Search found 567 matches

by Inky
March 8th, 2018, 11:44 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 149
Views: 27370

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Great to see this campaign on 1.13! 8) A couple issues: - The campaign icons don't display for 1.13.11 - it seems you forgot to change "khalifate" to "dunefolk" (same for the music addon) - I had a problem with the super large text in the story screen so the campaign wouldn't load for me. I think it...
by Inky
March 5th, 2018, 4:22 am
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12)
Replies: 22
Views: 2214

Re: Tactics Puzzles (for 1.12)

Wow, a third solution, and one that keeps everyone alive too, that's great! 8) You all are awesome tacticians! I think I'll let it have multiple solutions, what do others think (I know forestdragon wanted puzzles to have multiple solutions)? I think multiple solutions are okay as long as it's not so...
by Inky
March 4th, 2018, 9:23 pm
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12)
Replies: 22
Views: 2214

Re: Tactics Puzzles (for 1.12)

I added a 6th puzzle now! I'm less happy with this one since it depends a lot on trial and error rather than logic, but I wanted to make a puzzle about the annoyances of babysitting level 0 units which I'm sure everybody is familiar with :whistle: (And another puzzle idea is having a typical useless...
by Inky
March 4th, 2018, 6:08 am
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12)
Replies: 22
Views: 2214

Re: Tactics Puzzles (for 1.12)

Wow!! Thanks so much for the comments, everyone!! I was inspired to make another one, so there is a fifth puzzle now! 8) This sounds really cool! I’ll have to try it later. Cool! I'm playing your drake campaign again right now :) I don't like the tactics problems in chess, but surprisingly I found t...
by Inky
March 3rd, 2018, 8:03 pm
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12)
Replies: 22
Views: 2214

Tactics Puzzles (for 1.12)

Hey everybody, I made my first Wesnoth add-on! 8) :mrgreen: These Wesnoth puzzles were inspired by tactics problems in chess (and Crimson_Conure had the original idea). In these puzzles, everyone is given a 100% chance to hit, and you have to achieve some goal like killing an enemy leader without lo...
by Inky
February 27th, 2018, 10:46 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Replies: 29
Views: 3527

Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13)

Ooh drakes are my favorite race to play so it's great to see another drake campaign! 8) :mrgreen: Haven't finished the campaign just yet, but some things I've noticed so far (played on Wesnoth 1.13.11): -The campaign's description says 6 scenarios instead of 9 -Gold from the prologue doesn't carry o...
by Inky
February 19th, 2018, 3:27 am
Forum: Strategies & Tips
Topic: Fun replays (UtBS playthrough and MP games)
Replies: 9
Views: 2258

Re: Under the Burning Suns - no loss playthrough

Wow, that's awesome! :shock: 8) I didn't think it was possible either. Looking back at my own UtBS playthrough, turns out I had gotten 33 poor elves needlessly slaughtered. :whistle: That Battle of Zocthanol Isle replay was just amazing! I had a lot of trouble with that scenario with high level enem...
by Inky
February 19th, 2018, 1:43 am
Forum: Technical Support
Topic: Cannot watch a replay (invalid)
Replies: 2
Views: 696

Re: Cannot watch a replay (invalid)

Maybe you didn't extract the files? You need a program like 7-zip that can extract compressed files, then right click on the file you downloaded and select Extract All.
(Also I assume by most recent version of Wesnoth you mean 1.12.6, since 1.12 replays won't work with 1.13)
Hope this helps! :)
by Inky
February 16th, 2018, 11:08 pm
Forum: Scenario & Campaign Development
Topic: Sand in the Wind, Dunefolk campaign (4 scenarios, 1.13/1.14)
Replies: 23
Views: 2599

Re: Sand in the Wind, a short Dunefolk campaign

Just finished it, nice work! 8) The story writing was very good! You may want to add in the thread title that the campaign's for Wesnoth 1.13 since most players use 1.12 now. By the way for the music, I noticed 3 out of the 4 scenarios used the default Wesnoth battle theme. There are plenty of other...
by Inky
February 15th, 2018, 4:38 pm
Forum: Scenario & Campaign Development
Topic: Worth doing a short Dunefolk campaign?
Replies: 7
Views: 1042

Re: Worth doing a short Dunefolk campaign?

Sounds awesome, I for one would be happy to test your campaign! :D

Most campaign authors just put their campaign on the add on server and wait for people to play it and comment. Sometimes people will also post their works in progress on the forum before putting it on the add-on server.
by Inky
February 8th, 2018, 3:32 am
Forum: Users’ Forum
Topic: Tell me a good youtube channel for Wesnoth
Replies: 24
Views: 2607

Re: Tell me a good youtube channel for Wesnoth

Yeah, it works now! :)

I think it would be better to record sound, it's a bit weird having just silence and it would be awesome to have your comments! If you can't record sound for some reason, maybe add text comments to the video or something?
by Inky
February 8th, 2018, 3:22 am
Forum: Users’ Forum
Topic: Tell me a good youtube channel for Wesnoth
Replies: 24
Views: 2607

Re: Tell me a good youtube channel for Wesnoth

I think what you want is to set it to unlisted - then it won't come up in searches but anyone with the link can view the video. (I think for private videos you can only share it with specific people by entering their email for example.) I'd also love to see more Wesnoth let's plays! The problem I us...
by Inky
February 5th, 2018, 4:08 pm
Forum: Strategies & Tips
Topic: Wesnoth strategy puzzles
Replies: 8
Views: 2385

Re: Wesnoth strategy puzzles

#1: Skeptical_troll's answer is exactly right! The idea is you want all 3 nightgaunts to backstab and you also want to avoid leaving a nightgaunt in the two eastern hexes where 3 spearmen can reach. #2: Eagle_11s answer works! I actually overlooked that. The intended solution was to move the grunt t...
by Inky
February 5th, 2018, 3:08 am
Forum: Strategies & Tips
Topic: Wesnoth strategy puzzles
Replies: 8
Views: 2385

Wesnoth strategy puzzles

So, I stole was inspired by Crimson_Conure's idea on the Wesnoth discord of making Wesnoth strategy puzzles, sort of like the tactical puzzles you see in chess. Even though Wesnoth is RNG based, there are still tons of situations where there's a best move/sequence of moves. Here's my attempt at maki...
by Inky
January 19th, 2018, 10:57 pm
Forum: Strategies & Tips
Topic: Heir to the Throne hard permadeath victory
Replies: 9
Views: 2587

Re: Heir to the Throne hard permadeath victory

Wow 2011- I feel like a total newcomer to the forums :D It's nice to see your reasoning behind all the decisions. At Elensefar, I don't think holding the water's edge is too dangerous. A single unit like the elvish hero blocking the bridge can stop any orcs from coming over during afternoon/dusk, al...