Search found 60 matches

by edwardspec
April 8th, 2013, 11:14 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7183
Views: 821780

Re: Legend of the Invincibles

I will have to see what is it doing with resistances, can you please check what does it really do? When you approach a unit, look how its resistances were decreased. It decreased arcane resistance from 60% to 48%, other resistances haven't changed (including fire resistance). Just to let you know, ...
by edwardspec
April 7th, 2013, 10:29 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7183
Views: 821780

Re: Legend of the Invincibles

Item "Wrath of the Pagan" is offering both "chaotic" and "lawful" weapon specials. What's the point? Post 2 Selected "decreasing enemies' arcane resistance by 8% and fire resitance by 12%" for Vritra. But the "Unit information" shows "Resistance penetrations: arcane: 12". Post 3 Also, is Vritra hers...
by edwardspec
April 6th, 2013, 9:50 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7183
Views: 821780

Re: Legend of the Invincibles

Applied a Serendipity book to Efraim (demigod). (Yes, I know they shouldn't be learning from books, but got curious)
It offers "able to cast fireball", but he already has those :)
by edwardspec
April 6th, 2013, 3:12 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7183
Views: 821780

Re: Legend of the Invincibles

Chapter 7, "The Dragon and the Princess".

If the dragon is defeated by redeem attack, it will disappear after the transformation.
by edwardspec
April 6th, 2013, 9:02 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7183
Views: 821780

Re: Legend of the Invincibles

Lethalia (demigod):
"more dexterious (2% better defense on all terrains)" upgrades also increase speed by 1. Undocumented bonus :)
by edwardspec
April 5th, 2013, 9:58 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7183
Views: 821780

Re: Legend of the Invincibles

Also, in missions like "Across the Barren Land" it takes too much time for the computer to calculate its moves (because computer players constantly fight each other, even far away in the fog, where it affects nothing). I suggest deactivating all computer players that our human player can't see (make...
by edwardspec
April 5th, 2013, 9:00 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7183
Views: 821780

Re: Legend of the Invincibles

A suggestion: in Chapter 6, mission "World Without Amity" (Lethalia), it would be a good idea to make human units more "high-level". (at least not lvl1 as now) They all feared Lethalia very much and never bothered to attack her, but she was completely surrounded and I had to slowly move her hex by h...
by edwardspec
April 5th, 2013, 6:41 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7183
Views: 821780

Re: Legend of the Invincibles

And all you other level fivers with all your super special extra attacks and abilities? Don't tell me they are lost forever... According to the story, several hundred years have passed since they were recruited. All living units and even regular undead can't live that long. It's extremely annoying ...
by edwardspec
April 5th, 2013, 5:39 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7183
Views: 821780

Re: Legend of the Invincibles

Chapter 5, "Into the Shadows": the Shadow Princess (the one our heroes spared on a pirate island) appears with negative hp (instead of being fully healed).
by edwardspec
April 2nd, 2013, 6:19 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7183
Views: 821780

Re: Legend of the Invincibles

In "Lost" mission (chapter 3) Lethalia says "There are some goblins!" when she enters the bottom right chamber of the map (near the drake base). However, there're no goblins there (they are in another place).
by edwardspec
April 2nd, 2013, 10:06 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7183
Views: 821780

Re: Legend of the Invincibles

A problem with Woodland Cloak. [wesnoth 1.10 only] When I equip it onto the elvish scout, its defense rate in the forest is increased to 70% (was 60%). However, when I equip it onto Teh Ehro (the Stormrider), its defense in the forest in decreased to 20% (was 30%). I created different units to test ...
by edwardspec
April 1st, 2013, 10:43 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7183
Views: 821780

Re: Legend of the Invincibles

The potion "Spirits of a Madman's Alacrity" doesn't work (the number of attacks hasn't changed after Take, neither melee nor ranged). Tested on different units. Wesnoth 1.10.6.
by edwardspec
March 30th, 2013, 2:41 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7183
Views: 821780

Re: Legend of the Invincibles

Right, sorry.
1.11.2.
by edwardspec
March 30th, 2013, 1:40 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7183
Views: 821780

Re: Legend of the Invincibles

Yes, it was Wesnoth 1.12 1.11.2.
by edwardspec
March 29th, 2013, 9:48 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7183
Views: 821780

Re: Legend of the Invincibles

I found a reproducible bug (used Wesnoth 1.11) while trying to corrupt Vritra intentionally. 1. Make Vritra corrupted (corruption1). 2. Level her up. 3. Select anything from the AMLA menu. The following debug message is shown: <Lua error> game_error: unknown unit type: AdvancingAdvancingVritra and V...