Search found 38 matches

by vasya
February 22nd, 2018, 1:53 pm
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 44
Views: 17260

Afterlife -- survival and race maps

Afterlife -- survival and race maps.

Your units are copied to enemy part of the map to be controlled by AI.

Playing time: ~ 25 minutes.
If you have any ideas or feedback, feel free to share. hf!
Source code + bug tracker: https://github.com/vgaming/afterlife
by vasya
December 6th, 2017, 12:13 pm
Forum: Multiplayer Development
Topic: Creep War
Replies: 50
Views: 20923

Re: Creep War

I think it's time to stop hijacking this post and move to a separate thread instead.
After all, Creep Wars [Dev] has diverged significantly already.
viewtopic.php?f=15&t=47655
by vasya
December 6th, 2017, 12:07 pm
Forum: Multiplayer Development
Topic: Creep Wars addon
Replies: 18
Views: 8405

Creep Wars addon

This is helper topic for Creep Wars addon. Future plans: * make CW work on any Map by it being a "modification" rather than "map rule". * more weapon balancing (I dislike some parts of the current design) * more built-in documentation/information (like "guard" abilities...
by vasya
December 6th, 2017, 8:26 am
Forum: Multiplayer Development
Topic: Creep War
Replies: 50
Views: 20923

Re: Creep War

The problem with "poison" ability is that it's global to all units. Which would make attacks of any ghouls/wolfs/assasins stronger: https://wiki.wesnoth.org/AbilitiesWML#The_.5Bspecials.5D_tag Regeneration, by contrast, can be made per-unit. IDK what to do best about it, it seems a bit str...
by vasya
December 2nd, 2017, 11:34 pm
Forum: Multiplayer Development
Topic: Creep War
Replies: 50
Views: 20923

Re: Creep War

ElderofZion, you're right, that feature was rather annoying. I removed it altogether, nothing is selected anymore, not even your own leader. Currently I work on configuration options for Creep Wars. A lot has been done already, but it'll mostly get visible only in the next wesnoth version when it'll...
by vasya
November 21st, 2017, 3:44 pm
Forum: Multiplayer Development
Topic: Creep War
Replies: 50
Views: 20923

Re: Creep War

Hi! Thanks for the feedback (sorry, I didn't receive email notification somewhy). Regarding guard health -- you're right. This was a balancing breakage, guard shouldn't be that hard to kill. It's fixed in the current version already (0.4.1 at the moment of writing). The addon is getting more stable ...
by vasya
November 9th, 2017, 2:43 pm
Forum: Multiplayer Development
Topic: Creep War
Replies: 50
Views: 20923

Re: Creep War

UPD: game reloads finally possible (including Multiplayer games)! Also, the "score" is based on unit cost (that are killed) from now on. This makes sense because creep generation is based on cost, too. So the more expensive units you kill, the more bonus you'll get. Killing a wose is final...
by vasya
November 7th, 2017, 3:40 pm
Forum: Multiplayer Development
Topic: Creep War
Replies: 50
Views: 20923

Re: Creep War

Hi all! Wanted to let you know that I'm currently working on a modification of Creep War (Creep War Dev). Current features are: * more creep types. All creeps from default Era are generated. Unit is chosen randomly based on cost. (On wesnoth-1.13, creep types follow the chosen Era, be it Khalifate o...