Search found 2246 matches

by Ravana
October 25th, 2019, 6:19 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1633
Views: 252240

Re: Era of Magic (EoMa) 3.2

1.15.2 removed MENU_IMG_TXT. I will fix it for EoMa too.

Committed.
by Ravana
October 25th, 2019, 6:12 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.25
Replies: 1870
Views: 294286

Re: Ageless Era - Current Version: 4.25

Fix for 1.15.2 coming this weekend. Balance changes will not be included.

Uploaded.
by Ravana
October 22nd, 2019, 6:25 am
Forum: WML Workshop
Topic: [move_unit] exactly one hex back
Replies: 12
Views: 496

Re: [move_unit] exactly one hex back

It was depending on animation settings, so attacking would be one case to get it out of sync.
by Ravana
October 21st, 2019, 6:14 pm
Forum: WML Workshop
Topic: Native Macros Not Detected
Replies: 2
Views: 157

Re: Native Macros Not Detected

It might because the scenario is in editor folder instead of userdata.
by Ravana
October 21st, 2019, 6:36 am
Forum: WML Workshop
Topic: [move_unit] exactly one hex back
Replies: 12
Views: 496

Re: [move_unit] exactly one hex back

Previously unit.facing was unsynced, is that changed now?
by Ravana
October 20th, 2019, 9:43 pm
Forum: WML Workshop
Topic: Activate dependencies
Replies: 12
Views: 273

Re: Activate dependencies

In MP units are global, so nothing to do. Never worked with campaigns.
by Ravana
October 20th, 2019, 9:36 pm
Forum: WML Workshop
Topic: Activate dependencies
Replies: 12
Views: 273

Re: Activate dependencies

Include the file before you need content of those macros.

Currently {~add-ons/LA_RPG_Maps/scenarios/LA_RPG_RTG.cfg} is before {~add-ons/LA_MP_Pack/utils/paths.cfg}.
by Ravana
October 20th, 2019, 8:57 pm
Forum: WML Workshop
Topic: Activate dependencies
Replies: 12
Views: 273

Re: Activate dependencies

Then include the file before you need content of those macros.
Example https://github.com/doofus-01/wesnoth-Tr ... in.cfg#L17
by Ravana
October 20th, 2019, 8:44 pm
Forum: WML Workshop
Topic: Activate dependencies
Replies: 12
Views: 273

Re: Activate dependencies

Separate addons have separate preprocessing context. If you want to use macros defined in addon A from addon B then addon B must {include} something from addon A which defines those macros.
by Ravana
October 20th, 2019, 4:59 pm
Forum: Writers’ Forum
Topic: Battle for Wesnoth: Heir to the Throne Novel Release
Replies: 7
Views: 437

Re: Battle for Wesnoth: Heir to the Throne Novel Release

I read the last 2 chapters, and it was impressive. I support promoting it in game.
by Ravana
October 19th, 2019, 7:32 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.25
Replies: 1870
Views: 294286

Re: Ageless Era - Current Version: 4.25

I committed the A and B changes.
by Ravana
October 18th, 2019, 9:16 am
Forum: Users’ Forum
Topic: let us rant about those nonsense
Replies: 8
Views: 720

Re: let us rant about those nonsense

In usual games they cant, poison is not applied to undead.
by Ravana
October 16th, 2019, 3:37 pm
Forum: WML Workshop
Topic: Count units on a side?
Replies: 6
Views: 188

Re: Count units on a side?

status: (Version 1.13.0 and later only) matches if the unit has the specified status active. This can be a comma-separated list, in which case the unit will match as long as it has one of the listed statuses active