Search found 1154 matches

by gfgtdf
February 26th, 2013, 11:46 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7182
Views: 817063

Re: Legend of the Invincibles

no i measured the time, the old method takes ~7 seconds to open inventory and ~1 second with the new method (100 items in the inventory). the most time is took by the fact that you loop though the full itemlist to find the right index for each item in the inventory. In fact i mesured the time and ca...
by gfgtdf
February 26th, 2013, 6:19 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7182
Views: 817063

Re: Legend of the Invincibles

since the item storae was realy slow i rewrote it in lua. here is the code if you want to use it too (i haven't notived bugs yet but ofc that doesnt mean there arent any): [option] message="View the item storage" [command] [lua] code = << local helper = wesnoth.require("lua/helper.lua") local turn_n...
by gfgtdf
February 20th, 2013, 2:48 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7182
Views: 817063

Re: Legend of the Invincibles

some bugs: 1)somhow in some scenarios the enemies can also pickup gold chests 2)you wrote particlestorm instead of particle storm [advancement] max_times=1 always_display=yes id=particlestorm4_speed description= _ "summoning particle storms faster" image=attacks/particle-storm.png strict_amla=yes re...
by gfgtdf
February 17th, 2013, 9:53 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7182
Views: 817063

Re: Legend of the Invincibles

about efraims advancement: it is wantet that some give mor +exp than others? the ones that are definded in the efraim file have GREATER_AMLA_DEFAULT_BONUSES an the ones in AMLA_GOD have only IMPROVED_AMLA_DEFAULT_BONUSES
by gfgtdf
February 17th, 2013, 3:32 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7182
Views: 817063

Re: Legend of the Invincibles

hi i have some questions: 1. could you make skillbooks be available after turn 2? 2. when i select "smash it into random gem" i got a message telling me "armor" or something i suppose that was for debug. 3. Can i change the dificuly of the game between the scenarios by changing difficulty="NORMAL" t...
by gfgtdf
February 16th, 2013, 6:26 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7182
Views: 817063

Re: Legend of the Invincibles

i just dropped glitch item in scenario Across the Barren Land according to the savegamefile it has number 75 but no item number 75 exists
by gfgtdf
February 16th, 2013, 4:44 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7182
Views: 817063

Re: Legend of the Invincibles

wesnoth is very slow with radius because it works similar to this: at first it puts all locations that fit the condition at a huge list and then checks weather the list contains the location of the unit. I solved the problems for me wirh settting all the radiuses to 5, that could mean i have to sear...
by gfgtdf
February 16th, 2013, 2:17 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7182
Views: 817063

Re: Legend of the Invincibles

hi i just played the scenario 09_Across_the_Barren_Land from chapter 6, and the problem is that avter each move of my units the game freezes for 2 seconds, maybe thats because the lot of "moveto" events. Would be niche if you do somethink about that, maybe splitting the scenario into two would be an...
by gfgtdf
February 15th, 2013, 3:41 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7182
Views: 817063

Re: Legend of the Invincibles

You won? That was unexpected. Congratulations. You were supposed to struggle, approaching a total defeat, and then the mage Zortheus comes and ends the endless night, starts recruiting more mages and your leaders decide to retreat. Seems the enemies were not strong enough. I will make them stronger...
by gfgtdf
February 15th, 2013, 2:37 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7182
Views: 817063

Re: Legend of the Invincibles

i just played the scenario bloodbath of the 4 chapter. And i won. But it seems like thats not why way it was meant to be.
The question is, should i replay the scebnaro and try not to win?
by gfgtdf
February 15th, 2013, 12:07 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7182
Views: 817063

Re: Legend of the Invincibles

i like the idea of Piko555 making seperate containers for every type, to avoid incompatibility problems you could leave the old container (treat it as an additional container to the gloves,heml etc containers) and show it in the list but not adding anymore items to it. do you think making seperate c...
by gfgtdf
February 14th, 2013, 3:52 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7182
Views: 817063

Re: Legend of the Invincibles

could you make the items in the ite storage appear sorted by itemtype or alphabetical? would be helpful.
by gfgtdf
February 10th, 2013, 8:19 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7182
Views: 817063

Re: Legend of the Invincibles

I tried to find out the reason for the strage item and i found te following: [case] value="weapon" [set_variable] name="item_sort" rand="sword,sword,sword,bow,bow,dagger,knife,crossbow,axe,axe,staff,staff,spear,mace,mace" [/set_variable] [switch] variable="item_sort" [case] value="sword" [set_variab...
by gfgtdf
February 10th, 2013, 2:32 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7182
Views: 817063

Re: Legend of the Invincibles

Hi i ust played rthe campain and wondered why never get loyal units recruited, than i looked in the wml code and now i think it is a bug: [event] name=recruit first_time_only=no [store_unit] [filter] x,y=$x1,$y1 [/filter] variable=advanced kill=no [/store_unit] {UPDATE_ATTACKS $x1 $y1} #ifndef MULTI...