Search found 1201 matches

by gfgtdf
April 23rd, 2013, 3:50 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7227
Views: 977941

Re: Legend of the Invincibles (chapter 9 is out)

but if has_this_attack is false you don't add an attack.
by gfgtdf
April 23rd, 2013, 3:10 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7227
Views: 977941

Re: Legend of the Invincibles (chapter 9 is out)

if the attack aleady exists ths code just changes the type of the last attack for example. [if] [variable] name=advanced.modifications.advance[$i].effect[$j].type not_equals="" [/variable] [then] {VARIABLE "advanced.attack[$($advanced.attack.length-1)].type" $advanced.modifications.advance[$i].effec...
by gfgtdf
April 23rd, 2013, 2:00 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7227
Views: 977941

Re: Legend of the Invincibles (chapter 9 is out)

hm i never said i just played with leader i said i in the 9th chapter i played only with leader+little lethalia+A Gryphon rider(nothibng can scout better than Elvish gryphon riders). 4 units? That is not much different than leader only. that was a reply to " So you didn't play with leaders only " I...
by gfgtdf
April 23rd, 2013, 12:24 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7227
Views: 977941

Re: Legend of the Invincibles (chapter 9 is out)

hm i never said i just played with leader i said i in the 9th chapter i played only with leader+little lethalia+A Gryphon rider(nothibng can scout better than Elvish gryphon riders). I just took a look at the stats.cnf and i havew somm questions/bugs : 1) {FOREACH advanced.advancement m} [set_variab...
by gfgtdf
April 22nd, 2013, 1:21 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7227
Views: 977941

Re: Legend of the Invincibles (chapter 9 is out)

that would make units with hit_and_run or even penetrate ablity realy overpowered. (infinite attacks) hm about the chapter 9 think more units wouldn't be a good idea because especialy in the scenarios with plants the enemys turn already take very long. maybe you could give uria some buff like 20 hp ...
by gfgtdf
April 21st, 2013, 12:56 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7227
Views: 977941

Re: Legend of the Invincibles (chapter 9 is out)

@4b4b4b i got the same impressions but i cheated a bit in the chapters before before (lowered the +amla default bonusses) so i didn't knew weather that was normal, i played the other chapters maily with "normal" units and this one only with my hearos+little_lethalia+Elvish gryphon rider for scouting...
by gfgtdf
April 19th, 2013, 5:30 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7227
Views: 977941

Re: Legend of the Invincibles (chapter 9 is out)

why dont just just write a small code ethat moves all items form the old inventoy into the new inventory?.

ps: i just noticed, that in the event that stores the item from the last boss drop you still use the old inventory.
by gfgtdf
April 18th, 2013, 7:23 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7227
Views: 977941

Re: Legend of the Invincibles (chapter 9 is out)

i had the dragon rider problen on 10.3 but not anymore when i updated on 10.6. @Silux: i changed that part of the code completely to lua (because in lua it takes less than 1 second with ~400 items in the inventory (don't remember what it was before)), in lua i'd do it with "local is_castle = wesnoth...
by gfgtdf
April 17th, 2013, 1:47 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7227
Views: 977941

Re: Legend of the Invincibles (chapter 9 is out)

hi im playing chapter 9 and i just came from "Urai's Den" to "Catacombs of Prolonged Argony" and got stock in a upper corner ofthe maps with no way out and no way back, after i realaded from Urais den i killed a enemy (to change the random), i did not have the problem. after i came from "Catacombs o...
by gfgtdf
April 16th, 2013, 5:10 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7227
Views: 977941

Re: Legend of the Invincibles (chapter 9 is out)

are you sure this works? i switched some demons to my side (with debug mode) and i could not move them, even i i gave them 20 moves ith (:unit moves=20) edit i changed the code [terrain_type] symbol_image=forest/rainforest-tile id=rainforest name= _ "Forest" editor_name= _ "Rainforest" string=^Zfr a...
by gfgtdf
April 16th, 2013, 4:29 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7227
Views: 977941

Re: Legend of the Invincibles (chapter 9 is out)

ah sry i misworte i meant seconds (so ~3 minuts in total) not minutes, but it was at the end of the scenario when there was no fog and no enemies left so i wonder what the ki thinks about all the time if there is nothing he can do. edit i found out: in the unreachable areas in the middle of the fors...
by gfgtdf
April 15th, 2013, 2:02 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7227
Views: 977941

Re: Legend of the Invincibles (chapter 9 is out)

i just played "Jungle hell" and i noticed that each of the enemy turns take ~20 mins, even if they have no units left. I don't know why.

EDIT: is there any weapontype for drawish technocrats thunderstick?

EDIT2: why do the levitate boots not set the costs on unwalkable to 1?
by gfgtdf
April 14th, 2013, 5:31 pm
Forum: Technical Support
Topic: wrong units from the recall list get deleted
Replies: 5
Views: 1357

Re: wrong units from the recall list get deleted

hm okay:
1)start a new campain
2)recruit of 2 types 3 units, alternating (so 6 units in total)
3)go to the next scenario
4)open the recall menu
5)use the search/filter function so that only one type is displayed
6)delete all 3 of them
7)close and reopen the recall menu
by gfgtdf
April 5th, 2013, 10:57 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7227
Views: 977941

Re: Legend of the Invincibles

Also, in missions like "Across the Barren Land" it takes too much time for the computer to calculate its moves (because computer players constantly fight each other, even far away in the fog, where it affects nothing). I suggest deactivating all computer players that our human player can't see (mak...
by gfgtdf
April 4th, 2013, 7:44 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7227
Views: 977941

Re: Legend of the Invincibles

at scenaro odd word at chapter 8 is it intedet that i cannpot teleport at those "Power Sources" ?