Search found 762 matches
- February 9th, 2014, 12:48 pm
- Forum: Multiplayer Development
- Topic: (3p) Alirok Marshes II
- Replies: 0
- Views: 550
- February 9th, 2014, 9:56 am
- Forum: Ideas
- Topic: (?) to sort the recruiting list otherwise
- Replies: 6
- Views: 2169
(?) to sort the recruiting list otherwise
I just noticed that whatever way you structure an faction's recruit list items inside will appear ingame sorted in alphabetical order always. However i would rather like to sort the list like (top to down) melee inf, leader, cannonfodder, ranged inf, utility, healer, scout, cavalry, allies, flyers, ...
- February 8th, 2014, 5:26 pm
- Forum: Multiplayer Development
- Topic: (6p) Great Valley
- Replies: 2
- Views: 1157
(6p) Great Valley
Something i had shown some time ago. I know caves need same treatment as dwelve,what else is there to be done ?
- February 8th, 2014, 5:21 pm
- Forum: Multiplayer Development
- Topic: (4p) Merging Flows
- Replies: 0
- Views: 537
(4p) Merging Flows
This was originally the map of a random survival i observed. Since the layout was already interesting enough, took and turned it into a 2v2 map. Sorry for dont know whomever made the original.
- February 8th, 2014, 5:08 pm
- Forum: Multiplayer Development
- Topic: 8p - Terra Dwelve Redux (no, not really)
- Replies: 2
- Views: 976
Re: 8p - Terra Dwelve Redux (no, not really)
Useless bump with new screenshot:
re-opened middle, players start at the 2 small keeps to n-s of big middle keep on each side, added a couple more bridges, converted most cave terrain to dirt and dry. 
- February 8th, 2014, 11:15 am
- Forum: WML Workshop
- Topic: Giving a unit the loyal icon or the 'silver crown'
- Replies: 0
- Views: 623
Giving a unit the loyal icon or the 'silver crown'
Ive found this somewhere on this forum and managed to apply, however the unit doesnt get the icon when summoned through an ability. How to make sure it does ? Another thing: Where would this macro stand normally ? I had to apply it into one random unit of each faction so it functions for units of th...
- February 5th, 2014, 5:48 pm
- Forum: Off-Topic
- Topic: Saw a berserk finish
- Replies: 7
- Views: 3221
Re: Saw a berserk finish

I would have been like:

- February 5th, 2014, 3:01 pm
- Forum: Multiplayer Development
- Topic: Nerfing Darvish Lord range attack?
- Replies: 7
- Views: 1857
Re: Nerfing Darvish Lord range attack?
10-1 with 'Counter' slapped on it or removing it alltogether to add another try on axe melee or a few more dmg distributed across the axe and hammer could work too.
- February 5th, 2014, 2:54 pm
- Forum: Users’ Forum
- Topic: Formal critique against Khalifate faction.
- Replies: 72
- Views: 26708
Re: Formal critique against Khalifate faction.
Ive found it silly that people can get upset over just a word used as name for a faction. This is fantasy people! you can take whatever word in reality and apply a different, hereby relevant or not totally, new meaning to it. If you lack the imagination either dont play this game at all or learn to ...
- February 3rd, 2014, 8:23 pm
- Forum: Ideas
- Topic: Frequently Proposed Idea n.32: add on rating system
- Replies: 12
- Views: 3345
Re: Frequently Proposed Idea n.32: add on rating system
You will end up with almost any addon above average rated, fe. if that maximum is 5 there will be long column of 5's no matter what it is solely dependant on popularity, maybe some 4 and 3's and rest ratingless unless its really poorly made or if someone bothered to scroll down that column to see th...
- February 3rd, 2014, 8:14 pm
- Forum: Off-Topic
- Topic: Funny units names
- Replies: 197
- Views: 80361
Re: Funny units names
Wosekin are funny:
Spoiler:
- February 2nd, 2014, 7:04 pm
- Forum: Multiplayer Development
- Topic: 8p - Terra Dwelve Redux (no, not really)
- Replies: 2
- Views: 976
8p - Terra Dwelve Redux (no, not really)
Terra Dwelve served only as a base. The idea started out as to turn it into a completely underground map. I figured to give enough bridges so there cant be an easy stalemate and when if occurs there is atleast one other path left to take and a slowly crossable middle. Screenshot: terradwelvebased.jpg
- February 2nd, 2014, 6:43 pm
- Forum: Multiplayer Development
- Topic: 6P - Valley of Death - wannabe multi version
- Replies: 0
- Views: 547
6P - Valley of Death - wannabe multi version
Every castle to have its own des- and advantage.
The screenshot:
The screenshot:
- February 2nd, 2014, 6:31 pm
- Forum: Multiplayer Development
- Topic: 2P - Alduin Isle (wannabe melee variant)
- Replies: 0
- Views: 475
2P - Alduin Isle (wannabe melee variant)
It was intended for long games, hence the village spam and im unsure what could be done. Should i open the lake side completely ?
Screenshot of changes so far:
Screenshot of changes so far:
- February 2nd, 2014, 6:27 pm
- Forum: Faction & Era Development
- Topic: The Mental Khalifate / Rework / Map Pack - feedback thread
- Replies: 16
- Views: 8291
Re: The Mental Khalifate / Rework / Map Pack - feedback thre
We were talking about Khalifate, so its that.
Id rather tend to be uninterested for moving on until an stabile version comes out.
Id rather tend to be uninterested for moving on until an stabile version comes out.