Search found 762 matches

by Eagle_11
March 1st, 2014, 1:28 pm
Forum: Multiplayer Development
Topic: ANNOUNCEMENT: 4player Map Contest and Overhaul!
Replies: 58
Views: 26245

Re: ANNOUNCEMENT: 4player Map Contest and Overhaul!

The maps that I think should be removed are: :hmm: :augh: :doh: If there is one map that needs to be removed then thats Isars Cancer. Its the Kasyr Lutien, DotA, Big Game Hunters of Wesnoth, it must be removed unlees its being planned on renaming the game "The Battle for Isar" least it ca...
by Eagle_11
February 27th, 2014, 11:51 am
Forum: Technical Support
Topic: Unexpected characters after variable name
Replies: 3
Views: 1403

Re: Unexpected characters after variable name

You know, there is a reason when 11 out of 10 people unrecommend modding the core directly. Before anything else the . used in abilities.cfg seem to be either after a #blurp. or inside a "blahblah." with the exception being at teleport's functionality, so look if any . you added are inplac...
by Eagle_11
February 25th, 2014, 11:35 am
Forum: Writers’ Forum
Topic: Great Continent Map
Replies: 19
Views: 10459

Re: Great Continent Map

And indeed, I think that the more cities the canon maps have, the more they constrain UMC. But doesnt that undermine the whole point of using a map for storytelling ? especially when it only shows locations relevant to the story and all the rest of the land as bland, as consisting of pristine green...
by Eagle_11
February 23rd, 2014, 5:58 pm
Forum: WML Workshop
Topic: tekelili advanced WML questions
Replies: 224
Views: 36125

Re: tekelili advanced WML questions

Afaik Forested Hill is:
Defense: Forest,
Movement: Hill
(please correct if im wrong)
by Eagle_11
February 23rd, 2014, 5:56 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 1009
Views: 172547

Re: You've been playing Wesnoth too long when...

1159 When you miss the target in another game first thought jumps to mind is complain about wesnothian RNG.
by Eagle_11
February 23rd, 2014, 5:50 pm
Forum: Writers’ Forum
Topic: Great Continent Map
Replies: 19
Views: 10459

Re: Great Continent Map

Canonically, no human is known to have settled on the Great Continent before Haldric's exodus :hmm: That renders the immense spread and cultural diversion of humankind all over the continent even more strange, considering this spread has started out of only but a single point of origin. In descript...
by Eagle_11
February 22nd, 2014, 11:42 am
Forum: WML Workshop
Topic: "Hit and run"
Replies: 6
Views: 1585

Re: "Hit and run"

#define ABILITY_HITANDRUN [dummy] id=hitandrun name= _ "hit and run" description= _ "hit and run: This unit gains 2 moves back after attacking an enemy." [/dummy] [/abilities] [event] id=hitandruns name=attack_end first_time_only=no [store_unit] [filter] side=$side_number abilit...
by Eagle_11
February 22nd, 2014, 10:45 am
Forum: Writers’ Forum
Topic: Great Continent Map
Replies: 19
Views: 10459

Re: Great Continent Map

Holy [censored], that continent is HUGE. I always thought it ends a lot sooner towards east, maybe somehow merging with the old continent maps found in Imperial era campaigns. The plot twist would be since no one is in ability to cross the whole continent in a life time, not even with strongest tele...
by Eagle_11
February 21st, 2014, 6:47 pm
Forum: WML Workshop
Topic: (?) How to add more player colors
Replies: 3
Views: 900

Re: (?) How to add more player colors

Yeah, ok. With lobby i meant the game creation screen where you pick faction, team, color ,income etc. If it functioned at all could begin about giving a rat's arse about MP server compatibility. The question here is how to get this to work at all. I had found in Antar son of Rheor campaign an .cfg ...
by Eagle_11
February 21st, 2014, 2:34 pm
Forum: Art Contributions
Topic: Ricefields and dikes
Replies: 4
Views: 4110

Re: Ricefields and dikes

If those green fully overgrown dirt roads are supposed to be some sort of fence then i can only recommend utilizing the Z axis further a lot cause it looks flat right now, seems more like a pathway of trampled grass.
by Eagle_11
February 21st, 2014, 2:27 pm
Forum: Art Workshop
Topic: Siege yeti
Replies: 6
Views: 3793

Re: Siege yeti

I appreciate your masterpiece, want to use it and all,
But,
Y U NO TEAMCOLOR ?!?! :lol:
by Eagle_11
February 21st, 2014, 2:23 pm
Forum: WML Workshop
Topic: (?) How to add more player colors
Replies: 3
Views: 900

(?) How to add more player colors

Before you put a finger in the direction of .cfg in core: Intention is to add those to the selection at lobby, without overwriting existing. So i defined those in a team-colors.cfg, put it somewhere inside mod. Ofcourse doesnt show up anywhere in-game, what component is missing this time ? :P [color...
by Eagle_11
February 9th, 2014, 9:45 pm
Forum: Ideas
Topic: filling the multiplayer idle time
Replies: 7
Views: 2030

Re: filling the multiplayer idle time

people go afk and don't always have the turn bell on
There could be a visual clue for this, like a 'rant'-speech bubble overlay pop-up on units after a certain time to check if owner is afk or not.
by Eagle_11
February 9th, 2014, 6:13 pm
Forum: Art Contributions
Topic: Khalifate facelift: Redux
Replies: 387
Views: 127363

Re: Khalifate facelift: Redux

I would like to able to say something positive but those are too far caricaturized, for my taste ofcourse. Its not as if that there can be done anything about. The only thing i can do is hope that rest of the sprites in the new version arent drawn in this style. Again remainder that there is nothing...
by Eagle_11
February 9th, 2014, 12:51 pm
Forum: Multiplayer Development
Topic: 2P - Fallenstar Alternate
Replies: 1
Views: 801

2P - Fallenstar Alternate

fallenstar_alternate.jpg
2p_Fallenstar_Redux.cfg
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