Search found 762 matches

by Eagle_11
February 9th, 2014, 12:48 pm
Forum: Multiplayer Development
Topic: (3p) Alirok Marshes II
Replies: 0
Views: 550

(3p) Alirok Marshes II

alirokII.jpg
3p_Alirok_Marshes_II.cfg
(9.96 KiB) Downloaded 111 times
by Eagle_11
February 9th, 2014, 9:56 am
Forum: Ideas
Topic: (?) to sort the recruiting list otherwise
Replies: 6
Views: 2169

(?) to sort the recruiting list otherwise

I just noticed that whatever way you structure an faction's recruit list items inside will appear ingame sorted in alphabetical order always. However i would rather like to sort the list like (top to down) melee inf, leader, cannonfodder, ranged inf, utility, healer, scout, cavalry, allies, flyers, ...
by Eagle_11
February 8th, 2014, 5:26 pm
Forum: Multiplayer Development
Topic: (6p) Great Valley
Replies: 2
Views: 1157

(6p) Great Valley

Something i had shown some time ago. I know caves need same treatment as dwelve,what else is there to be done ?
grandvalley.jpg
6p_Great_Valley.cfg
(24.65 KiB) Downloaded 131 times
by Eagle_11
February 8th, 2014, 5:21 pm
Forum: Multiplayer Development
Topic: (4p) Merging Flows
Replies: 0
Views: 537

(4p) Merging Flows

This was originally the map of a random survival i observed. Since the layout was already interesting enough, took and turned it into a 2v2 map. Sorry for dont know whomever made the original.
mergingflows.jpg
4p_Merging_Flows.cfg
(18.37 KiB) Downloaded 116 times
by Eagle_11
February 8th, 2014, 5:08 pm
Forum: Multiplayer Development
Topic: 8p - Terra Dwelve Redux (no, not really)
Replies: 2
Views: 976

Re: 8p - Terra Dwelve Redux (no, not really)

Useless bump with new screenshot:
terradwelling2.jpg
re-opened middle, players start at the 2 small keeps to n-s of big middle keep on each side, added a couple more bridges, converted most cave terrain to dirt and dry. :P
8p_Terra_Dwelve_Redux.cfg
(24.1 KiB) Downloaded 133 times
by Eagle_11
February 8th, 2014, 11:15 am
Forum: WML Workshop
Topic: Giving a unit the loyal icon or the 'silver crown'
Replies: 0
Views: 623

Giving a unit the loyal icon or the 'silver crown'

Ive found this somewhere on this forum and managed to apply, however the unit doesnt get the icon when summoned through an ability. How to make sure it does ? Another thing: Where would this macro stand normally ? I had to apply it into one random unit of each faction so it functions for units of th...
by Eagle_11
February 5th, 2014, 5:48 pm
Forum: Off-Topic
Topic: Saw a berserk finish
Replies: 7
Views: 3221

Re: Saw a berserk finish

:shock:
I would have been like:
Image
by Eagle_11
February 5th, 2014, 3:01 pm
Forum: Multiplayer Development
Topic: Nerfing Darvish Lord range attack?
Replies: 7
Views: 1857

Re: Nerfing Darvish Lord range attack?

10-1 with 'Counter' slapped on it or removing it alltogether to add another try on axe melee or a few more dmg distributed across the axe and hammer could work too.
by Eagle_11
February 5th, 2014, 2:54 pm
Forum: Users’ Forum
Topic: Formal critique against Khalifate faction.
Replies: 72
Views: 26708

Re: Formal critique against Khalifate faction.

Ive found it silly that people can get upset over just a word used as name for a faction. This is fantasy people! you can take whatever word in reality and apply a different, hereby relevant or not totally, new meaning to it. If you lack the imagination either dont play this game at all or learn to ...
by Eagle_11
February 3rd, 2014, 8:23 pm
Forum: Ideas
Topic: Frequently Proposed Idea n.32: add on rating system
Replies: 12
Views: 3345

Re: Frequently Proposed Idea n.32: add on rating system

You will end up with almost any addon above average rated, fe. if that maximum is 5 there will be long column of 5's no matter what it is solely dependant on popularity, maybe some 4 and 3's and rest ratingless unless its really poorly made or if someone bothered to scroll down that column to see th...
by Eagle_11
February 3rd, 2014, 8:14 pm
Forum: Off-Topic
Topic: Funny units names
Replies: 197
Views: 80361

Re: Funny units names

Wosekin are funny:
Spoiler:
by Eagle_11
February 2nd, 2014, 7:04 pm
Forum: Multiplayer Development
Topic: 8p - Terra Dwelve Redux (no, not really)
Replies: 2
Views: 976

8p - Terra Dwelve Redux (no, not really)

Terra Dwelve served only as a base. The idea started out as to turn it into a completely underground map. I figured to give enough bridges so there cant be an easy stalemate and when if occurs there is atleast one other path left to take and a slowly crossable middle. Screenshot: terradwelvebased.jpg
by Eagle_11
February 2nd, 2014, 6:43 pm
Forum: Multiplayer Development
Topic: 6P - Valley of Death - wannabe multi version
Replies: 0
Views: 547

6P - Valley of Death - wannabe multi version

Every castle to have its own des- and advantage.
The screenshot:
MpK6tB9.jpg
6p_Valley_of_Death_II.cfg
(31.25 KiB) Downloaded 112 times
by Eagle_11
February 2nd, 2014, 6:31 pm
Forum: Multiplayer Development
Topic: 2P - Alduin Isle (wannabe melee variant)
Replies: 0
Views: 475

2P - Alduin Isle (wannabe melee variant)

It was intended for long games, hence the village spam and im unsure what could be done. Should i open the lake side completely ?
Screenshot of changes so far:
weau4AE.jpg
2p_Alduin_Isle_II.cfg
(23.11 KiB) Downloaded 101 times
by Eagle_11
February 2nd, 2014, 6:27 pm
Forum: Faction & Era Development
Topic: The Mental Khalifate / Rework / Map Pack - feedback thread
Replies: 16
Views: 8291

Re: The Mental Khalifate / Rework / Map Pack - feedback thre

We were talking about Khalifate, so its that.
Id rather tend to be uninterested for moving on until an stabile version comes out.