Search found 132 matches

by Chief_Chasso
July 3rd, 2014, 3:26 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Only Death Behind ~v1.0.3~
Replies: 27
Views: 13173

Re: Campaign: Only Death Behind ~v1.0.2~

This is a very nice campaign (so far). I just wanted to mention a few things regarding the first scenario before I forget. Regarding the objective: At first, it wasn't clear to me that you had to bring back 3 WC's to the keep and revive all three ghosts. Maybe you can add a narrative hint after you ...
by Chief_Chasso
July 3rd, 2014, 2:33 pm
Forum: Art Contributions
Topic: New poacher art?
Replies: 34
Views: 16883

Re: New poacher art?

I like the original torso style better. The belt on this new torso seems to be a bit off- maybe make it more curved? Edit: @Sylar- The updated version is really cool. But I have to agree with you- I actually like the original belt better. I just wasn't sure why you changed it? I'm a non-artist, but ...
by Chief_Chasso
June 29th, 2014, 3:39 pm
Forum: Art Contributions
Topic: New poacher art?
Replies: 34
Views: 16883

Re: New poacher art?

These are nice sprites. In reference to the bottom row of your collage- I would vote no to the blue hair, since blue hair is specific to the thief unit.
by Chief_Chasso
June 8th, 2014, 2:40 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1057
Views: 249670

Re: Strange Legacy - 1.09 RPG World - finished

Hi Heindal,

I'm playing on 1.11.15 and got an error- "Unknown scenario- Trader". I'm not sure what the problem is. Thank you.
by Chief_Chasso
June 6th, 2014, 10:40 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.15 (1.12 beta 5)
Replies: 59
Views: 28054

Re: Wesnoth 1.11.15 (1.12 beta 5)

I've noticed a minor little thing, and I don't know if it's always been this way... If you're playing a scenario with fog of war, and you open up the status table, under current status, you see whatever enemy leader(s) shown as "unknown" without any of their gold info, etc (assuming you ha...
by Chief_Chasso
May 26th, 2014, 11:57 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.15 (1.12 beta 5)
Replies: 59
Views: 28054

Re: Wesnoth 1.11.15 (1.12 beta 5)

Thank you that bug 21961 is fixed. Also, I noticed that all your save files and preferences are carried over from your previous edition. Is this new? Either way, it's fantastic.
by Chief_Chasso
May 18th, 2014, 4:31 pm
Forum: Users’ Forum
Topic: HI units have 70% defense in Castle terrain
Replies: 5
Views: 2201

Re: HI units have 70% defense in Castle terrain

Ah... I forgot to factor in resistances and the fact that HI are not suppose to be dodgy. It now makes sense. Thank you for the relies.
by Chief_Chasso
May 17th, 2014, 3:57 am
Forum: Users’ Forum
Topic: HI units have 70% defense in Castle terrain
Replies: 5
Views: 2201

HI units have 70% defense in Castle terrain

Why does Heavy Infantryman (HI), Shock Tropper, and Iron Mauler only have 50% defense rating in castle terrains? Most other units have at least 60%. This is espesially puzzling since it states in the units description "...best employed in static defense of fortified positions..." I think a...
by Chief_Chasso
May 4th, 2014, 4:12 pm
Forum: Ideas
Topic: Choose your side
Replies: 7
Views: 2365

Re: Choose your side

Welcome to the forums.

From a narrative perspective, this wouldn't make much sense. For instance, if you played the orcs in An Orcish Incursion, and you defeated the elves in the first scenario, that would be the end of the story.
by Chief_Chasso
April 1st, 2014, 11:25 pm
Forum: WML Workshop
Topic: [store_unit] and VARIABLE macro
Replies: 2
Views: 852

Re: [store_unit] and VARIABLE macro

That's perfect. Thank you Dugi.
by Chief_Chasso
April 1st, 2014, 10:48 pm
Forum: WML Workshop
Topic: [store_unit] and VARIABLE macro
Replies: 2
Views: 852

[store_unit] and VARIABLE macro

Hi y'all. I'm posting this because I'm in need of help. I'm a beginner WML coder and just trying to understand variables. I've been stuck on this for the better part of two weeks. If anyone could provide any assistance, that would be greatly appreciated. The code is based on a snippet from Into The ...
by Chief_Chasso
February 22nd, 2014, 5:54 pm
Forum: Scenario & Campaign Development
Topic: The Fall of Bort
Replies: 32
Views: 7811

Re: The Fall of Bort

This is a good idea, however, and I don't want to sound negative, but your outline is vague. How would anyone know where to start? Maybe you can post this in the writer's forum to help flesh out the story first before people contribute scenarios. Or maybe you can create the first scenario and then c...
by Chief_Chasso
February 22nd, 2014, 5:41 pm
Forum: Art Workshop
Topic: Vyncyn's sprites
Replies: 84
Views: 40913

Re: Vyncyn sprites Mountain-humans

Hi Vyncyn, these are really good sprites you posted. One thing that stands out to me is the bird's shadow. I wouldn't think it would a perfect oval shape. Maybe more irregular shaped similar to the bird's body. Nice work though.
by Chief_Chasso
January 28th, 2014, 4:23 am
Forum: Art Workshop
Topic: Minotauro V.1,6 Download
Replies: 31
Views: 15790

Re: Minotauro (WIP)

Hi Manveru89, really cool Minotaur sprite you have here. Is that a level-5 (or more) monster? If not, you might want to think about shrinking it down a bit. I don't understand this. I'm just curious, why is it automatically assumed that the bigger the unit sprite is, the higher the unit level should...
by Chief_Chasso
January 28th, 2014, 3:35 am
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 254
Views: 64600

Re: A Vision Blinded (15 scenarios, all complete and working

Playing through AVB again (version 1.0.2) on 1.11.7 (what a fun campaign :D ). Just a little minor thing I thought I'd mention (before I forget)- 06_Emerging_from_the_Depths- there is another depreciated tag- [target] in the side [ai] tag. Edit: Another depreciated tag 13_For_Auld_Lang_Syne- "p...