Search found 567 matches

by Inky
May 24th, 2018, 7:12 pm
Forum: Translations & Internationalization
Topic: [Request] Campaign Translation: DE>EN
Replies: 62
Views: 6524

Re: [Request] Campaign Translation: DE>EN

Wow, great translations from everyone, I hope I can live up to the standard (still working on S3 - translating is harder than I thought! :whistle: ) Some suggestions /corrections on the previous translations: Scenario 1: Ysedda: "As you know, we have merely a few guards. But that doesn't mean that w...
by Inky
May 24th, 2018, 4:20 pm
Forum: Scenario & Campaign Development
Topic: [1.14][WIP] A New Home
Replies: 19
Views: 4301

Re: [AnH] - A new Home

Wow, that was quick! :D I replayed the second scenario and having the orcs arrive earlier does seem to improve the pacing. The objectives change and the dialogue about evacuating still appear on turn 5 though. Should the objectives also require Johan to move to the signpost? For the third scenario (...
by Inky
May 24th, 2018, 1:32 pm
Forum: Translations & Internationalization
Topic: [Request] Campaign Translation: DE>EN
Replies: 62
Views: 6524

Re: [Request] Campaign Translation: DE>EN

Ich werde versuchen, Szenario 3 zu uebersetzen :) Es ist sehr interessant, dass es so viele verschiedene Konversationen gibt!
by Inky
May 24th, 2018, 1:07 pm
Forum: Scenario & Campaign Development
Topic: [1.14][WIP] A New Home
Replies: 19
Views: 4301

Re: [AnH] - A new Home

Hey, I got the latest github version and played the first two scenarios so far on Wesnoth 1.14.1. I like the story and the detailed conversations between characters. (I'd be happy to help out with translating as well- I see you've already got a big translation team going!) Scenario 1 It was pretty e...
by Inky
May 2nd, 2018, 8:46 pm
Forum: Faction & Era Development
Topic: Battle For Tyria
Replies: 9
Views: 1428

Re: Battle For Tyria

(oh, I see octalot beat me :oops: ) Wow, the great Albert Einstein himself has graced our forums ;) Welcome! Unfortunately copyrighted stuff isn't allowed on the add-on server, so while you could make an add-on inspired by Guild Wars, you'd have to change the names and images which probably means ma...
by Inky
April 21st, 2018, 10:28 pm
Forum: Scenario & Campaign Development
Topic: Purger of Evil SP campaign (Wesnoth 1.12/1.14)
Replies: 30
Views: 1214

Re: Purger of Evil SP campaign (Wesnoth 1.12)

Hey, cool campaign so far and interesting story! I think you accidentally set the campaign's first scenario as Scenario 2? For scenario 1 I just ran straight northeast with my leader while the poor loyal units mostly died distracting enemies. I couldn't beat scenario 2 on Insane (don't think it's po...
by Inky
April 21st, 2018, 6:57 pm
Forum: Strategies & Tips
Topic: Wesnoth strategy puzzles
Replies: 8
Views: 2385

Re: Wesnoth strategy puzzles

Ah, mousyack is right, I accidentally made it unsolvable :doh: The wolf wouldn't be able to go around the fighter since the movement cost in forest is 2. I think mayyybe moving the fighter back a hex fixes it? puzzle2.png Now the only way for the wolf to get to hex 5 is to pass by hex 9, so you'd ne...
by Inky
April 21st, 2018, 6:10 pm
Forum: Scenario & Campaign Development
Topic: A Little Adventure (SP campaign for 1.14)
Replies: 8
Views: 931

Re: A Little Adventure

The latest version of the campaign doesn't load due to a missing opening brace in line 79 of 02a_Battle_with_the_Bandits.cfg. I gave the first scenario a try on hard, but got destroyed by the orc/bandit swarm during the first night. The problem is you need several level 0s to kill a level 1 enemy ev...
by Inky
April 21st, 2018, 5:17 pm
Forum: Scenario & Campaign Development
Topic: Tale of the Dunes (1.13) A WIP Dunefolk Campaign
Replies: 4
Views: 632

Re: Tale of the Dunes (1.13) A WIP Dunefolk Campaign

Hey, I've played a bit of version 0.0.3. The story is interesting and I loved the creepy atmosphere of the first scenario, well done! I couldn't win the second scenario (on Challenging) though. I accidentally overwrote the saves but it was basically a quick and gruesome slaughter of my poor dunefolk...
by Inky
April 3rd, 2018, 1:46 am
Forum: Users’ Forum
Topic: True math RNG... proved! :)
Replies: 10
Views: 1080

Re: True math RNG... proved! :)

If I had a drone for every thread complaining about RNG I'd have better security than the Chaos Empire :P :whistle: I mean if such RNG is possible, okay, no problem. But why suffer only one player? Let's help him and if he was unlucked in one place, immediatly get him luck in another. Go to hell all...
by Inky
March 27th, 2018, 6:06 pm
Forum: Strategies & Tips
Topic: Let's Play After the Storm
Replies: 90
Views: 27196

Re: Let's Play After the Storm

:whistle: :oops: Sorry it took a while, but it's back! 8) :whistle: I'm ridiculously late to comment, and I'm sure somebody had have pointed this out by now, but this is a ROT13 cipher that was then reversed. I'm even more ridiculously late to comment, but that is such a cool find! Nice work on disc...
by Inky
March 27th, 2018, 3:15 am
Forum: Technical Support
Topic: Crash in 1.13.11/1.13.12 on TRoW-7 Return to Oldwood
Replies: 5
Views: 668

Re: Crash in 1.13.11/1.13.12 on TRoW-7 Return to Oldwood

I used debug to get to S7 and got the exact same error message in Mathbrush's first post. I'm using Windows 10 fullscreen, running wesnoth at 1280x720. EDIT: wesnoth version 1.13.12 It looks like the portraits are too tall to fit on the screen - both rithrandil.png and rithrandil-winter.png have dim...
by Inky
March 27th, 2018, 2:22 am
Forum: Scenario & Campaign Development
Topic: Heroes
Replies: 33
Views: 6078

Re: Heroes

Hey, I have been playing the Iron Bulwark scenario and it's a lot of fun - love the hero upgrades! 8) Minor bug report - those wind runes which restore your movement also cure you of statuses like poison and slow. (The bloodfrenzy ability seems to cure status as well.) I got the "Side by side" upgra...
by Inky
March 25th, 2018, 2:07 am
Forum: Music & Sound Development
Topic: Wesnoth sheet music
Replies: 105
Views: 21279

Re: Wesnoth sheet music

Okay I still haven't finished Return to Wesnoth (though I worked on it a little...) but I'm definitely working on that next. In the meantime, here is another cool UMC piece - Moleman by Telaron (who has written tons of awesome pieces for Wesnoth UMCs! I also like End, maybe I'll do that one too some...
by Inky
March 9th, 2018, 2:28 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 149
Views: 27370

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Glad to help, this campaign is awesome! -Ah, I don't think the add-on server icon is that important anyway. Changing the "khalifate" to "dunefolk" in line 33 of main.cfg will make the icon show up in the player's campaign menu though. -I am sorry to say that I have more bad news for your super uber ...