Search found 142 matches

by tamanegi
July 28th, 2016, 1:39 pm
Forum: Scenario & Campaign Development
Topic: The Blind Sentinel - [Feedback and development topic]
Replies: 145
Views: 33213

Re: The Blind Sentinel - [Feedback and development topic]

I guess you should back to the previous scenario (The Northern Sea). The Fleet at Prestog is a very very hard scenario... :augh: Ships survived "the Northern Sea" are automatically recalled in the Fleet at Prestog without any costs. If you can go through the Northern Sea without any losses, you may ...
by tamanegi
July 18th, 2016, 2:02 pm
Forum: Scenario & Campaign Development
Topic: The Stone of the North [Feedback and development]
Replies: 69
Views: 18857

Re: The Stone of the North [Feedback and development]

Hello again :D I replayed this campaign again because i am planning to translate this campaign into japanese. I met some bugs during this test play (on the easiest difficulty), please fix them when you have a time. ;) Sorry for the long report... bugs(?): -"Wanted Man" does not have advancement and ...
by tamanegi
June 4th, 2016, 11:20 am
Forum: Scenario & Campaign Development
Topic: The Blind Sentinel - [Feedback and development topic]
Replies: 145
Views: 33213

Re: The Blind Sentinel - [Feedback and development topic]

I see. This is the translated po file. (7z is used instead due to the file size limit.)
ja_wesnoth-tbs.po.7z
japanese translation po file
(108.63 KiB) Downloaded 178 times
Just a note: the line numbers are mere comments and not used in the actual process. So we don't need to be careful about line numbers. :D
by tamanegi
June 4th, 2016, 4:17 am
Forum: Scenario & Campaign Development
Topic: The Blind Sentinel - [Feedback and development topic]
Replies: 145
Views: 33213

Re: The Blind Sentinel - [Feedback and development topic]

Hi, thank you for fixing translation issues. :D I have finished japanese translation, here is the file (Tourney is not translated for now), please add it! ;) tbs_ja.zip For other translators, I also upload (zipped) pot file. tbs.pot.zip In addition, I found a minor bug concerning defense sound; defe...
by tamanegi
May 27th, 2016, 12:07 pm
Forum: Scenario & Campaign Development
Topic: The Blind Sentinel - [Feedback and development topic]
Replies: 145
Views: 33213

Re: The Blind Sentinel - [Feedback and development topic]

Hi, I am planning to translate this campaign into japanese. I read/tested codes and found some bugs. Could you fix them when you have time. :) (line numbers written below are on version 1.4.8 ) Bugs: - line 615 in utils/utils.cfg, DISALLOW_RECRUIT_LIST macro does not work. This might cause unexpecte...
by tamanegi
April 29th, 2016, 3:33 am
Forum: Users’ Forum
Topic: [POLL] What user made campaigns you like most?
Replies: 67
Views: 19788

Re: [POLL] What user made campaigns you like most?

- Inky's Quest - Elvish Dynasty RPG - A New Order - Amaranthine Stone - Strange Legacy - Trader (why this is not in the list?) EDIT: 1. Invasion from the unknown and it's sequel After the Storm (I love them as a player and thus contributed to japanese translation. But the translations were ridiculou...
by tamanegi
April 28th, 2016, 12:21 pm
Forum: Scenario & Campaign Development
Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Replies: 173
Views: 50955

Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

Why there are so many very japanese unit types, names of units, and terrains (nice sakura)...? :hmm:
Anyway, they all look very good. Good job! :D
by tamanegi
April 10th, 2016, 10:24 am
Forum: WML Workshop
Topic: Survival Coding Help
Replies: 7
Views: 1652

Re: Survival Coding Help

It's curious. Could you show us the exact code of that part? :hmm: For example, codes like below work correctly in many campaigns. [side] side=2 controller=ai team_name=enemy ... (leader info) [ai] village_value=0.0 [/ai] [/side] Your code is different from this one? If you use modify_ai to change t...
by tamanegi
April 8th, 2016, 11:56 am
Forum: WML Workshop
Topic: Survival Coding Help
Replies: 7
Views: 1652

Re: Survival Coding Help

Did you try to change "village_value" of ai?
If not, let's try to add village_value = 0.0 to ai of that side. :)
Aggression and caution maybe helpless if there are no enemies nearby.
by tamanegi
March 23rd, 2016, 10:04 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.14 SP simple RPG campaign
Replies: 79
Views: 33178

Re: A Group in a War: 1.12 SP RPG campaign

Thank you Scaramush! :D
New version 0.5.72 with your Russian translation is uploaded (as promised). ;)
by tamanegi
March 21st, 2016, 1:08 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 19328

Re: An Independence War: SP campaign for 1.12

:augh: :augh: :augh: Version 0.2.0d is uploaded. Thank you again and again, Konrad2. That fatal bug is fixed. Yeah, it is really a fatal bug, and the bug may exist in almost all the former versions. :augh: The gold disappearance happens not only for the ally sides, it happens to all the AI sides. It...
by tamanegi
March 11th, 2016, 12:57 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 19328

Re: An Independence War: SP campaign for 1.12

Thank you again, Konrad2. :D That naga bug is fixed and version 0.2.0a is uploaded. But, for the first bug, I concluded it cannot be fixed. :augh: Once you type "Esc", messages without options are skipped automatically until current event queue is completed. In looping messages (I often used in ask ...
by tamanegi
February 6th, 2016, 1:25 am
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 19328

Re: An Independence War: SP campaign for 1.12

Really thank you! The bug is fixed and new version 0.1.4g is uploaded. :D EDIT: Mar 6th 2016 - version 0.2.0 uploaded - THIS VERSION IS INCOMPATIBLE WITH FORMER VERSIONS - Office is now merged into Field (thx Konrad2 :D ) -- Office/Field map can be switched (like cavern map of Roboke's Island; diffe...
by tamanegi
February 5th, 2016, 1:13 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 19328

Re: An Independence War: SP campaign for 1.12

I requested the goblins to attack the trolls and they send 3 squads to the dwarves, one squad to the orcs and one squad to the trolls, wtf? xD one goblin quad is also stuck with attacking a watchtower thats being build -> cant be hit -> they will be forever there (watchtowers that are being build a...