. A new update is out fixing the problem. Would never have found that bug on my own.
by Shiki
September 6th, 2020, 8:54 pm
Forum: Faction & Era Development
Topic: A New Land Era
Replies: 62
Views: 22237

Re: A New Land Era

The first sounds like an wesnoth bug, probably related the add-on manager. Because one usually downloads add-ons just once we don't know much about it. If you ever encounter it again, a bug report would help (best at https://github.com/wesnoth/wesnoth/issues ) For the Rouge Mage, I can't confirm it....
by Shiki
September 5th, 2020, 10:16 pm
Forum: Faction & Era Development
Topic: A New Land Era
Replies: 62
Views: 22237

Re: A New Land Era

Thanks for the feedback. I uploaded an update which fixes the issues. For The Wall map, they do now get a castle, some more villages and a guard, but they won't build more things themselves. In difference to the other maps in the add-on – or Undead Empire – this is a normal MP map, which one can tur...
by Shiki
September 2nd, 2020, 4:16 am
Forum: Multiplayer Development
Topic: Undead Empire - Version 1.0.2 released!
Replies: 45
Views: 16997

Undead Empire on 1.14 / 1.15

A new version is now on the 1.14 / 1.15 server. For anybody reading old posts in this thread, with this update positions of side 3 & 4 are swapped (sides are now ordered clockwise). There are many detail changes, but a few things I want to point out: - Hard may be too hard now, having 2 yetis. O...
by Shiki
September 2nd, 2020, 1:51 am
Forum: Faction & Era Development
Topic: A New Land Era
Replies: 62
Views: 22237

Re: A New Land Era

A few things changed over time, but there was never a changelog: worker options: - Flooding fields (and for undead creating swamps) can only be done next to water terrain. - Upon popular demand, castles can be removed, but for a price. (Is that needed for villages too? Not added yet because of balan...
by Shiki
August 28th, 2020, 11:47 am
Forum: Technical Support
Topic: How to modify sides in ended scenario
Replies: 1
Views: 274

Re: How to modify sides in ended scenario

I saved the game and … You can edit the savefile. It's compressed with Gzip, you can uncompress it ( 7-Zip is one of the tools which can do that), and then edit the file. It's a normal text file. Hard part is to find the right place, it's totally normal if the file has 150.000 lines. The spot which...
by Shiki
July 23rd, 2020, 5:16 am
Forum: Users’ Forum
Topic: Help PLS
Replies: 3
Views: 549

Re: Help PLS

That's the add-on: https://github.com/trewe/Valley_of_the_ ... /scenarios

It's also on the add-on server under that name.
It's just not clear that it's part of that add-on, I didn't find it either when I looked for it last year.
by Shiki
June 25th, 2020, 8:10 pm
Forum: WML Workshop
Topic: Create a new Era just to add a few old units?
Replies: 6
Views: 824

Re: Create a new Era just to add a few old units?

Perfect, thank you! I had forgotten about the unique ID requirement, so I'm glad you reminded me. What does it mean to add a unit "directly" from another add-on? Is that different from copying its .cfg file and art into my add-on's subdirectory? When I wrote that, I was thinking along the...
by Shiki
June 25th, 2020, 12:27 pm
Forum: WML Workshop
Topic: Create a new Era just to add a few old units?
Replies: 6
Views: 824

Re: Create a new Era just to add a few old units?

Yes to both. In your _main.cfg, you need #ifdef MULTIPLAYER [binary_path] path=data/add-ons/Gauntlet/ [/binary_path] # so that the game looks in that path for certain subdirectories containing binary files, such as images or sounds. #endif Futhermore, 2 important things: - If you add units or custom...
by Shiki
June 11th, 2020, 7:51 pm
Forum: Ideas
Topic: Engine support for real ranged attacks
Replies: 25
Views: 6201

Re: Engine support for real ranged attacks

*loads throwing axes into a catapult* […] a ranged melee attack sounds kind of silly, but we don't really have a reason to explicitly disallow it. … like a Falcon? I know you intended this as a joke, but actually … I see a use case in mainline for it. :eng: There's a new unit unit in 1.15, the Dune...
by Shiki
June 11th, 2020, 6:01 pm
Forum: Ideas
Topic: Mixed terrain types unavailable in editor
Replies: 7
Views: 1405

Re: Mixed terrain types unavailable in editor

Castles are actually base terrains too. I should add: the trick with shift also works the other way around, for replacing base terrains without removing the overlay. For 4.In version 1.15 (the development version) an alternative, different looking, mushroom terrain has been added, which is a base te...
by Shiki
April 1st, 2020, 10:12 pm
Forum: Faction & Era Development
Topic: Era of Maths
Replies: 3
Views: 870

Re: Era of Maths

Could it be that you have the core add-on but not the maths era installed? Then it would crash when entering MP, because there are no factions defined.
The AI error message is harmless.
by Shiki
April 1st, 2020, 9:57 pm
Forum: Faction & Era Development
Topic: Era of Maths
Replies: 3
Views: 870

Era of Maths

Era of Maths 1.0 released Forget Era of Myths , it's now maths’ time. This is a total-conversion mod, which replaces most of Wesnoth. After installation, a new button will appear in the main menu … This started as a showcase about what one can do with cores in Wesnoth … and me having some maths lec...
by Shiki
February 22nd, 2020, 8:30 am
Forum: WML Workshop
Topic: Heindals WML Questions
Replies: 41
Views: 8750

Re: Heindals WML Questions

This should work. x and y are properties of the unit and the terrain, that's why one can use them in [filter] for x,y. Radius is only in [filter_location] possible. [filter_radius] can be used to … filter the radius. Then only specific hexes are included, i.e. one can use it to exclude chasms or cav...