Search found 135 matches

by Ruglud
October 2nd, 2012, 1:50 pm
Forum: Art Workshop
Topic: The Art of "Battle for Westfront"
Replies: 36
Views: 9409

Re: The Art of "Battle for Westfront"

Well, having comment in itself is kinda a positive comment, you know. I mean, if people considered this to be a total unsavable train wreck (and/or by a totally hermetic author who doesn't care), they wouldn't bother trying to help improve the work with comments. This is exactly what I trying to do...
by Ruglud
October 2nd, 2012, 1:26 pm
Forum: Art Workshop
Topic: The Art of "Battle for Westfront"
Replies: 36
Views: 9409

Re: The Art of "Battle for Westfront"

Positive comments can be a motivational factor. And positive doesnt mean, that nobody can write negative things, or general what they dont like. But I understand your point of view. :wink: In your "positive" comment, I can read nothing about the sprites, this is negative for me, too. :wink...
by Ruglud
October 2nd, 2012, 10:06 am
Forum: Art Workshop
Topic: The Art of "Battle for Westfront"
Replies: 36
Views: 9409

Re: The Art of "Battle for Westfront"

Only negative critique is not what I expected... :cry: I will pass the critique on the portrait through to Koopanda. Additionally I rework the sprites by release of 1.0 at the latest. :|
by Ruglud
October 1st, 2012, 6:24 pm
Forum: Art Workshop
Topic: The Art of "Battle for Westfront"
Replies: 36
Views: 9409

Re: The Art of "Battle for Westfront"

Now, I know what you mean. Some sprites are a litte to, so called, "smudge". But on many sprites, it looks much realisitic for me. Dont forget, its version 0.5. Before I release the 1.0, I will rework most parts of Battle for Westfront and of course, the sprites. Thank you for your comment...
by Ruglud
October 1st, 2012, 6:17 pm
Forum: Faction & Era Development
Topic: Battle for Westfront *WW2 Era in Early Period of War*
Replies: 171
Views: 42203

Re: Battle for Westfront *0.4.1 released on Add-On Server*

Version 0.5 is available on official add-on Server. Patchlog: - 12 new units: 2 aircraft and 1 anti-air gun for each nation (You can take a look on the sprites here: http://forums.wesnoth.org/viewtopic.php?f=23&t=37656) - 2 new ranges - 1 new damage category - 2 new sounds - reworked profiles to...
by Ruglud
October 1st, 2012, 4:18 pm
Forum: WML Workshop
Topic: Rugluds WML Questions
Replies: 39
Views: 4033

Re: Rugluds WML Questions

I tryed your wml and used the one in the linked topic, too. Unfortunatly it doesnt work. "Normal" units attack the aircraft anyway. :( You would need to give the aircraft a melee and a ranged attack (0-0 perhaps?), each with the unassailable flyer special. The special will only apply when...
by Ruglud
September 30th, 2012, 7:18 pm
Forum: WML Workshop
Topic: Rugluds WML Questions
Replies: 39
Views: 4033

Re: Rugluds WML Questions

Thank you very much for your help. I only work with my own range and a third "damage class", now. Maybe someone can help me.
by Ruglud
September 30th, 2012, 5:24 pm
Forum: WML Workshop
Topic: Rugluds WML Questions
Replies: 39
Views: 4033

Re: Rugluds WML Questions

8680 wrote:
Ruglud wrote:But with only the custom range, the "normal" units can attack the aircraft with melee and so on?! :hmm:
:doh: Nevermind.
?! :oops: What can I do, now?
by Ruglud
September 30th, 2012, 4:57 pm
Forum: WML Workshop
Topic: Rugluds WML Questions
Replies: 39
Views: 4033

Re: Rugluds WML Questions

Try deleting all the UNASSAILABLE_FLYER and ANTI-AIR abilities and specials, and using just your custom range air . Also, I recommend putting the un-capture event in a macro. But with only the custom range, the "normal" units can attack the aircraft with melee and so on?! :hmm: Ill try th...
by Ruglud
September 30th, 2012, 4:55 pm
Forum: Faction & Era Development
Topic: Battle for Westfront *WW2 Era in Early Period of War*
Replies: 171
Views: 42203

Re: Battle for Westfront *0.4.1 released on Add-On Server*

I think I add these fractions France and Italy there is no greater sensu.W war played a small role, but instead you should add the USSR, the USA and Japan. But you're doing a very nice graphics. :) Thank you very much! ^_^ Many people ask me for USA etc. but my answer is still the same: This era is...
by Ruglud
September 30th, 2012, 4:38 pm
Forum: WML Workshop
Topic: Rugluds WML Questions
Replies: 39
Views: 4033

Re: Rugluds WML Questions

Try changing the [filter_opponent] to: [filter_opponent] [not] ability="AntiAir" [or] [filter_wml] flying=yes [/filter_wml] [/or] [/not] [/filter_opponent] If that doesn’t work, try changing the [chance_to_hit] tag to an [attacks] tag. And as I said before.... Do not include image directo...
by Ruglud
September 30th, 2012, 9:27 am
Forum: WML Workshop
Topic: Rugluds WML Questions
Replies: 39
Views: 4033

Re: Rugluds WML Questions

"Normal" units attack the aircraft anyway. :( Do any of their attacks hit? Yes, their attacks hit. Maybe its helpful for you, If I show you a wml example? BF109: #textdomain Battle for Westfront [unit_type] id=BFW BF109 name= _ "BF109b" race=aircraft image="units/Deutsches_...
by Ruglud
September 30th, 2012, 12:27 am
Forum: WML Workshop
Topic: Rugluds WML Questions
Replies: 39
Views: 4033

Re: Rugluds WML Questions

Im using aircraft, and my wish is, that the aircraft is only attackable by other Aircraft or Anti-Aircraft guns. The problem with your example (I used the weapons special ability) is, that aircraft cant attack other aircraft, too. For that, I’d recommend using a custom attack range. If that won’t d...
by Ruglud
September 29th, 2012, 6:12 pm
Forum: WML Workshop
Topic: Rugluds WML Questions
Replies: 39
Views: 4033

Re: Rugluds WML Questions

1. and 2. working excellent, thank you so far! 3. is still a problem. It works, but not in the way I wanted. Im using aircraft, and my wish is, that the aircraft is only attackable by other Aircraft or Anti-Aircraft guns. The problem with your example (I used the weapons special ability) is, that ai...
by Ruglud
September 29th, 2012, 9:33 am
Forum: Art Workshop
Topic: The Art of "Battle for Westfront"
Replies: 36
Views: 9409

Re: The Art of "Battle for Westfront"

The units need a lot of work. They are quite dark and extremely smudgy. To clean them up you need to get rid of the unnecessary transparent pixels and adjust the contrast. I would suggest to reduce the colors in the palette too. Thanks for your meaning. I reworked the sprites. Hope you like them no...