Search found 122 matches

by pe_em
September 3rd, 2015, 2:12 pm
Forum: Art Workshop
Topic: My images ;)
Replies: 82
Views: 40246

Re: My images ;)

The portrait is very good. My suggestions: 1) the shading of his armor needs an improvement 2) the wings are too dark I dislike the unit's image :roll: EEaW's winged hussars look much better: http://units.wesnoth.org/1.12/pics/add-ons$Eastern_Europe_at_War$images$Polacy$husaria1.png http://units.wes...
by pe_em
August 29th, 2015, 6:49 am
Forum: WML Workshop
Topic: Promoting Mainline
Replies: 2
Views: 834

Re: Promoting Mainline

It is pretty simple - use [modify_unit] - here you can change the advancements for the single unit(s), not changing them for the unit type.
by pe_em
August 26th, 2015, 10:10 am
Forum: Translations & Internationalization
Topic: Polish translation (polskie tlumaczenie)
Replies: 350
Views: 165662

Re: Polish translation (polskie tlumaczenie)

Nasz koordynator nie odwiedzał forum od kwietnia. Sam ostatnio zająłem się tworzeniem dodatków, więc na razie nie tłumaczę Kalifatu. Nie wiem, jak Jarom. Ogólnie gra jest w większości przetłumaczona. Jeżeli chciałbyś coś pomóc, to możesz stąd pobrać pliki z tłumaczeniem (te do szarej linii, dalej są...
by pe_em
August 23rd, 2015, 9:22 am
Forum: Scenario & Campaign Development
Topic: Trying to play a self-made campaign?
Replies: 5
Views: 1425

Re: Trying to play a self-made campaign?

Either way, I guess this means difficulty is required, for some reason? If you don't have exactly 3 difficulties, then you can use eg: gold=100 #here you cannot choose difficulties or: #ifdef EASY gold=200 #endif #ifdef HARD gold=100 #endif #etc... If you have exactly three difficulties, then you c...
by pe_em
August 22nd, 2015, 5:01 pm
Forum: Off-Topic
Topic: good orcs ?
Replies: 44
Views: 11064

Re: good orcs ?

hi. sometimes i wonder, if there are any books or movies, where the orcs are the good ones. do you know one ? a possible plot could be about orcs, that decided not to eat little babies anymore, but live normal and peaceful lifes like the humans, and then they suffer from discrimination by the peopl...
by pe_em
August 15th, 2015, 5:21 pm
Forum: Art Workshop
Topic: New Elves
Replies: 2
Views: 1530

Re: New Elves

Wow! They are really good. :) Why didn't you send it to 'Art Contributions' forum?
by pe_em
August 14th, 2015, 7:58 pm
Forum: Art Workshop
Topic: New Merman
Replies: 33
Views: 13018

Re: New Merman

Elvish_King wrote:I took the shield from WaterEra
This shield doesn't match his armor because of different shading.
by pe_em
August 6th, 2015, 6:44 pm
Forum: Translations & Internationalization
Topic: New logo translations: Speakers of ALL languages needed!
Replies: 59
Views: 29007

Re: New logo translations: Speakers of ALL languages needed!

Weslogo-text-pl.png
Weslogo-text-pl.png (54.24 KiB) Viewed 6123 times
Thanks for making this logo! The translation is correct. My two cents: I'd like to suggest that it may look better if the letter "o" is placed in the middle of image (in front of sceptre of fire).
by pe_em
August 5th, 2015, 9:18 am
Forum: Art Workshop
Topic: My images ;)
Replies: 82
Views: 40246

Re: My images ;)

It's hard to imagine what does the last image present when you look at it first time. But it's everything I want to suggest. Your sprites are very good.:)
by pe_em
August 1st, 2015, 3:21 pm
Forum: WML Workshop
Topic: [event] in [unit] doesn't work
Replies: 6
Views: 1223

Re: [event] in [unit] doesn't work

Wiki - eventWML wrote:This tag is a subtag of the [scenario], [unit_type] and [era] tags which is used to describe a set of actions which trigger at a certain point in a scenario.
[event] is not a subtag of [unit]
by pe_em
August 1st, 2015, 11:46 am
Forum: Technical Support
Topic: Spectating fastforward?
Replies: 2
Views: 1003

Re: Spectating fastforward?

The only solution is this:
example.png
Actually, you don't skip to the turn X, but the replay is faster.
by pe_em
July 31st, 2015, 7:08 am
Forum: Users’ Forum
Topic: How to save Wesnoth
Replies: 64
Views: 16873

Re: How to save Wesnoth

While I agree that add-ons really help keep the game interesting, there's the rather significant problem that finding the really good add-ons is not exactly the simplest thing in the world. Filtering by type and looking at download count helps to some degree, but it doesn't seem like the ideal solu...
by pe_em
July 26th, 2015, 6:24 pm
Forum: Multiplayer Development
Topic: Between Darkness And Light [BDAL] v1.2.1, place for feedback
Replies: 35
Views: 8943

Re: Between Darkness And Light [BDAL] - place for feedback

Hello ChaosRider, Some things I would change in your place: - selling weapons for ONLY 20 gold is completely unprofitable - the idea of giving a unit 4 mp every time it kills an enemy favors berserkers and mages. (game also becomes boring (and unrealistic; no offence) if you make 17 moves during one...
by pe_em
July 24th, 2015, 4:08 pm
Forum: Multiplayer Development
Topic: Can we get matchmaking?
Replies: 9
Views: 3059

Re: Can we get matchmaking?

Well, there are such rankings like Ladder of Wesnoth and WesnothLife, but both of them haven't got such matchmaking system. Instead, players can play with whoever they want (ladder) or take part in tournaments (WesnothLife). You should also note that here are very experienced players btw. ;)
by pe_em
July 12th, 2015, 7:59 am
Forum: Users’ Forum
Topic: Difficulty levels
Replies: 2
Views: 1207

Re: Difficulty levels

Hello and welcome to forums! Seeing that the campaigns have different levels of difficulty I wonder if this is even normalized throughout the game or is it individualistic from campaign/scenario to another... It's individual for each campaign. What do the various difficulty levels do? The most frequ...