Search found 427 matches

by Raijer
January 12th, 2015, 4:02 pm
Forum: Scenario & Campaign Development
Topic: The Duelist's Tournament
Replies: 2
Views: 682

Re: The Duelist's Tournament

You might need to put a little more info about your add-on... I tried downloading it because i was intrigued by the name, but most people won't. Anyway, this is a multiplayer map, pretty sure it should be posted in "Multiplayer development".
by Raijer
December 26th, 2014, 10:32 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102392

Re: Legend of the Invincibles

In "Passage of Detriment", you've really got to put enemies (or the scenario's just broken, anyway there aren't any), because the lag is far from being enough to stop people from going through (i've got a half the map discovered already). EDIT: Forget what i said, i found one. Well, a little more en...
by Raijer
December 23rd, 2014, 5:01 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102392

Re: Legend of the Invincibles

@Dugi: Yup, they simply vanish when hit with knockback. Joining a save file. Using the Duke's sword attack should make it happen.
by Raijer
December 23rd, 2014, 12:13 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102392

Re: Legend of the Invincibles

In all the steelhive scenarios, you should make the fabricators impossible to knockback, or they die instantly.
by Raijer
December 20th, 2014, 10:15 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102392

Re: Legend of the Invincibles

@Konrad2: Not really needed, i just wanted to make sure it should have shown up the next turn. @Dugi: I found that out in "The beautiful Child", but seems like it's more relevant to report it here since it's an ability bug: if an unit has a death speech, when you kill that unit with "retribution", i...
by Raijer
December 20th, 2014, 10:22 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102392

Re: Legend of the Invincibles

@Konrad: Could you give a save just before you had 2 advancements in one turn ? Well, i just confirmed it, testing on your lunatic knight and Efraim. The second advancement was shifted to the next turn and showed up as it should. I think you broke that function when you tried to change the advanceme...
by Raijer
December 18th, 2014, 5:53 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102392

Re: Legend of the Invincibles

Personnally, i would go for weapon, and (if you don't already have it) a leech axe. Then increase either absorb or axe. Staff doesn't really get you far in melee, as most staffes increase the magical damage more than the melee.
by Raijer
December 11th, 2014, 6:40 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102392

Re: Legend of the Invincibles

Hmm... That's an usual problem. You just have to get one of your leaders killed. By the way, it's in the in-game help (try right-clicking-->campaign help, walkthrough for chap 9, and final parts).
by Raijer
November 30th, 2014, 8:36 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102392

Re: Legend of the Invincibles

Burning souls in the first part is impossible, that's a bug. Dugi's probably going to need to know your Wesnoth version, and in which scenario it started.
by Raijer
November 14th, 2014, 8:49 pm
Forum: Users’ Forum
Topic: Introduce yourself here!
Replies: 605
Views: 158017

Re: Introduce yourself here!

@love_hate68: Well, first: WINR , so i doubt stucking real life considerations on a game will make things move... More than that, i think you've misunderstood something... Those aren't "free attacks", and units aren't letting themselves get hit... Those attacks have the same probability of hitting t...
by Raijer
November 11th, 2014, 11:02 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102392

Re: Legend of the Invincibles

@Cashcam: You're in the hardest part of the campaign, i didn't really manage it fairly on hard (at least 10 reloads), but anyway: from what i remember, you need strong healers. I think i had a celestial messenger and a faerie incarnation, both having their healing ability to the max, and Lethalia ha...
by Raijer
November 8th, 2014, 6:27 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102392

Re: Legend of the Invincibles

The campaign has 10 chapters, but you can't continue to chap 6 at the end of chap 5, you've got to start part 2 in the campaign menu.
by Raijer
November 6th, 2014, 8:58 pm
Forum: Technical Support
Topic: Can not recruit units in "Legend of Wesmere".
Replies: 21
Views: 4694

Re: Can not recruit units in "Legend of Wesmere".

... Wondering if people are even reading the forum rules. Would be good to check this: How to report a bug properly before actually posting... So, OS, Wesnoth version, which scenario, how to reproduce it bla bla bla... Basically everything people need to try and help you. Out of the fact that you di...
by Raijer
October 31st, 2014, 3:59 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102392

Re: Legend of the Invincibles

@marktemple: Not sure about that, i don't remember it being implemented. Sure your unit didn't get slowed while attacking ?
by Raijer
October 28th, 2014, 2:06 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7341
Views: 1102392

Re: Legend of the Invincibles

Exactly that one. Since for some units, with all the advancements and the items, it can get long and tricky (and also one should check both the default info panel and the items), it would be of great help the possibility of checking it already computed in one single place. I assume you're speaking ...