Search found 60 matches

by edwardspec
March 18th, 2014, 12:23 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 985260

Re: Legend of the Invincibles

2. Are you sure that this unit wasn't modified somehow by the scenario? Because that is too weird. Yes, most likely it was. It was the enemy boss in some of the waves, and their resistances are sometimes improved. Minor issue (probably not even worth fixing - letting you know just in case this affe...
by edwardspec
March 15th, 2014, 7:54 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 985260

Re: Legend of the Invincibles

1. About this feature in Gladiators, when [not all enemies fit into the arena, so those created first are more powerful, and the rest is created later, as the space for them appears]: please limit this "created later" waves to a reasonable number (e.g. 2-3). In latter game, cleaning tens and tens of...
by edwardspec
March 12th, 2014, 9:11 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 985260

Re: Legend of the Invincibles

In Gladiators, Foul Potion was used and didn't dissipate after a level-up. Never mind that. Of two units with the same name in "Create Unit" debug menu, only the first one has this. I should have used the second one when replacing the hero. Problem is not reproducible with units selected normally (...
by edwardspec
March 9th, 2014, 11:48 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 985260

Re: Legend of the Invincibles

6. This is strange. Does it always happen or do you have a save file where it can be replicated (that is, a unit advancing without losing that ability)? Does it seem related to the laggy book issue? The save game is attached. The Champion is under the Foul Potion. Try "unit advances=1" - the effect...
by edwardspec
March 8th, 2014, 7:38 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 985260

Re: Legend of the Invincibles

I wasn't planning to add slings or claws to regular drops, but I might add a few trader-only items to the traders there. They could make some of these units viable. Will you give a report about the viability of these units there after that I do that? 1. Sure. 2. How about Bola of Self-Defence: new ...
by edwardspec
March 7th, 2014, 11:18 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 985260

Re: Legend of the Invincibles

Can you tell me if you found Lunatic Knight, Troll Boulderlobber and Snow Hunter worse than all already available level 4 units (except the supportive units like Faerie Incarnation)? Primarily due to lower health: e.g. if in the first round the enemy boss is Ancient Lich, Troll Boulderlobber loses ...
by edwardspec
March 7th, 2014, 11:27 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 985260

Re: Legend of the Invincibles

I have tested all level-3 units in Gladiators campaign (by replacing the hero in debug mode and doing "unit canrecruit=yes"). Maybe the results below will be useful. The following level-3 units are very viable for one player + Very Hard level: 1) Dwarvish Battlerager (this was fun!) 2) Pilum Master ...
by edwardspec
March 4th, 2014, 5:43 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 985260

Re: Legend of the Invincibles

Orcish Nightblade can equip knives, but they don't work (no effect on damage, attack name doesn't change).

Save game is attached (Konrad's Might knives are to the south).
by edwardspec
February 27th, 2014, 4:00 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 985260

Re: Legend of the Invincibles

The most thing I miss in Gladiators campaign is randomizing a bit more - I mean two items appearing at start + unit's legacy. They are almost always Ring of Wizard's Bane + Morgenstern + Fire Dragon legacy. Sometimes other items appear at start, but they are also fixed sets (e.g. Arquebus + Dragon C...
by edwardspec
February 19th, 2014, 8:59 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 985260

Re: Legend of the Invincibles

In Gladiators campaign:
if last enemy is destroyed by infect poison, next wave of enemies doesn't appear.
by edwardspec
December 26th, 2013, 6:05 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 83439

Re: World of Wesnoth (MMORPG add-on project)

"Spells" menu: I can't use "up" and "down" keyboard keys to navigate it (prints scary Lua error).
by edwardspec
December 21st, 2013, 2:35 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 985260

Re: Legend of the Invincibles (now complete)

Dugi wrote:Didn't you set a custom experience modifier or something like that?
Yes, to 30%.
by edwardspec
December 19th, 2013, 8:01 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 985260

Re: Legend of the Invincibles (now complete)

1. possibility that his death does not activate the defeated enemy wave event Yes, that was what I meant. 2. Sometimes "Glitch item" is bought when I try to buy "Tormentor of Light" (leftmost trader). I never seen it when buying other items. 3. Attached file is a save game (1.10) of Gladiators with ...
by edwardspec
December 18th, 2013, 10:10 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 985260

Re: Legend of the Invincibles (now complete)

In Gladiators multiplayer campaign,
when last enemy unit dies from incinerate effect, the round doesn't end.
by edwardspec
December 17th, 2013, 3:13 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 985260

Re: Legend of the Invincibles (now complete)

Dugi wrote:or ideally a save file produced just before it drops so that the event when it drops
Found it (see attached).
The item is dropped from one of the imps killed by retaliation (press "end turn").