Search found 378 matches

by dabber
November 2nd, 2018, 6:25 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102261

Re: Legend of the Invincibles

Konrad2 wrote:
November 2nd, 2018, 3:40 pm
How about changing the description to '...to tax it's own side...' to make it clearer?
I just made a github pull request to do that.
by dabber
November 2nd, 2018, 1:51 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102261

Re: Legend of the Invincibles

Is the ability "tax collector" and the boots of "Taxes" supposed to be a benefit or a penalty to the wearer? I thought it was a benefit, but the implementation is penalty (you lose money when you hit people) and the wording is arguable.
by dabber
October 31st, 2018, 7:38 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102261

Re: Legend of the Invincibles

Dugi, I think your Infernal Knight should adjust some of his amlas. Firecast and/or explosive should be gained via bonus attacks, instead of modifying the main attack. That way the bonus attack can be clearly weaker while adding those bonuses without hurting damage on enemy turns. And make explosive...
by dabber
October 31st, 2018, 6:25 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102261

Re: Legend of the Invincibles

The enemy is not supposed to be able to strike back against a whirlwind attack. Is there any known bug there? I am sometimes getting hit when using whirlwind, particularly if my first swing misses. I have mucked around with a lot of stuff, including whirlwind, but I thought the only code that matter...
by dabber
October 31st, 2018, 4:02 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102261

Re: Legend of the Invincibles

lhaire, it is easier to edit a save in between scenarios than a turn 1 scenario.
by dabber
October 29th, 2018, 2:20 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102261

Re: Legend of the Invincibles

jimis, Preserved lich advancement is not 20%, but the 5% + extra that Dugi described. On updating your version, it depends how comfortable you are with github. Sounds like you aren't super familiar with it, so I suggest fetching from github into another directory, then copying that into the game dir...
by dabber
October 29th, 2018, 2:16 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102261

Re: Legend of the Invincibles

Bug report: In scenario chapter 8 10_Ruins_of_Wesnoth, the spawning demon leaders have no traits. Its possible I reported this one a long time ago, so I created a Github bug to track it. Maybe it was fixed and I don't have the proper update, but I'm playing with differences from the github version t...
by dabber
October 26th, 2018, 12:29 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102261

Re: Legend of the Invincibles

Dugi, I believe I just did a pull request on github to fix lhaire's problem. First time I've submitted something via github, so I might have messed it up.

I think changing that one file will fix lhaire's game.
by dabber
October 25th, 2018, 4:40 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102261

Re: Legend of the Invincibles

Yup, that's a bug in the unit file. When adding marksman, the file says replace instead of append. It should say

Code: Select all

[set_specials]
mode=append
{WEAPON_SPECIAL_MARKSMAN}
[/set_specials]
by dabber
October 24th, 2018, 1:54 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102261

Re: Legend of the Invincibles

Which bow? What other bows have you tried? I have definitely seen a bug where some specials were replace instead of append, although I don't remember if it related to equipment.
by dabber
May 13th, 2018, 8:19 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102261

Re: Legend of the Invincibles

I tried for a little, but watching the replay is horrifically slow. Why not just say what happened?
by dabber
March 27th, 2018, 1:45 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102261

Re: Legend of the Invincibles

Foul Potion works for me. Gains hitpoints for killing. If no kills for a few turns, lose hitpoints. Kill again and gain hitpoints.
It goes away when you level up, not when the scenario ends.
by dabber
March 26th, 2018, 1:26 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102261

Re: Legend of the Invincibles

If you want a lich with a legacy, you need to read the book of Necromancy in order to become a Lich. I have once made a series of characters (messengers, I think) and leveled them to learn their legacy just to get Phoenix on a Lich. Generally, undead legacy is great just for melee leech. That is a r...
by dabber
March 23rd, 2018, 12:59 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102261

Re: Legend of the Invincibles

xav01, Not using the latest official Wesnoth (1.12.6) feels like a red flag to me. I don't know that going from .5 to .6 matters, but that happened a long time ago, so any impact would be forgotten/unnoticed. I suggest getting Wesnoth 1.12.6, and that should not require restarting the campaign in an...
by dabber
March 21st, 2018, 3:16 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102261

Re: Legend of the Invincibles

mikedf, what systems and version are you using? I can probably brute force fix a saved game so you can keep playing, if you want to attach one.