Search found 515 matches

by James_The_Invisible
July 24th, 2018, 1:33 pm
Forum: Ideas
Topic: Some suggestions
Replies: 4
Views: 2053

Re: Some suggestions

Kylix wrote:
July 24th, 2018, 1:19 pm
James_The_Invisible wrote:
July 24th, 2018, 11:43 am
What shadowm said also applies to the Wolf - Great Wolf - Direwolf line. You do this kind of thing via [campaign] extra_defines=.
Where did he say these things?
She did not. I was completing her.
by James_The_Invisible
July 24th, 2018, 1:30 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 90
Views: 37880

Re: Undead Campaign: Danse Macabre

Thanks for your input about Macabre. I will take it into account.
About hounds, sure, they are reanimated as level 0 but they would become normal zombies upon advancing to level 2 iirc. It would be weird. About wolves, they are from mainline and I changed nothing for them.
by James_The_Invisible
July 24th, 2018, 11:43 am
Forum: Ideas
Topic: Some suggestions
Replies: 4
Views: 2053

Re: Some suggestions

What shadowm said also applies to the Wolf - Great Wolf - Direwolf line. You do this kind of thing via [campaign] extra_defines=.
by James_The_Invisible
July 24th, 2018, 11:29 am
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 90
Views: 37880

Re: Undead Campaign: Danse Macabre

Implemented almost all of your suggestions for texts. The most notable exceptions are the profanities and mention of heaven (I have to think more about them). (By the way, this add-on is on GitHub so you can create a pull request.) So, one Ruffian discovers the Corpses and warns Merrin. So I always ...
by James_The_Invisible
June 27th, 2018, 12:02 am
Forum: Users’ Forum
Topic: Poll: Best new campaign of 2016
Replies: 18
Views: 7454

Re: Poll: Best new campaign of 2016

Yes but it again took place in January so you can no longer vote in it.
by James_The_Invisible
June 18th, 2018, 9:25 pm
Forum: Scenario & Campaign Development
Topic: Epical (SciFi Campaign)
Replies: 12
Views: 7907

Re: Epical (SciFi Campaign)

@Heindal About translations: check this out: https://forums.wesnoth.org/viewtopic.php?f=8&t=46366, it might help you. It is my guide about translating for UMC creators/maintainers. If translations are not working somewhere properly, it might be multiplayer. Though I have no personal experience with ...
by James_The_Invisible
June 17th, 2018, 7:19 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 90
Views: 37880

Re: Undead Campaign: Danse Macabre

It is a known bug in Wesnoth: #1924, #1634, viewtopic.php?t=43749. Clearing the cache and restarting Wesnoth should fix it.
by James_The_Invisible
June 17th, 2018, 2:48 pm
Forum: Scenario & Campaign Development
Topic: Guide: Translating your UMC without WesCamp
Replies: 22
Views: 9226

Re: Guide: Translating your UMC without WesCamp

Thanks for the info, I will add it to the first post. (So that is what Celtic_Minstrel was talking about.)
by James_The_Invisible
June 17th, 2018, 2:09 pm
Forum: Translations & Internationalization
Topic: Translation attempt
Replies: 10
Views: 4600

Re: Translation attempt

In the translation folder, I have a .PO file and a .MO file with the name "fr". That is probably the problem. The file should be named after your add-on's textdomain (wesnoth-something) and placed in translations/ language /LC_MESSAGES (in this case fr ). Edit: It was brought to my attention that t...
by James_The_Invisible
June 15th, 2018, 11:21 am
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 90
Views: 37880

Re: Undead Campaign: Danse Macabre

@Belgara Oh, I just realised that it is handled in 2 places and I have fixed only 1 of them. I fixed also the other place on GitHub and it will be in next release.
by James_The_Invisible
June 1st, 2018, 8:09 am
Forum: Users’ Forum
Topic: [RESOURCE] New singleplayer campaigns
Replies: 0
Views: 2082

[RESOURCE] New singleplayer campaigns

Want to try some new campaigns but are not up for a long search? Or wonder in which year a campaign was published for the first time? Do not worry anymore, someone keeps record of these things. Not only everyone can see it, also if something is not added quickly enough, you can fix it yourself (via ...
by James_The_Invisible
May 31st, 2018, 4:54 am
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5)
Replies: 463
Views: 78838

Re: For Power (0.6.5)

Yes, recruiting/recalling in Cave is handled via a custom right-click menu so this scenarios is not affected.
About FP4 vs FP5, no problem. I quickly realised it.
by James_The_Invisible
May 30th, 2018, 6:35 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5)
Replies: 463
Views: 78838

Re: For Power (0.6.5)

Welcome. Well, I am able to reproduce this but it is strange. Side 1 has set recruit list after moving Clare to the free keep but the recruit menu does not open (tried to open it by a hotkey and from right-click menu). And what do you mean with this: This appears to take effect throughout the rest o...
by James_The_Invisible
May 29th, 2018, 4:55 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5)
Replies: 463
Views: 78838

Re: For Power (0.6.5)

After a very long while, there is a new version of this campaign. Do note that it is only for Wesnoth 1.14, older versions are not supported anymore. Finally, a new scenario of Chapter 6 is here. No other change will beat this, I am going to list all significant changes below. All campaigns now have...
by James_The_Invisible
May 28th, 2018, 7:28 pm
Forum: WML Workshop
Topic: how to change a side of an attacked unit
Replies: 19
Views: 4066

Re: how to change a side of an attacked unit

Choicerer wrote:
May 28th, 2018, 7:02 pm
You cannot put an [event] tag inside another one.
That is not true. See EventWML#Nested_Event_Example.