Search found 595 matches

by Wussel
April 7th, 2018, 9:47 pm
Forum: Art Workshop
Topic: OGL Open Game Licence
Replies: 25
Views: 8111

Re: OGL Open Game Licence

OMG Please read at least the questions!
by Wussel
April 7th, 2018, 1:46 pm
Forum: Art Workshop
Topic: OGL Open Game Licence
Replies: 25
Views: 8111

Re: OGL Open Game Licence

Ok guys! The community packages of Paizo are back online. 91+ Characters without background, full body at 1000 pixel. Basically png files technically ready to use. Here is a link to their download page: http://paizo.com/community/communityuse/package The use is however restrict by their community gu...
by Wussel
April 7th, 2018, 9:38 am
Forum: WML Workshop
Topic: Problem with my addon's _main.cfg
Replies: 8
Views: 974

Re: Problem with my addon's _main.cfg

If art does not show, it sometimes is not in the right folder or is wrongly spelled. Big and small letter matter here too.

For this there will be no error code.

Of course there might be an issue with your path. For this you have to copy the code of a working campaign faithfully.
by Wussel
April 6th, 2018, 6:04 pm
Forum: WML Workshop
Topic: Problem with my addon's _main.cfg
Replies: 8
Views: 974

Re: Problem with my addon's _main.cfg

The information about the problem file is good. Then you have to look for the first line number in the error code. There will be you mistake to fix. The rest is rubbish. You might get a new error code again. Continue this process until it works.
by Wussel
April 6th, 2018, 11:23 am
Forum: Art Contributions
Topic: Suggestion for 1.14
Replies: 20
Views: 6751

Re: Suggestion for 1.14

I think we are good. I am pretty sure shadowm is done comparing me with No45. For the record: When I said the female white mage is arguable the worst of Kitty's portraits I basically meant the least awesome. By no means I wanted to say it is bad. There is worse art out there for sure. Just not from ...
by Wussel
April 6th, 2018, 11:12 am
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 84007

Re: Lordbob's commissionned work: UtBS

All very great. And maybe there is time to formulate an updated art guideline in writing.

I would say it is time to ask for "no line" art for everything new in example. I would suggest to ask for full body drawings as well. You do all this for many years now. Why not making it official?
by Wussel
April 4th, 2018, 7:01 am
Forum: Art Contributions
Topic: Suggestion for 1.14
Replies: 20
Views: 6751

Re: Suggestion for 1.14

I said it, I meant it and I was around. Please stick to topic. I am not discussing what is wrong with the female white mage here. (Hint: from shadowm was: It is complicated) For the records: You seem to be in favor of this topic too. It is great to count you in. Since shadowm started it: Trump style...
by Wussel
April 3rd, 2018, 6:36 pm
Forum: Art Contributions
Topic: Suggestion for 1.14
Replies: 20
Views: 6751

Re: Suggestion for 1.14

I am not saying we need to replace them straight away. Basically it would be only the female white mage which is looking less good on the left. This is arguable the worst of Kitties portraits. She never reworked anything to my knowledge. LordBob is the one who replaced a lot of his early portraits j...
by Wussel
April 3rd, 2018, 7:30 am
Forum: Art Contributions
Topic: Suggestion for 1.14
Replies: 20
Views: 6751

Re: Suggestion for 1.14

I am totally with shadowm on this! All default should be on the left! If the author of a campaign wants to display on the right, she should use the code! If needed we should mirror the png file in Gimp! ("would involve getting rid of all right-anchored portraits by forcefully mirroring them on disk ...
by Wussel
April 2nd, 2018, 8:57 am
Forum: Art Contributions
Topic: Suggestion for 1.14
Replies: 20
Views: 6751

Suggestion for 1.14

Since shadowm was asking so nicely for a contribution to the new release, here my 5 cents: Many years ago some generic portraits were put to be displayed always on the right side. This decision was most likely made to please an artist at that time. I would suggest to change it back. This is the fema...
by Wussel
April 2nd, 2018, 8:43 am
Forum: Art Workshop
Topic: OGL Open Game Licence
Replies: 25
Views: 8111

Re: OGL Open Game Licence

Yep, the game system is open. The background story/names/characters not so much. The art is not clear. Paizo was publishing an art package for appropriate use in the past, but it might be removed. Many people use their art on their websites. But I agree there is no clear statement for me to be found...
by Wussel
April 2nd, 2018, 8:37 am
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 106
Views: 29447

Re: BT attempts portraiting

Anything goes was never the maxim of Wesnoth. Creating versions of art pieces was a total no go not so long ago. People stayed away out of fear of the [censored] they would start. That includes YOU. Please do not make me search a citation.
by Wussel
April 1st, 2018, 7:09 pm
Forum: Art Workshop
Topic: OGL Open Game Licence
Replies: 25
Views: 8111

Re: OGL Open Game Licence

For starters: many art pieces might be considered Product Identity (PI) that might not be free to use. It is hard to tell from reading and looking what is OGL and what is PI. The add-on server currently is asking for GPL or CC. That is why there are 2 questions: One if they allow the use by their te...
by Wussel
April 1st, 2018, 11:47 am
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 106
Views: 29447

Re: BT attempts portraiting

Yup, if you do edits of mainline stuff it will stay GPL. It will not change to CC-whatever. We are speaking about separate art pieces. Not campaigns. I am not sure what GunCleoc is intending at all. Maybe he has some agenda, which he is not telling us.
by Wussel
March 30th, 2018, 9:40 am
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 106
Views: 29447

Re: BT attempts portraiting

Well no money making with BTIsaac, Nemaara or me! Just face it ;) Reality is harsh sometimes 8)