Search found 82 matches

by junoslord
January 19th, 2013, 7:56 pm
Forum: WML Workshop
Topic: Recruit Variation Macro -- and boarding ships.
Replies: 20
Views: 3156

{ABILITY_REPAIR}

So this should be easy, right... I found the ability file in the core/macro folder and copied the regenerates ability to create a new one called repair. Below is the second version. In the first version I left [regenerate] because I thought I would try to 'mirror' it by leaving the bracket and id= t...
by junoslord
January 19th, 2013, 2:59 pm
Forum: Coder’s Corner
Topic: Question about AI and ships...
Replies: 6
Views: 2332

Question about AI and ships...

I have been working for a few weeks on some ideas I've had for naval combat... until a couple of days I haven't really tried to play test anything. Just snippets here and there to see if things work the way they should. That's when I realized I have a big problem... the CPU doesn't recruit ships... ...
by junoslord
January 17th, 2013, 3:11 pm
Forum: WML Workshop
Topic: Recruit Variation Macro -- and boarding ships.
Replies: 20
Views: 3156

[modify_unit] & keeping and adding traits

gold= missing bracket... 8) regenerate: Thought about that, but it's like the portage-- 2 is too cold, 8 is too hot, but 4 seems just right. In the end I might go with a bit of both, depending on the ship size. [modify_unit] I used the modify unit option and it worked. So, thank you for the help on ...
by junoslord
January 17th, 2013, 6:29 am
Forum: WML Workshop
Topic: Recruit Variation Macro -- and boarding ships.
Replies: 20
Views: 3156

Question about boarding ships, gold, storing units, & traits

I have the plague working, as long as I change the ships to human... but I have another situation crop up. When the ships kill a ground unit, the ground unit spawns as a Prize Ship. Maybe not a problem but the AI sees a unit with 0% defense and will always use a unit that would otherwise attack a th...
by junoslord
January 14th, 2013, 1:17 am
Forum: WML Workshop
Topic: AI question
Replies: 1
Views: 410

AI question

I have a group of monsters in a cave section and would like them to be max aggressive toward the player, but only moderately interested in sides 2 & 3. I won't really have a way to test if this works, so I would like to know if some code I lifted from UtBS will have the desired effect... I did take ...
by junoslord
January 12th, 2013, 2:57 pm
Forum: WML Workshop
Topic: Recruit Variation Macro -- and boarding ships.
Replies: 20
Views: 3156

Re: Recruit Variation Macro -- and boarding ships.

While trying to figure out how to make boarding parties work (capture ships) with the plague I decided to change the ships to human... This worked great! Not only do my ships have names now (allowing events), but they have traits as well. Which gives some variety and makes different ships more valua...
by junoslord
January 12th, 2013, 1:39 pm
Forum: WML Workshop
Topic: Recruit Variation Macro -- and boarding ships.
Replies: 20
Views: 3156

Re: Recruit Variation Macro -- and boarding ships.

If I'm not mistaken, the macro you used only works for variations of a unit type... I'm pretty sure you're right on that... but it does say in the wiki that it should work for anything, so I gave it a shot. ..you have to set up all your types as variations, or go a slightly more complicated way (if...
by junoslord
January 11th, 2013, 5:56 pm
Forum: WML Workshop
Topic: vision=14 (not working)
Replies: 1
Views: 369

vision=14 (not working)

I set the units vision to twice it's movement and it's not working properly. Piece from the unit_type file: movement_type=float movement=7 [modification] vision=14 <---- Doesn't work even without [mod]... which is how it is supposed to work. [/modification] experience=75 level=1 zoc=no <----- Works ...
by junoslord
January 11th, 2013, 5:51 pm
Forum: WML Workshop
Topic: Recruit Variation Macro -- and boarding ships.
Replies: 20
Views: 3156

Re: Recruit Variation Macro -- and boarding ships.

Thanks for the idea, but this didn't work.

Somehow I need to manipulate the unit_type file... I think.
by junoslord
January 11th, 2013, 4:17 pm
Forum: WML Workshop
Topic: Naming Mechanicals
Replies: 2
Views: 444

Re: Naming Mechanicals

Worked great, thanks!
by junoslord
January 11th, 2013, 2:58 pm
Forum: WML Workshop
Topic: Naming Mechanicals
Replies: 2
Views: 444

Naming Mechanicals

I have an event where a ship enters a hex and should die. But it's a mechanical and it doesn't have a name and I can't figure a way to kill the little bugger... Also, how do I give names to mechanicals, the core race file has a macro for everyone but the mechs... I think it would be cool for ships t...
by junoslord
January 10th, 2013, 4:18 am
Forum: WML Workshop
Topic: Recruit Variation Macro -- and boarding ships.
Replies: 20
Views: 3156

Recruit Variation Macro -- and boarding ships.

I am trying to use this code below to run a test on a idea for my faction... having a cheap reserve unit that may be a crap level 0, or maybe a level 1 or 2. The example below is short and very heavily weighed, so I could see results. But I am getting an error, telling me there are 11 exceptions and...
by junoslord
January 7th, 2013, 1:00 am
Forum: WML Workshop
Topic: Fortress Underwood Needs Your Help!
Replies: 9
Views: 1264

Side=3 Not Firing (no_leader)

Still need a few pointers on some issues. 2: I have several event dialogues throughout and (to get some character variety on a campaign with only one hero) I used the Advisor code to inject a few random NPCs into these scenes. My problem is that the CPU is picking characters not even on my side and ...
by junoslord
January 4th, 2013, 2:35 am
Forum: WML Workshop
Topic: Filter for Radius on Leadership
Replies: 1
Views: 459

Filter for Radius on Leadership

Is there a way to make leadership an area effect bonus by setting the radius? #define ABILITY_LEADERSHIP_LEVEL_1 [leadership] id=leadership value=25 cumulative=no name= _ "leadership" female_name= _ "female^leadership" description= _ "" affect_self=no [affect_radius] # <<------- <<-------- radius=2 ...
by junoslord
January 4th, 2013, 1:55 am
Forum: Faction & Era Development
Topic: Leadership Effect
Replies: 2
Views: 1527

Leadership Effect

How do the levels of leadership effect units... I looked and it seems that if a unit has an attack that does 8 damage that they get +2 at lvl 1, +4, +6, +8, and +10 at level 5.

Or does it effect which units are given the bonus? Leader lvl 3 gives bonuses to lvl 1 & 2 troops.