Search found 142 matches

by tamanegi
July 20th, 2015, 1:42 pm
Forum: WML Workshop
Topic: Owl's WML (Currently: Solved)
Replies: 124
Views: 17869

Re: Owl's WML (Currently: Changes to MESSAGE?)

Messages are not shown during "prestart" events in the current version. You should use "start" event instead. ;)

(see http://wiki.wesnoth.org/EventWML for details)
by tamanegi
July 13th, 2015, 10:43 pm
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.14 SP simple RPG campaign
Replies: 79
Views: 33178

Re: A Group in a War: 1.12 SP RPG campaign

@gtgtdf
Oh, what a silly mistake... :oops: Version number is changed to 0.5.70. Thank you!
by tamanegi
July 8th, 2015, 11:07 pm
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.14 SP simple RPG campaign
Replies: 79
Views: 33178

Re: A Group in a War: 1.12 SP RPG campaign

@Dwergar Thanks, I got it. It is definitely a bug. I will fix it in the next version. It is an easy task to fix, but a little bit difficult to find out. Thanks for detailed report. :D Actually, the food max is never be recalculated during "day" events. But fortunately, if you go to the office (to ge...
by tamanegi
July 8th, 2015, 1:21 pm
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.14 SP simple RPG campaign
Replies: 79
Views: 33178

Re: A Group in a War: 1.12 SP RPG campaign

Thank you for playing. ;) other sources of gold? As i recall, if you attack enemy transporter and defeat the leader (always Caravan), you can get some gold. But this is a rare event. Periodical funding at office is the only source of gold, practically. (If you defeat enemy or seize a fort, some bonu...
by tamanegi
June 19th, 2015, 12:08 pm
Forum: WML Workshop
Topic: Victory objective: defeating all enemy units
Replies: 4
Views: 1114

Re: Victory objective: defeating all enemy units

Adding

Code: Select all

defeat_condition=no_units_left
to side 2 definition might be a simple alternative for your purpose.
by tamanegi
May 28th, 2015, 2:14 pm
Forum: WML Workshop
Topic: enclave's WML Macros questions Thread
Replies: 177
Views: 33228

Re: enclave's WML Macros questions Thread

There may not be such an array. Instead, "store_unit_type" tag (or "store_unit_type_ids") will satisfy your demand. example: [store_unit_type] type = "Orcish Assassin" variable = variable_name [/store_unit_type] [message] message = _"Orcish Assassin, HP: $variable_name.hitpoints, Moves: $variable_na...
by tamanegi
May 17th, 2015, 1:49 am
Forum: Scenario & Campaign Development
Topic: Red Winter (Loyalist Campaign)
Replies: 67
Views: 21526

Re: Red Winter [Revised, WIP]

Hi. The actual problem maybe case-sensivity in filenames on non-Windows environment. In short, you should rename _main.CFG to _main.cfg. It will solve the problem reported by StrangerThanFiction. There seem to be some other minor case-sensitivity problems in the scenario files... (ex. {FLAG_VARIANT ...
by tamanegi
April 22nd, 2015, 3:13 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 250
Views: 69690

Re: Inky's Quest - The Cuttlefish Campaign

It is possible to create .pot files on Windows, but it's not so easy. If you wanna try, this aquileia's comment and script might be very helpful. You have to install some additional software (at least perl) and have to modify the script manually, though. Anyway, i can give you a .pot file of the lat...
by tamanegi
April 21st, 2015, 3:44 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 250
Views: 69690

Re: Inky's Quest - The Cuttlefish Campaign

Unfortunately, update of texts usually break translations. :( So please update japanese translation! :D Inky_Quest_ja.zip In addition, warnings during extracting texts reported by TreefeedXavier can be avoided by addiing comment lines (or directive to wmlxgettext) like below. Of course, these kinds ...
by tamanegi
March 14th, 2015, 10:36 pm
Forum: Scenario & Campaign Development
Topic: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
Replies: 63
Views: 14072

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Review

Thanks. I will restart from the previous battle to get some carryover gold.
But IMO, some minimum gold should be granted in that scenario...
by tamanegi
March 14th, 2015, 11:18 am
Forum: Scenario & Campaign Development
Topic: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
Replies: 63
Views: 14072

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Review

There may be something wrong on the initial gold of "Training with Dwarves" scenario, defeating a bunch of trolls without initial gold is impossible. :augh: Please help me! ;)
(addon version 1.0.12, wesnoth 1.12.0)
by tamanegi
March 3rd, 2015, 12:58 pm
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.14 SP simple RPG campaign
Replies: 79
Views: 33178

Re: A Group in a War: 1.12 SP RPG campaign

@RainKnight (1) Your two ideas seem to be easy to implement and interesting. I will try. :) I don't have enough time this month, though. :cry: For the question, number of deaths (you can know at the office) is related to the initial gold at larger battles. (It is the reason why the ally side is usel...
by tamanegi
February 18th, 2015, 12:29 pm
Forum: Translations & Internationalization
Topic: What is wrong with Wescamp?
Replies: 21
Views: 7689

Re: What is wrong with Wescamp?

AI wrote a comment on how to use utils/wmlxgettext. The following derivative might be more generalized for Linux (and Mac?). :) (AtS for example; assuming pwd is the top directory of the addon) % find . -iname "*.cfg" -or -iname "*.lua" | xargs /somewhere/wesnoth-version/utils/wmlxgettext --directo...
by tamanegi
January 25th, 2015, 10:59 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.14 SP simple RPG campaign
Replies: 79
Views: 33178

Re: A Group in a War: 1.12 SP RPG campaign

@Tom_Of_Wesnoth Difficulty and complexity are the main reasons. More features will be required if the scale is expanded, otherwise gameplay becomes further monotone and boring. Adding features is of course difficult, and what is worse is the complexity, conflict, and balancing issue arisen from the ...
by tamanegi
January 24th, 2015, 1:45 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.14 SP simple RPG campaign
Replies: 79
Views: 33178

Re: A Group in a War: 1.12 SP RPG campaign

@RainKnight @Tom_Of_Wesnoth Healers are TOO great aid and they could completely change the game balance. So i made healers not recruitable. If the concept is extended to larger scale, they will be recruitable. 2) Maybe you can add mechanisms of construction of villages or new roads They are possible...