Search found 192 matches

by The_Other
March 6th, 2012, 4:56 pm
Forum: Faction & Era Development
Topic: The ideas of a Wesnoth Rebalance
Replies: 48
Views: 12938

Re: The Start of a New Era: Wesnoth Rebalance

I will make this point, if it's the last thing I do... Let's ignore the element of human unpredictability for a minute and focus on what we can, theoretically, quantify - the units. Let's further assume that every game is played on the same map, and that you have invented some (probably incomprehens...
by The_Other
March 6th, 2012, 10:59 am
Forum: Faction & Era Development
Topic: The ideas of a Wesnoth Rebalance
Replies: 48
Views: 12938

Re: The Start of a New Era: Wesnoth Rebalance

Sorry to be so blunt, but I think you're missing the point. It isn't he abilities that cause the problem - it's the players. Any unit, and indeed any single function of a unit, varies in value depending on how its owner uses it, and how the opponent chooses to counter it. It's the human element, eve...
by The_Other
March 6th, 2012, 12:06 am
Forum: WML Workshop
Topic: 'Infection' ability doesn't work
Replies: 13
Views: 1849

Re: 'Infection' ability doesn't work

Re-wrote it (and changed its name to 'Possession') and now it mostly works - side change, alignment change and gaining new attack are all working, but for some reason the change in arcane resistance still doesn't happen. Any ideas? Given that the rest of it now does what it's supposed to, I'm assumi...
by The_Other
March 5th, 2012, 10:33 pm
Forum: Faction & Era Development
Topic: Hell faction
Replies: 41
Views: 19927

Re: Looking for coder: Hell faction

That's what I thought would happen, but I figured it would be worth a try to make sure!
by The_Other
March 5th, 2012, 10:31 pm
Forum: WML Workshop
Topic: Paths, Recruitment, and Unit Movement
Replies: 4
Views: 1026

Re: Paths, Recruitment, and Unit Movement

Question 2: You can initially prevent them from recruiting simply by not including a 'recruit=' key in [side]. Then enable it later in the scenario file using [event] name=turn 5 [allow_recruit] side=2 type=unit1,unit2,unit3 [/allow_recruit] [/event] Obviously replace 'unit1,unit2,unit3' with whatev...
by The_Other
March 5th, 2012, 10:16 pm
Forum: Faction & Era Development
Topic: The ideas of a Wesnoth Rebalance
Replies: 48
Views: 12938

Re: The Start of a New Era: Wesnoth Rebalance

There are too many variables for this to ever be as precise as I think it's supposed to be. Consider: What is the value of the Submerge ability? Tell me now, without knowing what map is being played. Even if you know exactly how much water is on a map, the value of the ability varies depending on yo...
by The_Other
March 5th, 2012, 9:23 pm
Forum: Faction & Era Development
Topic: Hell faction
Replies: 41
Views: 19927

Re: Looking for coder: Hell faction

This seems like a simpler approach to Pack Fury, it's a variation of Leadership that only affects those types of unit. You might want to change the percentage to a higher or lower value - probably lower if this stacks with multiple adjacent units. Off the top of my head, I don't know if several lead...
by The_Other
March 5th, 2012, 9:57 am
Forum: Faction & Era Development
Topic: Era for competitive multiplayer games
Replies: 17
Views: 3201

Re: Era for competitive multiplayer games

Heh heh, you're gonna be busy for a while with this... I like a lot of your ideas, but many of them sound so hard to implement that it might not be worth it - you can probably find something much simpler that has more or less the same effect on gameplay. For instance, while resistance and defense te...
by The_Other
March 4th, 2012, 3:20 pm
Forum: WML Workshop
Topic: 'Infection' ability doesn't work
Replies: 13
Views: 1849

Re: 'Infection' ability doesn't work

{INFECTION} is called from inside the [unit_type] tags of every unit that naturally has the attack. This includes the side's leader, so it is present from the very start of the scenario (not sure if this is relevant?) I also tried removing the '#define INFECTION' and '#enddef' tags and pasting the w...
by The_Other
March 4th, 2012, 10:51 am
Forum: WML Workshop
Topic: 'Infection' ability doesn't work
Replies: 13
Views: 1849

'Infection' ability doesn't work

I'm trying to create an (event-based) ability called 'Infection', which is supposed to trigger whenever an attacking unit hits with an attack called 'Infect'. What is supposed to happen is that, if the attack hits, the target unit joins the attacker's side, changes alignment to Chaotic, develops a m...
by The_Other
February 18th, 2012, 10:20 am
Forum: WML Workshop
Topic: Rest-triggered abilities
Replies: 3
Views: 703

Re: Rest-triggered abilities

That's what I was hoping.
Thanks guys!
by The_Other
February 17th, 2012, 10:24 pm
Forum: WML Workshop
Topic: Rest-triggered abilities
Replies: 3
Views: 703

Rest-triggered abilities

Can an ability become active only if the unit is rested? Specifically, is it possible to have a unit become hidden if it doesn't move? If so, how?