Search found 126 matches

by Implementor37
April 23rd, 2015, 11:39 pm
Forum: Users’ Forum
Topic: Unit War
Replies: 240
Views: 23256

Re: Unit War

Well, time for another level 2 fight ! I'm challenging pe_em and iceiceice. Ok you won + 12 xp, and I challenge you. (finally I will became a lv 2). note: white mage pls http://www.mediafire.com/download/nj6lwma66im6rcr/war_28_replay.gz I won, so I get the WM, challenge me now Implementor :lol: . (...
by Implementor37
April 22nd, 2015, 10:06 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.0
Replies: 54
Views: 49234

Re: Wesnoth 1.13.0

Love the new title-screen music! Transience is (i hear) the classic Wesnoth title-screen music. I haven't been playing Wesnoth long enough to remember it :(, but it definitely says "Wesnoth" to me more than the old main menu track! I liked it so much i just had to compliment you guys on it!
by Implementor37
April 22nd, 2015, 9:57 pm
Forum: Scenario & Campaign Development
Topic: End of the Legion [WIP]
Replies: 6
Views: 2317

End of the Legion [WIP]

EotL.PNG Description This campaign is set in the middle of the events of The Legend Begins and stars a unique UMC faction--the Dark Legion. Follow the adventures of a young Lieutenant in the Dark Legion tasked with orchestrating an attack on the Alliance of Light itself. Along with his quirky, sarc...
by Implementor37
April 22nd, 2015, 9:22 pm
Forum: Faction & Era Development
Topic: War of Legends [MP Era for Wesnoth 1.10+]
Replies: 142
Views: 53873

Re: War of Legends [MP Era for Wesnoth 1.10+]

Something is funny with the Wisp image:
What's with the "image not found" overlay under the Wisp sprite?
What's with the "image not found" overlay under the Wisp sprite?
BadWisp.PNG (207.92 KiB) Viewed 7241 times
This wisp is created using WML in the scenario itself...and that overlay stays no matter how many times the wisp moves. Any idea why this happens?
EDIT: probably has something to do with
stderr.txt wrote:' NO_TERRAIN_GFX ' defined
by Implementor37
April 22nd, 2015, 5:12 pm
Forum: Users’ Forum
Topic: Scenario/Campaign Making
Replies: 10
Views: 2326

Re: Scenario/Campaign Making

i can't find the thread for the Eclipse UMC Dev project, so I'm going to post this bug report here. The plugin does not recognize #ifver as a preprocessor command and throws a bunch of warnings because it doesn't like #endif without an accompanying #ifdef. It doesn't affect the working of the scenar...
by Implementor37
April 21st, 2015, 2:25 pm
Forum: Users’ Forum
Topic: 1.12 Map Editor Question
Replies: 6
Views: 1433

Re: 1.12 Map Editor Question

Both. A forested hill gives whichever defense is greater for the terrain. i.e. an Elvish Archer would get the 70% forest defense instead of 50% hills, but a Dwarvish Fighter would get 60% hills instead of 30% forest.
by Implementor37
April 20th, 2015, 4:39 pm
Forum: Users’ Forum
Topic: Unit War
Replies: 240
Views: 23256

Re: Unit War

I challenge Konrad2's heavy infantry with my drake burner...heheheh :twisted:
by Implementor37
April 20th, 2015, 3:54 pm
Forum: WML Workshop
Topic: How to solve the AI's unwillingness to recruit/recall?
Replies: 4
Views: 611

Re: How to solve the AI's unwillingness to recruit/recall?

Here's another idea: instead of adding the Raging Cyclops into the recall list, add the Raging Cyclops to the recruit list with a cost of 16 gold (or whatever else you want). Then use {LIMIT_RECRUITS {SIDE_NUMBER} "Raging Cyclops" 2} (where {SIDE_NUMBER} is replaced with the actual side number) to o...
by Implementor37
April 20th, 2015, 2:24 pm
Forum: WML Workshop
Topic: How to solve the AI's unwillingness to recruit/recall?
Replies: 4
Views: 611

Re: How to solve the AI's unwillingness to recruit/recall?

have you tried

Code: Select all

[ai]
             {AI_SIMPLE_ALWAYS_ASPECT passive_leader "yes"}
[/ai]
?
It would prevent your leader from leaving his keep...hopefully forcing him to recruit/recall.
by Implementor37
April 20th, 2015, 3:51 am
Forum: WML Workshop
Topic: Various questions and answers thread
Replies: 115
Views: 14991

Re: Various questions and answers thread

Reworked fearless/healthy traits WML Instead of checking whether the [trait] id equals fearless or healthy, these are now [effect] options set by the trait. This means that UMC add-ons that use their own fearless/healthy traits must add the required [effect] tags to them. Does this mean that this c...
by Implementor37
April 15th, 2015, 6:10 pm
Forum: Users’ Forum
Topic: Unit War
Replies: 240
Views: 23256

Re: Unit War

Speed-up suggestion: Reduce or Eliminate the time-limit on challenges. Just you can't challenge the same person before challenging two others first.


I challenge iceiceice. (Do i get bonus xp for beating a lvl2? :p) When I advance (eventually), I would like the Drake Flare FYI.
by Implementor37
April 12th, 2015, 8:44 pm
Forum: Ideas
Topic: [mainline] Necromancer stats
Replies: 4
Views: 1210

Re: [mainline] Necromancer stats

My guess is to emphasize a Necromancer's preparedness to become a lich. One of the pinnacles of what is considered ‘black magic’ is the art of necromancy, the terrible ability to awaken the dead with false life. This discovery alone caused humanity’s condemnation of black magic, for the nightmarish ...
by Implementor37
April 10th, 2015, 12:14 am
Forum: WML Workshop
Topic: Droid side while playing
Replies: 11
Views: 1628

Re: Droid side while playing

Maybe you could just put a warning message in the beginning of every scenario using your add-on saying something like
WARNING! Do not :droid your side. Doing so breaks the WML for this add-on.
instead of trying to figure out what to have the ai do with a :droid side.
by Implementor37
April 9th, 2015, 2:24 pm
Forum: WML Workshop
Topic: Droid side while playing
Replies: 11
Views: 1628

Re: Droid side while playing

I'm assuming that by "droiding his own side" you are referring to a player entering the :droid command into Wesnoth itself, and not a WML script, right? Anyway, that shouldn't really matter. Here's what i think is wrong: [variable] name=this_side.controller not_equals=ai [/variable] I believe should...
by Implementor37
April 8th, 2015, 11:14 pm
Forum: Ideas
Topic: [mainline] Macro Additions
Replies: 2
Views: 823

Re: [mainline] Macro Additions

Ah. So that's what {QUANTITY} does. Still, it the documentation doesn't contain any mention of possible quantities, including but not limited to gold, income, recruit, etc. Maybe just updating that with an appropriate list would be fine? Note that the definition of {QUANTITY} contains no mention of ...