Search found 1163 matches

by gfgtdf
February 24th, 2019, 3:56 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 323
Views: 83662

Re: World Conquest II

No this was intentional that mod just adds bonus points and items dropped by enemies. Giving the player two extra bonusses (=4 in total in each scenario) would just be too unbalanced in longer 'normal' campaigns.
by gfgtdf
February 20th, 2019, 10:13 pm
Forum: Faction & Era Development
Topic: Battle for the Rings Era
Replies: 20
Views: 5418

Re: LotR Era

Im sorry to say this, but note that our addon server does not allow this by rule 2 in viewtopic.php?f=8&t=24320

(this doest not mean that we disallow you drom writing/playing this just that is cannot be uploaded to the official wesnoth addon server)
by gfgtdf
February 20th, 2019, 5:10 am
Forum: Ideas
Topic: [engine] Add filters for attack_ and defense_weight
Replies: 22
Views: 4042

Re: [engine] Add filters for attack_ and defense_weight

I'm not quite sure what you mean, but I'm against allowing attack_weight="(formula here)" - if you want or need that, just use formula="formula here" instead. This is about allowing the already existing [attacks]attack_weight key to accept formula,I don't see how the could be done with the current ...
by gfgtdf
February 19th, 2019, 7:09 pm
Forum: Lua Labs
Topic: enclave's Lua thread
Replies: 226
Views: 51235

Re: enclave's Lua thread

Instead of using register_wml_action, you just define a function in the wesnoth.wml_actions table.
by gfgtdf
February 19th, 2019, 1:19 pm
Forum: Ideas
Topic: [engine] Add filters for attack_ and defense_weight
Replies: 22
Views: 4042

Re: [engine] Add filters for attack_ and defense_weight

I think it'd be better to allow formula/Lua expressions in attack_weight. this is not only more flexible, it also avoids problems like "what should we do when multiple of those match"
by gfgtdf
February 15th, 2019, 10:56 pm
Forum: Coder’s Corner
Topic: New feature to allow for easier voice acting
Replies: 37
Views: 9099

Re: New feature to allow for easier voice acting

i wonder what your plan is for messages that are constructed at runtime? Like message= _ "Don't hurt $ogre_name|!" or message= _ "Three days ride to the northeast, in a deserted castle. The passwords to the guards are $first_password_$first_password and $second_password_$second_password|." ?
by gfgtdf
February 12th, 2019, 3:27 am
Forum: Technical Support
Topic: Cant log in wesnoth official server
Replies: 18
Views: 2700

Re: Cant log in wesnoth official server

the added newline at the end of the name is iirc a known issue of the android port.
by gfgtdf
February 2nd, 2019, 10:57 pm
Forum: WML Workshop
Topic: SLF: include_borders=yes doesn't work with [time_area]?
Replies: 3
Views: 1062

Re: SLF: include_borders=yes doesn't work with [time_area]?

there is also replace_schedule ( https://wiki.wesnoth.org/DirectActionsW ... chedule.5D ) to change the wholöe maps timescedule.
by gfgtdf
January 20th, 2019, 8:16 pm
Forum: WML Workshop
Topic: Unit XP-bar color-setting with custom AMLA's
Replies: 9
Views: 1835

Re: Unit XP-bar color-setting with custom AMLA's

Setting them all to major_amla=no solves the issue and the bar is purple. I'll add this to the wiki then. your wiki entry is not 100% currect though, it defaults to 'no'. If it ppears to true in the code you pasted above, then it's likeley that you acceindly wrote major_amla=yes somehere before, fo...
by gfgtdf
January 17th, 2019, 10:44 pm
Forum: WML Workshop
Topic: Rotate Area WML not working on 1.14.x
Replies: 13
Views: 2580

Re: Rotate Area WML not working on 1.14.x

yes
by gfgtdf
January 17th, 2019, 10:13 pm
Forum: WML Workshop
Topic: Rotate Area WML not working on 1.14.x
Replies: 13
Views: 2580

Re: Rotate Area WML not working on 1.14.x

ok what i said lat time viewtopic.php?f=8&t=43290&start=15#p591503 still holds.

Furthermore it seems like tagnames do no longer allow underscrores as first caracter (__RA_stored_units in your lua code)
by gfgtdf
January 17th, 2019, 9:53 pm
Forum: WML Workshop
Topic: Rotate Area WML not working on 1.14.x
Replies: 13
Views: 2580

Re: Rotate Area WML not working on 1.14.x

which wesnoth version are you using for testing ?
by gfgtdf
January 17th, 2019, 6:49 pm
Forum: WML Workshop
Topic: Rotate Area WML not working on 1.14.x
Replies: 13
Views: 2580

Re: Rotate Area WML not working on 1.14.x

But it is, the second sentence in https://wiki.wesnoth.org/LuaWML says that. if the scenariowml page does not mention it then, it's just missing there.
by gfgtdf
January 17th, 2019, 12:02 pm
Forum: WML Workshop
Topic: Rotate Area WML not working on 1.14.x
Replies: 13
Views: 2580

Re: Rotate Area WML not working on 1.14.x

[scenario][lua] is documented at the luawml wiki page and it is actually reccomened _not_ to use preload events to load Lua because some things like defining custom effects, only work properly from [Lua] in scenario and not when loading Lua in preload. For the actual issue, I think you asked this al...
by gfgtdf
January 15th, 2019, 10:54 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 323
Views: 83662

Re: World Conquest II

WC2 Version 0.7 is basically where most of the Lua transition happens iirc. It gave the 'new' invest and wocopefia dialogs and a performance improvement overall. When wesnoth 1.15/1.16 comes out I'll probably move the rest of the code (the map generation) to Lua which will remove the waiting time at...