Search found 40 matches

by rubberduck
September 21st, 2013, 2:16 pm
Forum: Art Contributions
Topic: A lot of terrain-graphics
Replies: 36
Views: 11939

Re: A lot of terrain-graphics

i added now some more parts to the ice-cave

my ice-walls also behave like other cave-walls (not like the ice-walls from the addon)

the third image is edited in gimp, how it looks better for me (i don't like that the cave-wall is over the normal wall)
by rubberduck
September 18th, 2013, 5:52 am
Forum: WML Workshop
Topic: Learning to add Terrain to the game
Replies: 21
Views: 3365

Re: Learning to add Terrain to the game

it works now how i want it, the transition is now like the transition from ice to water to make this work i had to change the code a bit my code now looks like this (here i copied the original code from mainline) {TRANSITION_COMPLETE_LF Aa,Ha,Ms,Ai (W*,S*) -485 non_submerged frozen/ice} {TRANSITION_...
by rubberduck
September 14th, 2013, 2:22 pm
Forum: WML Workshop
Topic: Learning to add Terrain to the game
Replies: 21
Views: 3365

Re: Learning to add Terrain to the game

I added icehills now to the game, most transitions work now, but i have a small problem and some questions. in the terrain_graphics.cfg from mainline i can find TRANSITION_COMPLETE_L and TRANSITION_COMPLETE_L F what is the difference here and when do you use L and when LF some terrain-strings are in...
by rubberduck
September 12th, 2013, 5:24 pm
Forum: Art Contributions
Topic: A lot of terrain-graphics
Replies: 36
Views: 11939

Re: A lot of terrain-graphics

i added the #ifdef MULTIPLAYER block , but i can't see my terrain in the map, is it because there is nothing in terrain_graphics.cfg at the moment
by rubberduck
September 11th, 2013, 6:48 am
Forum: Art Contributions
Topic: A lot of terrain-graphics
Replies: 36
Views: 11939

Re: A lot of terrain-graphics

is there a piece of code (or a file) that causes that you can use the graphics from archaic era or something that causes that you can't use the graphics from utbs?
by rubberduck
September 11th, 2013, 6:41 am
Forum: WML Workshop
Topic: Learning to add Terrain to the game
Replies: 21
Views: 3365

Re: Learning to add Terrain to the game

in my first step i wanted to add the terrain to the selectable terrain in the sidebar, now i want to learn, how to make them appear in the game and to add transitions
by rubberduck
September 9th, 2013, 2:32 pm
Forum: WML Workshop
Topic: Learning to add Terrain to the game
Replies: 21
Views: 3365

Re: Learning to add Terrain to the game

i made the first steps for adding graphics into the game, now i have my first terrain in the editor, i can select it and i see an image in the editor, but when i want to add the new terrain into the map, i can't see anything. what could i do now? and i have a small question: in http://forums.wesnoth...
by rubberduck
September 9th, 2013, 11:30 am
Forum: Art Contributions
Topic: A lot of terrain-graphics
Replies: 36
Views: 11939

Re: A lot of terrain-graphics

last days i made a pause / break, but the next days i want to code these graphics so i want to code it first and after that i will keep working on graphics i also have a small question: why the graphics from archaic era works in game, but the graphics from campaigns not (for example from utbs, i can...
by rubberduck
September 6th, 2013, 7:06 am
Forum: WML Workshop
Topic: Learning to add Terrain to the game
Replies: 21
Views: 3365

Re: Learning to add Terrain to the game

in the first step i want to learn more about the terrain.cfg and the terrainWML i read http://wiki.wesnoth.org/TerrainWML and i have some questions which use has the aliasof key, what , what does the + and - here what happens when i use a graphic that uses the same string-value that is used by an ot...
by rubberduck
September 4th, 2013, 1:41 pm
Forum: WML Workshop
Topic: Learning to add Terrain to the game
Replies: 21
Views: 3365

Re: Learning to add Terrain to the game

i mean only coding terrain-graphics
by rubberduck
September 4th, 2013, 12:26 pm
Forum: WML Workshop
Topic: Learning to add Terrain to the game
Replies: 21
Views: 3365

Re: Learning to add Terrain to the game

how easy is it to code terrain (with good transitions)
how much time does it take to learn coding
and what are the macros exactly for
by rubberduck
September 4th, 2013, 6:57 am
Forum: WML Workshop
Topic: Learning to add Terrain to the game
Replies: 21
Views: 3365

Learning to add Terrain to the game

i want to learn how to add self-made terrain into the game, how to code it, where can i find something that shows how to do this

which files do i need for this
i made some graphics and i want to see, how it looks in the game, but i don't know how i can add them
by rubberduck
September 2nd, 2013, 7:06 am
Forum: Art Contributions
Topic: A lot of terrain-graphics
Replies: 36
Views: 11939

Re: A lot of terrain-graphics

there i have the newest ice-cave-graphics, say what you think about it,
say what looks not good or unrealistic because that can help me to make better graphics

please code them, so that you can see, how it looks in the game (because i don't know how to do this)
by rubberduck
August 30th, 2013, 2:14 pm
Forum: Art Contributions
Topic: A lot of terrain-graphics
Replies: 36
Views: 11939

Re: A lot of terrain-graphics

i made another version now it looks more like the ice-ground (also color is more like this)
by rubberduck
August 30th, 2013, 8:19 am
Forum: Art Contributions
Topic: A lot of terrain-graphics
Replies: 36
Views: 11939

Re: A lot of terrain-graphics

i made new ice-bridges, what do you think
is it good or could something a bit better?