Search found 179 matches

by alex23
December 3rd, 2012, 12:44 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 83443

Re: World of Wesnoth (MMORPG add-on project)

is there no possibility to disallow debug mode?
by alex23
December 3rd, 2012, 6:34 am
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 83443

Re: World of Wesnoth (MMORPG add-on project)

although i cant write lua its usually not that difficult to understand and find possible mistakes(usually). I like the idea of lua as it would really decrease the loading times.. just one last questioon: How are you going to prevent the usage of ebugmode?
by alex23
November 30th, 2012, 7:36 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 83443

Re: World of Wesnoth (MMORPG add-on project)

@Heindal About the artwork of all units: Dugi said that the best would be to draw all parts seperately and then combining them by coding (Idk how exactly). However, races will be not very different, a little difference in skin colorand different heads. 3 races are not much but adding a few more isnt...
by alex23
November 30th, 2012, 3:37 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 83443

Re: World of Wesnoth (MMORPG add-on project)

Hmm i know that might sound stubborn but I dont like the idea of stances, the word "stance" is simply wrong for a transformation Mages would not use it, WHy not? The attack power is not determined by attributes, but by level and other things, so that mages would be as strong as warriors (nearly) in ...
by alex23
November 29th, 2012, 7:43 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 83443

Re: World of Wesnoth (MMORPG add-on project)

ok i sugested it (werewolves) as an idea for later gameplay. (I even said: People can DECIDE THEMSELVES when they want to becaome a werewolf, they CANT cast spells, but are more powerful, the strenght of their attacks does depend only very few on atrributes, more on level) SO metioning all points yo...
by alex23
November 29th, 2012, 6:26 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 83443

Re: World of Wesnoth (MMORPG add-on project)

Hmm Werewolfs shouldnt be a race but simply a transformation. To the fact that they arent used in wesnoth: Neither are demons, preserved lichs etc etc (in mainline) so tha argument that wesnoth doesnt have them isnt an argument.. The transformation shouldnt be a spontaneous thing but more something ...
by alex23
November 29th, 2012, 4:53 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 83443

Re: World of Wesnoth (MMORPG add-on project)

Humans should have balanced attributes, 20% arcane resistance, +1 mana regeneration and no special abilities. no special abilitie makes them less interesting - how bout a little higher luck? Or if there will be stores a reduced 1% reduced cost and a 1%more gold for selling items? As the traders (I ...
by alex23
November 28th, 2012, 9:49 pm
Forum: Scenario & Campaign Development
Topic: Troj - The Tale of Jacky
Replies: 38
Views: 5349

Re: Troj - The Tale of Jacky

Yes I know but in my opinion there is no better unit for Patruck then the one I va chosen for him, and for Jacky: I cant find any good sprite, but as soon as I have time (probably never :( with my university) ill make him a new one myself EDIT: Just noticed that the aragwaithi have also updated spri...
by alex23
November 28th, 2012, 9:03 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 83443

Re: World of Wesnoth (MMORPG add-on project)

I still believe that there should be a race that gives mages an advanatage. And elves are usually wiser and better magicians. However, with vampires you are right, and with loosing a few% of hp while in sunlight is a disadvantage that is "good" enough for them. Yes but what do you mean a race AND cl...
by alex23
November 28th, 2012, 8:04 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 83443

Re: World of Wesnoth (MMORPG add-on project)

Orcish assassins are pretty dextrous. Your own quote^^ I changed mypost after you wrote the comment so please re-read it, I meant that their movement animation should look like the one of the Shadowmaster from era og magic or so Yes making them loose a few hp each round when they are in sunlight is...
by alex23
November 28th, 2012, 7:22 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 83443

Re: World of Wesnoth (MMORPG add-on project)

I agree, but be more specific with far higher penalty. Levels down, like if he gained 20% less exp in total (after level 15)? Idk how much 20% would be but we could start with that and adjust the details in the betaphase Many skills require more points to be powerful, and spending more (more than f...
by alex23
November 28th, 2012, 5:23 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 83443

Re: World of Wesnoth (MMORPG add-on project)

Ok to the class requirement, i missunderstood it at first, now it sounds plausible About resetting skills: we could allow it till lvl 15 for the cost of one lvl and then a far higher penalty To multiclassing (again): Even if there is a class requirement, there should be an aditional penalty higher t...
by alex23
November 28th, 2012, 1:53 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 83443

Re: World of Wesnoth (MMORPG add-on project)

[quote="Dugi" (corrected again haha)] If I remember correctly there will be 7 Classes of units, the following ones: Rogue, Hunter , Fencer, Barbarian, Mage, Cleric, Necromancer About choosing classes (NOT FIX) People will be able to choose one class and later (on level 5 I would suggest - why not on...
by alex23
November 28th, 2012, 1:47 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 83443

Re: World of Wesnoth (MMORPG add-on project)

Hmm i meant that it is finished/shouldnt be changed. A point that we all have agreed to
by alex23
November 28th, 2012, 12:24 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 83443

Re: World of Wesnoth (MMORPG add-on project)

If I remember correctly there will be 7 Classes of units, the following ones: Rogue, Archer(Hunter?), Fencer(Dif name), Barbarian, Mage, Cleric, Necromancer About choosing classes (NOT FIX) People will be able to choose one class and later (on level 5 I would suggest) the second class if they want a...