Search found 94 matches

by Spirit_of_Currents
September 14th, 2017, 12:14 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 180
Views: 57125

Re: A Random RPG Adventure

Assuming that there is only one player, I guess it's easier for both the coder and the player if there are no several sides controlled by him or her, only one side, when compared to several sides that can be used as if units were in the same side.
by Spirit_of_Currents
September 14th, 2017, 11:04 am
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 180
Views: 57125

Re: A Random RPG Adventure

If your every unit is on the same side, you have two new tactical possibilities:
1. You can move your units in any order.
2. You can move a unit before previous unit has finished its turn.
by Spirit_of_Currents
August 13th, 2017, 5:23 am
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 180
Views: 57125

Re: A Random RPG Adventure

Could you add a single-player mode where all four units are on the same side?
by Spirit_of_Currents
June 25th, 2017, 6:47 am
Forum: Forum Games
Topic: Let's make a map together!
Replies: 254
Views: 60133

Re: Let's make a map together!

Cave and rails Uu^Br\ in (26, 2) and (27, 3) and (28, 3). border_size=1 usage=map Aa, Ha, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv Aa, Aa^Vaa, Xv, Xv, Xv, Xv, Ha^Vhha, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Dd^Ftd, X...
by Spirit_of_Currents
June 23rd, 2017, 11:35 am
Forum: Forum Games
Topic: Let's make a map together!
Replies: 254
Views: 60133

Re: Let's make a map together!

IMO it's odd to have cave only in bridges and not in solid ground. (16, 14) Uh (hills, cave) (17, 15) Uu^Uf (fungus) (17, 16) Uu (cave) border_size=1 usage=map Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv Xv, Aa^Vaa, ...
by Spirit_of_Currents
June 19th, 2017, 10:29 am
Forum: Forum Games
Topic: Let's make a map together!
Replies: 254
Views: 60133

Re: Let's make a map together!

(26, 3) wall Xu (27, 3) cave Uu (28, 2) fungus Uu^Uf border_size=1 usage=map Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv Xv, Aa^Vaa, Xv, Xv, Xv, Xv, Ha^Vhha, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Dd^Ftd, Xv, Dd...
by Spirit_of_Currents
June 17th, 2017, 5:18 am
Forum: Forum Games
Topic: Let's make a map together!
Replies: 254
Views: 60133

Re: Let's make a map together!

(5, 3) Ai (6, 3) Wwg (7, 4) Wwg border_size=1 usage=map Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv Xv, Aa^Vaa, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Dd^Ftd, Xv, Dd, Xv, Xv, Xv, Xv, Xv, Xv, ...
by Spirit_of_Currents
June 14th, 2017, 5:57 am
Forum: Forum Games
Topic: Let's make a map together!
Replies: 254
Views: 60133

Re: Let's make a map together!

Wog (deep water) in (15, 13) and (14, 13) and (14, 14) border_size=1 usage=map Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv Xv, Aa^Vaa, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Dd^Ftd, Xv, Xv, Xv...
by Spirit_of_Currents
June 8th, 2017, 9:20 am
Forum: Forum Games
Topic: Let's make a map together!
Replies: 254
Views: 60133

Re: Let's make a map together!

(15,12) deep water (16,12) water village (15,13) impassable mountain border_size=1 usage=map Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Dd^Ftd, ...
by Spirit_of_Currents
February 22nd, 2016, 7:53 am
Forum: Multiplayer Development
Topic: SXRPG Version 5.2.3 - now on 1.12 Server
Replies: 93
Views: 32575

Re: SXRPG Version 5.2.1 - now on 1.12 Server

When I place snow or ice to a hex, only several small chunks of frozen will appear in the hex. The rest is what was there before adding frozen. The previous terrain is the new background. You probably have an add-on installed that defines new terrains with the same ids as the mainline snow and ice ...
by Spirit_of_Currents
February 22nd, 2016, 7:30 am
Forum: Users’ Forum
Topic: Incomplete map editor
Replies: 8
Views: 2387

Re: Incomplete map editor

Thanks for solving "no many terrain types in a single hex" -problem. However, there is still a smaller problem: frozen graphics. When I place snow or ice to a hex, only several small chunks of frozen will appear in the hex. The rest is what was there before adding frozen. The previous terr...
by Spirit_of_Currents
February 21st, 2016, 6:29 am
Forum: Users’ Forum
Topic: Incomplete map editor
Replies: 8
Views: 2387

Re: Incomplete map editor

No, I'm talking about Hh^Fp, Aa and other terrains with exactly same movecost and defence (for example Hh^Fds).

Edit: and also "forest, frozen, hills".
by Spirit_of_Currents
February 20th, 2016, 3:28 pm
Forum: Users’ Forum
Topic: Incomplete map editor
Replies: 8
Views: 2387

Re: Incomplete map editor

Thanks and oops!

Ravana helped me solve the code problem. I only had known this page. I hadn't found the link on the page. Then I searched more carefully than before creating this topic, and found the page Ravana talked about.
by Spirit_of_Currents
February 20th, 2016, 10:24 am
Forum: Users’ Forum
Topic: Incomplete map editor
Replies: 8
Views: 2387

Incomplete map editor

The map editor lacks some terrains, at least "forest, hills" and "frozen". I guess we have to wait some time to get the problem fixed so we need to edit maps manually. This brings a new problem: which codes to use? The website has information about terrain codes but it doesn't te...
by Spirit_of_Currents
February 19th, 2016, 7:18 am
Forum: Scenario & Campaign Development
Topic: The Beautiful Child
Replies: 146
Views: 42486

Re: The Beautiful Child

I have a suggestion for your campaign(s): weapon specials called for example "disease -4" or "disease -8". Disease reduces unit's current HP and the only way to cure it is to make the unit have current HP >= maximum HP.