Search found 40 matches

by rubberduck
August 28th, 2013, 6:46 pm
Forum: Website
Topic: Not working link found
Replies: 0
Views: 1484

Not working link found

when you go to
http://wiki.wesnoth.org/Create_Art

there is a broken link, it is on the bottom of the website:

http://wesnoth.dbzer0.com/blog/wpg2
by rubberduck
August 28th, 2013, 1:17 pm
Forum: Art Contributions
Topic: A lot of terrain-graphics
Replies: 36
Views: 11884

Re: A lot of terrain-graphics

i will try to add a pulsing glow-effect i also planned to make a variant of the rail-to-chasm for lava-chasm (like the stonebridge, that is a bit orange on the side when it is over lava), but first i want to change the ice-cave graphics a bit i changed now the ice-hills and mountains a bit, i made t...
by rubberduck
August 28th, 2013, 12:43 pm
Forum: Art Contributions
Topic: A lot of terrain-graphics
Replies: 36
Views: 11884

Re: A lot of terrain-graphics

The cave floor never made much sense, since in any case, water on the cave floor would have frozen, meaning the ice terrain could just be used i also like this idea to use ice as the ground for this kind of cave, but then the ice-hills and mountains should be a bit brighter As for the icy bridge, i...
by rubberduck
August 28th, 2013, 10:43 am
Forum: Users’ Forum
Topic: Size-limit of attachments
Replies: 2
Views: 756

Re: Size-limit of attachments

i know this, i also use this for bigger files, but i want to know, how much it is, this could help me to decide where to upload a file


edit: i found something here

http://forums.wesnoth.org/viewtopic.php?f=17&t=38353
by rubberduck
August 28th, 2013, 8:53 am
Forum: Technical Support
Topic: Elvish Ai don't use Elvish Fighters
Replies: 0
Views: 390

Elvish Ai don't use Elvish Fighters

I don't know, if this is a bug, but in multiplayer (in 1.10.2) they don't use elvish fighter
by rubberduck
August 28th, 2013, 8:45 am
Forum: Users’ Forum
Topic: Size-limit of attachments
Replies: 2
Views: 756

Size-limit of attachments

what is the size-limit for attachments??

i think, that information about the size-limit should be added to
http://forums.wesnoth.org/viewtopic.php?f=6&t=24277 in 2 c, this should be updated by the development team

i can't find something that tells you the size-limit
by rubberduck
August 28th, 2013, 8:16 am
Forum: Art Contributions
Topic: A lot of terrain-graphics
Replies: 36
Views: 11884

Re: A lot of terrain-graphics

i made hill,mountain and chasm-bridge-variants for the ice-cave-terrain the first image is the original ice-cave-ground from the addon, the other three are made from original wesnoth snow-graphics and from the chasm-bridges i also added the ice-cave-graphics now (new made graphics and original cave-...
by rubberduck
August 26th, 2013, 7:00 pm
Forum: Art Contributions
Topic: A lot of terrain-graphics
Replies: 36
Views: 11884

Re: A lot of terrain-graphics

one problem is, that i can't code it, i made/edited all images in gimp, except the two images from the archaic era and the base-image for the cave (without rails) these tunnels contain multiple layers, i can export them later as own files next i would like to make hill. mountain and bridge-variants ...
by rubberduck
August 26th, 2013, 6:59 am
Forum: Art Contributions
Topic: A lot of terrain-graphics
Replies: 36
Views: 11884

Re: A lot of terrain-graphics

new_graphics_addons_bugs.png here you can see the transition-issues (because of these i can use them only limited/restricted) then i found some other useful graphics here: http://files.wesnoth.org/addons/1.9/Fate_of_a_Princess.tar.bz2 snow_drake_villages.png Here i found some other useful graphics:...
by rubberduck
August 26th, 2013, 6:54 am
Forum: Art Contributions
Topic: A lot of terrain-graphics
Replies: 36
Views: 11884

A lot of terrain-graphics

Last weeks i made some special terrain graphics and i edited other wesnoth-graphics for new ones, where i would like to see some of them in mainline. i don't want to make graphics for UMC, if you think that quality isn't good enough, you can move it to UMC but first take a look at these graphics i a...