Search found 378 matches

by dabber
August 22nd, 2014, 3:16 pm
Forum: Liberty
Topic: Scenario Review: Liberty 6 - The Gray Woods
Replies: 23
Views: 10903

Re: Scenario Review: Liberty 6 - The Gray Woods

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.11.16 Fugitive (difficult), 230 starting gold (2) How difficult did you find the scenario? (1-10) 4 - Shroud and some bigger enemies actually caused casualties (3) How clear did you find the scenario objectives? Clea...
by dabber
August 20th, 2014, 7:12 pm
Forum: Liberty
Topic: Scenario Review: Liberty 4 - Unlawful Orders
Replies: 23
Views: 10319

Re: Scenario Review: Liberty 4 - Unlawful Orders

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.11.16 Fugitive (difficult), 314 starting gold (2) How difficult did you find the scenario? (1-10) 2 - Difficulty was mainly allocating experience, not winning. (3) How clear did you find the scenario objectives? Clea...
by dabber
August 19th, 2014, 6:56 pm
Forum: Liberty
Topic: Scenario Review: Liberty 2 - Civil Disobedience
Replies: 24
Views: 10727

Re: Scenario Review: Liberty 2 - Civil Disobedience

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.11.15 Fugitive (difficult), 230 starting gold (2) How difficult did you find the scenario? (1-10) 2 Like the first, it looks difficult at first, but is pretty easy with some careful play. (3) How clear did you find t...
by dabber
August 19th, 2014, 6:37 pm
Forum: Liberty
Topic: Scenario Review: Liberty 1 - The Raid
Replies: 25
Views: 11426

Re: Scenario Review: Liberty 1 - The Raid

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.11.15 Fugitive (difficult) (2) How difficult did you find the scenario? (1-10) 3/10 It felt like I could lose, but there aren't enough enemies to make it actually tough. I had a bit of a shock when the wolves didn't ...
by dabber
August 18th, 2014, 3:25 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 8708

Re: dabber's questions: leader go off to fight

I guess I didn't miss anything then. I have to create a die event, check all the enemy sides, then trip endlevel. I was thinking I was missing a shortcut. (not that doing this is difficult)

Thanks
by dabber
August 18th, 2014, 2:27 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 8708

Re: dabber's questions: leader go off to fight

I must be missing something obvious here, but how do I make a scenario end once all the enemies are dead, not just their leaders? I can set victory_when_enemies_defeated=no but then the scenario never ends.
by dabber
August 18th, 2014, 2:03 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 8708

Re: dabber's questions: leader go off to fight

I did the canrecruit=no modification first, but it didn't work.

James, thanks! That sounds like exactly what I want. The new AI options melted my brain last week so I didn't notice that one.
by dabber
August 16th, 2014, 9:45 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 8708

Re: dabber's questions: leader go off to fight

How can I get a leader to finish recruiting and then follow his last wave of recruits into battle? He's a level 3 fighter, he doesn't have enough income to ever get back to positive gold, but he sits in his keep instead of joining battle. Sure he'll launch out occasionally for one attack, but then h...
by dabber
August 8th, 2014, 5:21 pm
Forum: WML Workshop
Topic: game error on startup
Replies: 15
Views: 2255

Re: game error on startup

I agree. Side 5 has "horsman"
by dabber
August 7th, 2014, 1:42 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 8708

Re: dabber's questions: leader stay in keep

I'm now spent over an hour reading AI documentation, and I'm both excited and brain fogged by the possibilities. But I didn't find what I'm after... How do I let a side leader move and attack, but always stay inside his castle? I don't want him to be passive, because he's a bad dude, but I also want...
by dabber
August 6th, 2014, 6:42 pm
Forum: WML Workshop
Topic: game error on startup
Replies: 15
Views: 2255

Re: game error on startup

What is on line 17? Looks like the arguments you are passing to MENU_IMG_TXT2 are not legit.
by dabber
August 6th, 2014, 5:06 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 8708

Re: dabber's questions: split recall list

What is the best way to go about splitting the recall list into two separate parts, selected by the user? The only method I can come up with is to create a dummy scenario with a fixed amount of gold, where the player recalls troops from the full list. The troops recalled become group 1 and the troop...
by dabber
August 6th, 2014, 3:47 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 8708

Re: dabber's questions: set gold, useless bonus

Well I feel dumb. :)
by dabber
August 6th, 2014, 1:38 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 8708

dabber's questions: last breath

Maybe these are more design questions than WML questions, but I feel like I'm missing something, so I'll ask anyway. Is there an easy way to set a side's current gold to a specific value, instead of adding to it? I seem to have figured out how to do it below, but I'm surprised there isn't a more dir...
by dabber
June 30th, 2014, 4:08 pm
Forum: Northern Rebirth
Topic: Scenario Review: NR 4 - Clearing the Mines
Replies: 41
Views: 17641

Re: Scenario Review: NR 4 - Clearing the Mines

Hey, don't go changing Northern Rebirth to remove the massive battles! The huge battles are what make the campaign interesting. Yes, there are people that don't like them (which I understand - I still haven't finished the final battle), but no other campaign offers what current NR does.