Search found 762 matches

by Eagle_11
January 5th, 2014, 11:49 am
Forum: WML Workshop
Topic: Summoning a 'random' unit ?
Replies: 5
Views: 1442

Re: Summoning a 'random' unit ?

Ofcourse i checked the units, they -have been and still- are getting read. :roll: Attached the related .cfg.. So lets try again: How do i tell the summon ability to pick one unittype out of the 5 unittypes defined in IMP_TYPES to be created when clicked on menu-option defined as 'summon random imp' ...
by Eagle_11
January 4th, 2014, 11:20 pm
Forum: WML Workshop
Topic: Summoning a 'random' unit ?
Replies: 5
Views: 1442

Summoning a 'random' unit ?

My head stopped working again,HALP! :P I want to define a group of 5 units, random 1 one of those will be picked and summoned by the ability. #define RANDOMIMP_TYPES "MRFlappers, MRNailers, MROvergrown, MRSneaky, MRCursers" #enddef Ive seen this working at ABILITY_PHALANX for in grouping t...
by Eagle_11
January 3rd, 2014, 7:17 pm
Forum: Ideas
Topic: [mainline] 4th level units debate
Replies: 31
Views: 5078

Re: [mainline] 4th level units debate

If one manages to get a lvl4 unit in a mp game, give that guy a medal. :lol: The real reason: -Besides AoH- You will always recruit lvl1's. 1 against 3 there is still hope when assaulted in numbers, the power gap is huge between 1 and 4, even if 1's would manage to swamp any 4 the player who managed...
by Eagle_11
January 3rd, 2014, 7:11 pm
Forum: Faction & Era Development
Topic: The Mental Khalifate / Rework / Map Pack - feedback thread
Replies: 16
Views: 8291

Re: Mental Khalifate

Sorry for double-posting but let me know if the AI is functioning incorrectly when in bigger maps as not recruiting cavalry at all, ive encountered it once in a single map so far. Also if anything is bugged..
by Eagle_11
January 3rd, 2014, 9:35 am
Forum: Strategies & Tips
Topic: What do you find to be the worst unit in the default era?
Replies: 127
Views: 40849

Re: What do you find to be the worst unit in the default era

Honestly, this would be the troll rocklobber. Deals much lesser dmg on hit(unless facing skeletons) and has same problems -read that as: one chance to attk that almost never hits- as its dwarven counterpart(and in the case of skellies you are better off with the troll-grunt line anyways.)
by Eagle_11
January 1st, 2014, 2:07 pm
Forum: WML Workshop
Topic: i dont find the mistake
Replies: 9
Views: 2179

Re: i dont find the mistake

Its usually something silly that escapes the eye, an typo like .waw instead .wav fe.
Ah just spotted something:
You have given image="attacks/horse.png"
instead
image="units/animals/horse-attack.png"
inside [attack_anim]'s first [frame] Could it be that ?
by Eagle_11
December 31st, 2013, 4:42 pm
Forum: Faction & Era Development
Topic: The Mental Khalifate / Rework / Map Pack - feedback thread
Replies: 16
Views: 8291

Re: Mental Khalifate

^
thanks for pointing it out.
by Eagle_11
December 31st, 2013, 11:09 am
Forum: Faction & Era Development
Topic: The Mental Khalifate / Rework / Map Pack - feedback thread
Replies: 16
Views: 8291

Re: Mental Khalifate

Ok, it's for 1.10 branch.
I dont get it. Was there some sort of a bug that let you recruit the lvl3 right out ? You can recruit only the lvl1 djinn. If you meant availability of lvl3 then yeah its available as advance.
Thanks for feedback at all.
by Eagle_11
December 30th, 2013, 9:00 pm
Forum: Faction & Era Development
Topic: The Mental Khalifate / Rework / Map Pack - feedback thread
Replies: 16
Views: 8291

The Mental Khalifate / Rework / Map Pack - feedback thread

Ok under this thread you can give feedback about all my 3 addons,
let me know if there is anything like bugs that need to be squashed etc.
by Eagle_11
December 28th, 2013, 3:57 pm
Forum: Multiplayer Development
Topic: 2p - Fast Strike
Replies: 12
Views: 2281

Re: 2p - Fast Strike

uhh.. yet another map with artificial terrain trying hard to be considered competitive map :p sorry but i really dont like this type of map. There are probably likers however. Well its a terrain-potlatch that tries to be "balanced" via offering favorite terrains of all in clusters for ever...
by Eagle_11
December 28th, 2013, 3:35 pm
Forum: WML Workshop
Topic: Is there a way to disable start of turn scroll?
Replies: 6
Views: 1266

Re: Is there a way to disable start of turn scroll?

preferences>advanced>uncheck follow unit actions,
does it not work ? :p
by Eagle_11
December 26th, 2013, 6:53 pm
Forum: Multiplayer Development
Topic: Hollow Mountain 6-sided MP map
Replies: 7
Views: 3525

Re: Hollow Mountain 6-sided MP map

Thanks. It's 1 gold/village, actually. I have that in map settings on my computer but I haven't figured out how to make it so that it will carry over. You probably figured out in the meanwhile, incase not: Create a _main.cfg #ifdef MULTIPLAYER [binary_path] path=data/add-ons/yourmappacknamehere [/b...
by Eagle_11
December 19th, 2013, 6:33 pm
Forum: Art Contributions
Topic: Report: Wesnoth 1.11 hero icon
Replies: 2
Views: 2634

Re: Report: Wesnoth 1.11 hero icon

Nah, whilst its just an +, might weaken the atmosphere when you are commanding a godless horde from the north but your leader wears a catholic christian inspired crown. I have not the 1.11 yet so dont know if its just for that campaign :p
by Eagle_11
December 19th, 2013, 6:27 pm
Forum: Users’ Forum
Topic: Art development (view from a more or less new forum member )
Replies: 8
Views: 1909

Re: Art development (view from a more or less new forum memb

The HI with TC shields on page 2 at loyalist art thread seems nice. However i dont think that unit graphics need to be completely overhauled.
In my opinion should try completing the current unit art into a complete 'set' instead having a 'renaissance' every couple versions.
by Eagle_11
December 18th, 2013, 10:55 pm
Forum: Ideas
Topic: "Defend" as a unit option or ability.
Replies: 6
Views: 2731

Re: "Defend" as a unit option or ability.

You can already do this over an custom ability and/or weapon special. guardsmen are walls already park one with healthy trait over a village and its hold forever... the whole point of skirmisher is surpassing zoc, so if something can counter it we gonna need uber-skirmisher ability to counter that a...