Search found 34 matches

by vasya
June 8th, 2018, 5:04 am
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 33
Views: 10476

Re: Afterlife -- survival and race maps

for some reason the clones aint appear like statues anymore. they lost the statue cover and the grey-ish cover. Indeed you're right. The behavior changed some time ago (for 1.14+ only). AI units are indestructible now instead of being "petrified". This allows you to hover them, seeing their potenti...
by vasya
May 29th, 2018, 10:06 am
Forum: Multiplayer Development
Topic: Creep Wars addon
Replies: 18
Views: 5703

Re: Creep Wars addon

I've updated the wording for the last entry, it now says "Manual/Random".
by vasya
May 29th, 2018, 10:00 am
Forum: Multiplayer Development
Topic: Creep Wars addon
Replies: 18
Views: 5703

Re: Creep Wars addon

PerseusStoned, hi. If you want to keep all manual choices you made, choose "Random". I probably should update the wording for this entry, thanks for the remark. Now, "Mirror" means both teams will have the same leaders, so that game would be as "fair" as possible. "Same cost" means that correspondin...
by vasya
May 7th, 2018, 7:14 pm
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 33
Views: 10476

Re: Afterlife -- survival and race maps

Hi Choicerer. I've checked the replay. Here's the error (as text): error scripting/lua: stoi stack traceback: [C]: in ? [C]: in field 'eval_conditional' lua/wml-flow.lua:18: in local 'cmd' lua/wml-utils.lua:145: in field 'handle_event_commands' lua/wml-flow.lua:6: in function <lua/wml-flow.lua:5> Th...
by vasya
May 6th, 2018, 9:48 pm
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 33
Views: 10476

Re: Afterlife -- survival and race maps

Choicerer, oh nice. I've disabled copying of "Fog Clearer" unit type (in Afterlife). Thanks for the notice!
(Version 1.3.5 has the fix.)
by vasya
May 6th, 2018, 1:01 pm
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 33
Views: 10476

Re: Afterlife -- survival and race maps

Ravana: but normal units can be petrified, too. Via e.g. Ageless Era. (For this specific case, Afterlife unpetrifies all units when copying.)
by vasya
May 6th, 2018, 12:32 pm
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 33
Views: 10476

Re: Afterlife -- survival and race maps

Choicerer: I just wanted to ask you if Afterlife can somehow guess the nature of the question mark and avoid copying it. But now that you're moving towards disabling the unit itself, I'll hold off with doing it for now.

ghype: thanks for reporting it anyway.
by vasya
March 24th, 2018, 8:26 am
Forum: Multiplayer Development
Topic: Better Odds
Replies: 23
Views: 4231

Re: Better Odds

Okay! I'll check out the downloaded sources right from addons server then. Advantages of using git include: * total change history. For example, the ability to see what changed between 3 days ago and now (for example to find a bug reason). * the ability to see diff-s. Like, what exactly did you chan...
by vasya
March 24th, 2018, 6:24 am
Forum: Multiplayer Development
Topic: Better Odds
Replies: 23
Views: 4231

Re: Better Odds

That's an interesting topic! I thought of such add-ons before, even considered writing one myself. The one thing I definitely lacked is time to implement proper chance/damage calculation. There are all these "unit parry / cth" stats, even weapon "parry/cth" chances if I remember correctly. Also "cth...
by vasya
February 26th, 2018, 6:07 am
Forum: Strategies & Tips
Topic: Colosseum - first round buy discussion
Replies: 31
Views: 18121

Re: Colosseum - first round buy discussion

Here's a story of how a troll and 5 ghouls came up with a plan... Win at Colosseum PRO (don't forget to check "Show replay"). Colosseum_Turn_105-win-requires-luck.bz2 As a bonus, an additional win is attached with 1 ghoul and 5 ghosts, but it was dependent on luck. Colosseum_Turn_105-win-requires-lu...
by vasya
February 26th, 2018, 4:33 am
Forum: Strategies & Tips
Topic: Guide to ANL (A New Land)
Replies: 18
Views: 16579

Re: Guide to ANL (A New Land)

What is the absolute record for this game? Turn at which you kill all enemy (AI) leaders? This can be earlier than turn 25.. My personal record is turn 17. No add-ons, no cheats. No reloads on battle loss, but I _did_ reload if I forget something in early turns (before battles). At turn 16, 3/4 enem...
by vasya
February 22nd, 2018, 1:53 pm
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 33
Views: 10476

Afterlife -- survival and race maps

Afterlife -- survival and race maps.

Your units are copied to enemy part of the map to be controlled by AI.

Playing time: ~ 25 minutes.
If you have any ideas or feedback, feel free to share. hf!
Source code + bug tracker: https://github.com/vgaming/afterlife
by vasya
December 6th, 2017, 12:13 pm
Forum: Multiplayer Development
Topic: Creep War
Replies: 50
Views: 14961

Re: Creep War

I think it's time to stop hijacking this post and move to a separate thread instead.
After all, Creep Wars [Dev] has diverged significantly already.
viewtopic.php?f=15&t=47655
by vasya
December 6th, 2017, 12:07 pm
Forum: Multiplayer Development
Topic: Creep Wars addon
Replies: 18
Views: 5703

Creep Wars addon

This is helper topic for Creep Wars addon. Future plans: * make CW work on any Map by it being a "modification" rather than "map rule". * more weapon balancing (I dislike some parts of the current design) * more built-in documentation/information (like "guard" abilities with small explanations, lead...
by vasya
December 6th, 2017, 8:26 am
Forum: Multiplayer Development
Topic: Creep War
Replies: 50
Views: 14961

Re: Creep War

The problem with "poison" ability is that it's global to all units. Which would make attacks of any ghouls/wolfs/assasins stronger: https://wiki.wesnoth.org/AbilitiesWML#The_.5Bspecials.5D_tag Regeneration, by contrast, can be made per-unit. IDK what to do best about it, it seems a bit strange to al...