Search found 82 matches

by junoslord
July 21st, 2012, 12:10 am
Forum: Off-Topic
Topic: WesMemes
Replies: 47
Views: 11725

Re: WesMemes

Image
by junoslord
July 20th, 2012, 8:39 pm
Forum: WML Workshop
Topic: Activate leader when units=0
Replies: 8
Views: 1058

Re: Activate leader when units=0

Okay, everything is working except that side=6 doesn't arrive after 6 turns. They show up when side=5 dies, but not before. The way I entered the side=6 units is duplicate sloppy, is there a way to only do this once? Even better I'd really like side=6 to arrive in waves, over several turns. I assume...
by junoslord
July 17th, 2012, 8:20 pm
Forum: WML Workshop
Topic: Activate leader when units=0
Replies: 8
Views: 1058

Re: Activate leader when units=0

Worked like a charm thanks.
by junoslord
July 17th, 2012, 6:18 am
Forum: WML Workshop
Topic: Activate leader when units=0
Replies: 8
Views: 1058

side=4 still not firing

I am having a problem with firing team 4. What I want to accomplish is this: 1. Activate side=4 when the Trolls are wiped out, not when leader dies. 2. When side=5 is activated side=6 will activate 6 turns later, or when 5 is killed. Right now nothing is happening when the trolls are killed. #textdo...
by junoslord
July 15th, 2012, 5:40 pm
Forum: WML Workshop
Topic: Activate leader when units=0
Replies: 8
Views: 1058

Re: Activate leader when units=0

On your last two replies about Team 6... would these be separate events? Or part of the same one?
by junoslord
July 15th, 2012, 5:37 pm
Forum: WML Workshop
Topic: Theoretical questions about recall lists
Replies: 11
Views: 1515

Re: Theoretical questions about recall lists

Next question has very little to do with OP IMO (and I don't understand what you mean), so I will not reply. HTH Sorry, must have been really tired. What I mean is that in some of the HTH scenarios you must "defeat" an enemy leader, princess whatshername is one. When she dies she returns in the nex...
by junoslord
July 12th, 2012, 6:42 pm
Forum: WML Workshop
Topic: Theoretical questions about recall lists
Replies: 11
Views: 1515

Re: Theoretical questions about recall lists

Would this have to be consecutive scenarios, or could I use the same leader/army in say scenarios 3, 6, and 7?

How would I handle a previously "dead" leader? I know this happens in Heir to the Throne, and a couple others... you must defeat them and they join you.
by junoslord
July 11th, 2012, 10:58 pm
Forum: WML Workshop
Topic: Activate leader when units=0
Replies: 8
Views: 1058

Activate leader when units=0

I have a scenario that starts with 2 enemy leaders, 1 human, 1 troll. I don't want team 4 to activate until all the trolls are killed. The humans strength is irrelevant. Would something like this work? [event] side=2 [filter] units=0 [/filter] [unit] id=enemy leader.... Also, how would I have team 6...
by junoslord
July 10th, 2012, 11:14 pm
Forum: Off-Topic
Topic: How to recover a deleted file?
Replies: 8
Views: 4212

Re: Unrelated

I'm running XP. But I already cleared the trash can...

So I guess it's gone. Thanks anyway, though.
by junoslord
July 10th, 2012, 10:58 pm
Forum: Off-Topic
Topic: How to recover a deleted file?
Replies: 8
Views: 4212

How to recover a deleted file?

This totally unrelated to Wesnoth but I have a question about Windows... more specifically the trash can... see where I'm going yet? :D How, or, can I recall, I mean restore, items I sent away... I'm f*d, aren't I? Cause I had an entire unit tree for my campaign, and most of my story background in t...
by junoslord
July 10th, 2012, 10:53 pm
Forum: WML Workshop
Topic: duel scenario endings
Replies: 10
Views: 1366

Re: duel scenario endings

Gambrous wrote:
Luther wrote:I used the tool at data/tools/wesnoth/wmlparser.py
How do I use this tool? It would be very beneficial.

Gambrous
Ditto...

Although I notice line errors when the game tries to load, which makes it easier to find mistakes.
by junoslord
July 9th, 2012, 8:15 pm
Forum: Users’ Forum
Topic: Wesnoth Histroy
Replies: 2
Views: 705

Wesnoth Histroy

Is there a 'written' history of Wesnoth... or is it all in the mainline campaigns?

Short of this, has there been a campaign bible written?
by junoslord
July 7th, 2012, 9:11 pm
Forum: WML Workshop
Topic: New Campaign Not Loading
Replies: 22
Views: 2671

Re: New Campaign Not Loading

Okay, I made adjustments, now I get the enemy leader but there are a couple of problems: 1. Enemy General (side=3) doesn't recruit. 2. Villages don't begin under side=3 control. 3. After Enemy General killed scenario doesn't end. #textdomain wesnoth-Sample_Campaign [scenario] id=Final Battle name= _...
by junoslord
July 7th, 2012, 7:54 pm
Forum: WML Workshop
Topic: New Campaign Not Loading
Replies: 22
Views: 2671

Re: New Campaign Not Loading

When I kill the first leader everything triggers, except the leader doesn't appear and none of his dialogue is spoken. #textdomain wesnoth-Sample_Campaign [scenario] id=Final Battle name= _ "Final Battle" map_data="{~add-ons/Sample_Campaign/maps/map2.map}" turns=50 victory_when_enemies_defeated=no {...
by junoslord
July 7th, 2012, 6:49 pm
Forum: WML Workshop
Topic: New Campaign Not Loading
Replies: 22
Views: 2671

Re: New Campaign Not Loading

Why do you have a [side] in an [event]? That shouldn’t do anything. In fact, all sides should be declared at the start, and in this case side 3 should have no_leader=yes. Then, in such event, you create the new leader for side 3, and use [allow_recruit] to allow him recruiting. Sorry, but let me cl...