Search found 132 matches

by Chief_Chasso
June 19th, 2015, 1:43 am
Forum: WML Workshop
Topic: recruiting/questions
Replies: 10
Views: 2070

Re: recruiting/questions

Hello Pfeifchen. There is a lot of things that could go wrong in your WML code that you may not think or know to check. It may be easier to post your code snippet that you have and people can check... you may have misspelled something, etc. But anyway it seems that you may need to use [disallow_recr...
by Chief_Chasso
June 5th, 2015, 11:18 pm
Forum: WML Workshop
Topic: [Solved] [filter] for [modify_unit] in [prerecruit] event
Replies: 6
Views: 1955

Re: Need unit [filter] for [modify_unit] in [prerecruit] eve

Thanks shadowm and tekelili- $x1,$y1 worked perfectly. I'll get the hang of these variables eventually ;)
by Chief_Chasso
June 5th, 2015, 3:41 am
Forum: WML Workshop
Topic: [Solved] [filter] for [modify_unit] in [prerecruit] event
Replies: 6
Views: 1955

[Solved] [filter] for [modify_unit] in [prerecruit] event

I'm trying to find the appropriate unit [filter] for a unit that has just been recently recruited. I want to be able to modify a single unit that has just been recruited within a prerecruit event before the unit is displayed. This is what I want: # all units recruited for side 1 will start with only...
by Chief_Chasso
March 1st, 2015, 4:17 pm
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 296
Views: 78202

Re: Grnk the Mighty: Part 1 now on 1.12 server, Part 2 soon

Hi mattsc,
Just started playing (playing v1.1.0 on BfW 1.12.1)- it's a great campaign so far. I just wanted to let you know I found a very minor typo.
-P1S1- in the objectives dialogue box- "Shmalltupp" should be "Shmaltupp" (only one "l").
by Chief_Chasso
January 29th, 2015, 11:23 pm
Forum: Scenario & Campaign Development
Topic: Rally For Roanic v0.4.1 [SP Campaign for 1.12]
Replies: 7
Views: 4086

Re: Rally For Roanic v0.1.1 WIP [SP Campaign for 1.12]

@Chep, thanks for playing and providing feedback. I will admit as it stands, the campaign as a whole is pretty unbalanced, especially on hard. the "flashback"-level is friggin hard. the enemy has so much mobility and damage that you a decent amount of luck to make it through as they just r...
by Chief_Chasso
December 31st, 2014, 2:21 am
Forum: Scenario & Campaign Development
Topic: Rally For Roanic v0.4.1 [SP Campaign for 1.12]
Replies: 7
Views: 4086

Re: Rally For Roanic v0.1.1 WIP [SP Campaign for 1.12]

Hey Paulomat4, thanks for playing. And thanks for reporting this bug. I will be sure to include a fix in the next version.
by Chief_Chasso
December 15th, 2014, 12:29 am
Forum: Technical Support
Topic: Editor Won't Start
Replies: 8
Views: 2278

Re: Editor Won't Start

Thanks gfgtdf. Am I correct in assuming that in order for me to include these fixes I would have to build Wesnoth from source?
by Chief_Chasso
December 14th, 2014, 11:58 pm
Forum: Scenario & Campaign Development
Topic: Rally For Roanic v0.4.1 [SP Campaign for 1.12]
Replies: 7
Views: 4086

Rally For Roanic v0.4.1 [SP Campaign for 1.12]

http://s10.postimg.org/e2k5x3hgp/test_image_6.png Story After years of continual war with the Klasha orc tribe, the great Estdin nation is in disarray. Across the land, fragmented, war weary cities and townships stand dysfunctional. As the people are under constant threat from marauding orcs and up...
by Chief_Chasso
December 14th, 2014, 3:04 am
Forum: Technical Support
Topic: Editor Won't Start
Replies: 8
Views: 2278

Re: Editor Won't Start

I did some experiments. After clicking on Map Editor the "loading bar" works as expected- after about a second or two the "loading bar" is completed and disappears as if the Map Editor is opening, but instead the screen is blank. This lag lasted for ~60 seconds. Then the Map Edit...
by Chief_Chasso
December 13th, 2014, 11:44 pm
Forum: Technical Support
Topic: Editor Won't Start
Replies: 8
Views: 2278

Re: Editor Won't Start

It explains how to find the logs. Please write back if you still can't find them.
I'm currently having the same problem but I'm on Windows 8.1. However, I didn't see this issue reported on Gna? Unless I missed it...
by Chief_Chasso
December 6th, 2014, 4:29 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 254
Views: 64616

Re: A Vision Blinded (15 scenarios, all complete and working

Hi dalan94, I just wanted to jump in here- it appears the current maintainer, Adamant14, has been away, but I'm sure he'll respond. But I don't think this campaign was ever ported to 1.12, so it won't be on the add-ons list and there may be depreciated tags. I'd be willing to port this campaign, but...
by Chief_Chasso
November 3rd, 2014, 12:08 am
Forum: WML Workshop
Topic: Biased Random Damage Mod
Replies: 14
Views: 12868

Re: Biased Random Damage Mod

Yeah, I meant poison/slow never seem to take effect. Maybe it's just been a string of bad/good luck, One thing I've noticed happening on occasion is that if a unit misses the first hit they will miss all the rest, have you noticed that at all? Actually, that seems to be true, but I'll make sure to l...
by Chief_Chasso
November 3rd, 2014, 12:02 am
Forum: Scenario & Campaign Development
Topic: The Peasants' Crusade
Replies: 7
Views: 3074

Re: The Peasants' Crusade

The Trolls showed up now. Previously, I debugged to turn 10 so maybe that's why they didn't show up before. It might be kind of funny if the Trolls were rock lobbers :lol:
by Chief_Chasso
November 2nd, 2014, 2:45 am
Forum: WML Workshop
Topic: Biased Random Damage Mod
Replies: 14
Views: 12868

Re: Biased Random Damage Mod

Hey, I've been trying this mod out. However, poison and slow doesn't seem to work. I did comment out the level bonus/penalty... I'm not sure if that has anything to do with it?
by Chief_Chasso
November 2nd, 2014, 2:37 am
Forum: Scenario & Campaign Development
Topic: The Peasants' Crusade
Replies: 7
Views: 3074

Re: The Peasants' Crusade

Hi, I played through what you've done so far... The scenario with the sign post or kill the outlaw objective is "Homecoming". For me, getting to the sign post was much easier. I just took all my starting units plus recruited 3 woodsmen and just moved north, then west towards the sign post....