Search found 139 matches

by tamanegi
February 10th, 2017, 11:29 am
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 90
Views: 36889

Re: Undead Campaign: Danse Macabre

Hi, we updated the Japanese translation. :D
Danse_Macabre_ja.zip
japanese translation
(53.64 KiB) Downloaded 264 times
Thanks!
by tamanegi
January 22nd, 2017, 9:40 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.14 SP simple RPG campaign
Replies: 76
Views: 24620

Re: A Group in a War: 1.12 SP RPG campaign

Thank you for your suggestions, taptap. I am currently porting this campaign to 1.13 (or 1.14), where many modifications are also planned (listed below). So, sorry to say, I don't plan big modifications of 1.12.x version. Your proposals will be incorporated in new 1.13/1.14 version. But, as a quick ...
by tamanegi
January 19th, 2017, 10:13 am
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 90
Views: 36889

Re: Undead Campaign: Danse Macabre

Many Japanese players really appreciate your efforts on porting this campaign to 1.12.x. :D

We, japanese team (RatArmy, me, and many others), will soon update translation.
Thank you for your kind announcement and guidance. ;)
by tamanegi
January 9th, 2017, 2:48 am
Forum: Scenario & Campaign Development
Topic: The Desolation of Karlag [Development and feedback]
Replies: 22
Views: 6203

Re: The Desolation of Karlag [Development and feedback]

Hi, I translated this campaign into japanese. :D
Could you add this to the package?
tdok_ja.zip
japanese translation
(113.23 KiB) Downloaded 131 times
by tamanegi
December 18th, 2016, 12:38 am
Forum: WML Workshop
Topic: Unknown conditional wml: [set_variable] - ERROR
Replies: 5
Views: 1430

Re: Unknown conditional wml: [set_variable] - ERROR

Pentarctagon already got a point. There might be a change in 1.13, error reporting function is improved! :D {IF initial_defender_xp greater_than $defender_xp ( {VARIABLE_OP initial_defender_xp add "$defender_xp"} In 1.12, the VARIABLE_OP line inside [if] block might be simply ignored. OTOH in 1.13, ...
by tamanegi
December 17th, 2016, 9:34 am
Forum: WML Workshop
Topic: Unknown conditional wml: [set_variable] - ERROR
Replies: 5
Views: 1430

Re: Unknown conditional wml: [set_variable] - ERROR

It may not be a bug of wml tags or macros. The error message says the engine is expecting a conditional tag such as [variable] or [have_unit] but not provided. I suppose you misplaced [set_variable] tag (or {VARIABLE} macro) after [if] or [while]. Otherwise, it might be a bug. You should provide mor...
by tamanegi
August 11th, 2016, 11:34 pm
Forum: Scenario & Campaign Development
Topic: The Stone of the North [Feedback and development]
Replies: 69
Views: 15601

Re: The Stone of the North [Feedback and development]

Thank you for adding the translation! :D
And all the reported bugs seem to be fixed. :)
Great!
by tamanegi
August 11th, 2016, 12:49 pm
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 220
Views: 79400

Re: Descent into Darkness

There seems to be a bug in the trap move_to event (24,13) in 11_Descent_into_Darkness. The intended actions might be as the following. - a unit (not bat, not ghost) moves to (24,13) - the unit cries out - the unit forced to move to (25,13) - the unit killed But the moveto (25,13) never succeeds beca...
by tamanegi
August 10th, 2016, 2:59 am
Forum: Scenario & Campaign Development
Topic: The Stone of the North [Feedback and development]
Replies: 69
Views: 15601

Re: The Stone of the North [Feedback and development]

Thank you for the reply.
No problem, because bugs are always with us. :)
I will wait for the next release. ;)
by tamanegi
August 8th, 2016, 11:45 am
Forum: Scenario & Campaign Development
Topic: The Stone of the North [Feedback and development]
Replies: 69
Views: 15601

Re: The Stone of the North [Feedback and development]

Sorry for the sequential post. Someone not me in the japanese community found a bug on 1.2.7. In scenario 2, enemy leader type "Dark Adept2" (easy or normal difficulty) no longer exists in the current version. It causes a crash. That "Dark Adept2" also exists in enemy recruit lists on 4_Seeking_Shel...
by tamanegi
August 6th, 2016, 8:45 am
Forum: Scenario & Campaign Development
Topic: The Stone of the North [Feedback and development]
Replies: 69
Views: 15601

Re: The Stone of the North [Feedback and development]

Hi, :D Thank you for fixing, ;) I translated this campaign into Japanese. Please add this file and "path" parameter in the [textdomain] in the _main.cfg file. ;) tson_ja.zip For someone interested in translation, I also attach .pot file. tson.pot.zip I am little bit afraid there is still a bug in th...
by tamanegi
July 28th, 2016, 1:39 pm
Forum: Scenario & Campaign Development
Topic: The Blind Sentinel - [Feedback and development topic]
Replies: 145
Views: 27378

Re: The Blind Sentinel - [Feedback and development topic]

I guess you should back to the previous scenario (The Northern Sea). The Fleet at Prestog is a very very hard scenario... :augh: Ships survived "the Northern Sea" are automatically recalled in the Fleet at Prestog without any costs. If you can go through the Northern Sea without any losses, you may ...
by tamanegi
July 18th, 2016, 2:02 pm
Forum: Scenario & Campaign Development
Topic: The Stone of the North [Feedback and development]
Replies: 69
Views: 15601

Re: The Stone of the North [Feedback and development]

Hello again :D I replayed this campaign again because i am planning to translate this campaign into japanese. I met some bugs during this test play (on the easiest difficulty), please fix them when you have a time. ;) Sorry for the long report... bugs(?): -"Wanted Man" does not have advancement and ...