Search found 94 matches

by Spirit_of_Currents
February 19th, 2016, 7:04 am
Forum: Website
Topic: More info about units
Replies: 3
Views: 1709

More info about units

I think sure traits and random traits should be listed here http://units.wesnoth.org/1.12/mainline/ ... 20Bat.html and on other individual unit pages too.
by Spirit_of_Currents
July 13th, 2015, 12:56 pm
Forum: Scenario & Campaign Development
Topic: Affably Evil
Replies: 117
Views: 41316

Re: Affably Evil (new campaign)

That doesn't work like that. If you see a Fencer, you expect him to do 4-4 damage or 5-4 damage if he has the trait. If his damage is suddenly 9-7, people are going to complain about enemies having unexpected unit properties. It happened in LotI and I had to fix it with those with tentacles, gusts ...
by Spirit_of_Currents
July 12th, 2015, 12:51 pm
Forum: Scenario & Campaign Development
Topic: Affably Evil
Replies: 117
Views: 41316

Re: Affably Evil (new campaign)

if the campaign is not very short, the player will assemble a huge army of recalls that needs very strong enemies You already know how to easily make stats for very strong enemies: just pick some existing units and add damage & HP. And I tell now how to easily make graphics for them: just pick ...
by Spirit_of_Currents
June 17th, 2015, 9:55 am
Forum: Strategies & Tips
Topic: Faction statistics
Replies: 2
Views: 3044

Re: Faction statistics

Good players play lawfuls more often than bad ones. ;)
by Spirit_of_Currents
April 29th, 2015, 3:22 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7456
Views: 1379022

Re: Legend of the Invincibles

I support more the possibility to severely reduce all suck values on items. I agree. I'm surprised because you didn't reply to my suggestion about whirlwind. You didn't even say "I won't implement it". I suggested to make whirlwind give the attacker the average XP it would get if it attac...
by Spirit_of_Currents
April 26th, 2015, 2:04 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7456
Views: 1379022

Re: Legend of the Invincibles

The main thing I try to say is "don't nerf suck too much". If minimum suck would be the same as maximum suck, then suck would be like leech. Wait! I just came to think that suck would in fact be less leech-like than it currently is. How to do it: remove the cap from suck and compensate tha...
by Spirit_of_Currents
April 26th, 2015, 11:49 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7456
Views: 1379022

Re: Legend of the Invincibles

What I think: if new maximum suck is remarkably (over 50%) lower, it should be minimum as well. I don't quite understand what did you mean with this. The minimum for suck is 1, no? You are right. I was talking about the future. I saw discussion about nerfing suck and I decided to tell my opinion. C...
by Spirit_of_Currents
April 25th, 2015, 7:27 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7456
Views: 1379022

Re: Legend of the Invincibles

What I think: if new maximum suck is remarkably (over 50%) lower, it should be minimum as well.
by Spirit_of_Currents
April 25th, 2015, 7:04 pm
Forum: Users’ Forum
Topic: What SP mod do you want to see?
Replies: 6
Views: 1675

Re: What SP mod do you want to see?

Disable auto-advancing and let the player advance a unit with enough XP whenever (s)he wants during his/her turn. Change the default AMLA to give just full healing and not extra HP and make the next AMLAs require as much XP as the first one. My idea got no support so this would be good as an option...
by Spirit_of_Currents
April 25th, 2015, 6:58 pm
Forum: Technical Support
Topic: Can't connect to multiplayer nor add-on server
Replies: 2
Views: 996

Re: Can't connect to multiplayer nor add-on server

I did something to my firewall and the Wesnoth problem disappeared. Thanks for help!
by Spirit_of_Currents
April 25th, 2015, 7:46 am
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 1008
Views: 159732

Re: You've been playing Wesnoth too long when...

1179: You've given your Elder Falcon so much experience that it advances to Ancient Falcon.
by Spirit_of_Currents
April 25th, 2015, 7:36 am
Forum: Technical Support
Topic: Can't connect to multiplayer nor add-on server
Replies: 2
Views: 996

Can't connect to multiplayer nor add-on server

This problem has occured with 1.12.2 but not with 1.12.0 (I tried MP). When I tried to connect to the multiplayer server, Wesnoth said that no connection could be created. stderr.txt: "20150425 10:19:05 error network: caught network::error: Could not connect to host." I can still use the n...
by Spirit_of_Currents
April 18th, 2015, 9:12 am
Forum: Ideas
Topic: [mainline/UMC] Manual advancing and different AMLA system
Replies: 5
Views: 2133

[mainline/UMC] Manual advancing and different AMLA system

There are two problems: 1. If you have a unit very close to advancing, the AI usually ignores it. RIPLIB. 2. Max-level units are too useless. Here is the solution: Disable auto-advancing and let the player advance a unit with enough XP whenever (s)he wants during his/her turn. Change the default AML...
by Spirit_of_Currents
April 13th, 2015, 4:08 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7456
Views: 1379022

Re: Legend of the Invincibles

I don't agree nor disagree with Aevyn nor dabber. I'm so bad a player that I shouldn't take part in unit balancing. I think it should be easier to get in-game information about who can use what items. If I recall correctly, the lesser berserk attacks are described as "fury". What weapon is...
by Spirit_of_Currents
April 1st, 2015, 1:41 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7456
Views: 1379022

Re: Legend of the Invincibles

I like your idea about the effect of dragon legacies :) but I'm not sure whether there are other legacies needing improvement because of similar reasons. :hmm: Do you think playing an especial training scenario would be better than repeating an "ordinary" scenario through debug? Have you r...