Search found 2480 matches

by Ravana
September 20th, 2020, 12:30 pm
Forum: WML Workshop
Topic: 1st Scenario, Leader Selection and general questions
Replies: 12
Views: 602

Re: 1st Scenario, Leader Selection and general questions

To not slow down loading of other campaigns.
by Ravana
September 19th, 2020, 7:03 pm
Forum: WML Workshop
Topic: 1st Scenario, Leader Selection and general questions
Replies: 12
Views: 602

Re: 1st Scenario, Leader Selection and general questions

There are [option] and [options] tags which go to different places.
by Ravana
September 17th, 2020, 1:28 pm
Forum: WML Workshop
Topic: dabber's questions: logging explanation
Replies: 66
Views: 12383

Re: dabber's questions: object on unit

Preload and variable should not be related. I doubt [side] supports variable evaluation.

So use case I would solve by setting objects during prestart.
by Ravana
September 15th, 2020, 7:20 am
Forum: Lua Labs
Topic: Issue with distribution of Lua code in a multiplayer scenario
Replies: 10
Views: 945

Re: Issue with distribution of Lua code in a multiplayer scenario

I load lua with dofile while developing, but for people who download addon and then host, it will be preprocessed into wml. https://github.com/ProditorMagnus/Oroci ... cfg#L1-L15
by Ravana
September 12th, 2020, 12:41 pm
Forum: WML Workshop
Topic: How to resync in wml for [set_menu_item]
Replies: 2
Views: 256

Re: How to resync in wml for [set_menu_item]

I know [set_global_variable] way to sync changes. (https://github.com/ProditorMagnus/Royal ... s/menu.lua)
by Ravana
September 9th, 2020, 9:59 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.27
Replies: 1921
Views: 440137

Re: Ageless Era - Current Version: 4.27

Noted. 1.15 Ageless was released for 1.15.2, and some unit types have been removed since then.

1.15.5 will allow you recruit the units which still exist.
by Ravana
August 23rd, 2020, 7:32 pm
Forum: Multiplayer Development
Topic: Ravana's Multiplayer Works
Replies: 64
Views: 35737

Re: Ravana's Multiplayer Works

It is designed only for multiplayer. If you want to test if it works for campaigns too you can remove first and last line of https://github.com/ProditorMagnus/Color ... ain.cfg#L1
by Ravana
August 6th, 2020, 12:40 pm
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 5843

Re: Help for New Abilities and Weapon Specials

Your special code includes
[/specials]
[/attack].

Unit file already has
[/specials]
[/attack].

Common solution for that is +tag syntax.
by Ravana
July 31st, 2020, 10:50 pm
Forum: Users’ Forum
Topic: Debug Mode edit attacks/number of attacks
Replies: 2
Views: 448

Re: Debug Mode edit attacks/number of attacks

Can be done manually, but easier with https://r.wesnoth.org/t44432
by Ravana
July 4th, 2020, 11:34 am
Forum: WML Workshop
Topic: Additional damage to poisoned targets
Replies: 4
Views: 471

Re: Additional damage to poisoned targets

Then you need to use event.
by Ravana
July 4th, 2020, 10:30 am
Forum: WML Workshop
Topic: Additional damage to poisoned targets
Replies: 4
Views: 471

Re: Additional damage to poisoned targets

[damage] with filter that checks enemy has status with poison.
by Ravana
July 3rd, 2020, 5:53 pm
Forum: WML Workshop
Topic: Recruit Units without Castles
Replies: 6
Views: 611

Re: Recruit Units without Castles

Ultimate circle creates temporary castle around wherever unit moves.
by Ravana
June 30th, 2020, 5:51 pm
Forum: WML Workshop
Topic: Forcing a faction on a side
Replies: 3
Views: 399

Re: Forcing a faction on a side

[side] faction=AE_rhy_side_Aquana
by Ravana
June 26th, 2020, 7:27 pm
Forum: Art Workshop
Topic: Scaling unit image issues
Replies: 3
Views: 762

Re: Scaling unit image issues

They were sent to me by https://forums.wesnoth.org/memberlist.p ... e&u=139061
I have some portraits done, and a lot of place holder portraits (basically unit images blown up using G'MIC filters), and I already coded them into almost every unit in the AE.