Search found 2480 matches
- September 20th, 2020, 12:30 pm
- Forum: WML Workshop
- Topic: 1st Scenario, Leader Selection and general questions
- Replies: 12
- Views: 602
Re: 1st Scenario, Leader Selection and general questions
To not slow down loading of other campaigns.
- September 19th, 2020, 7:03 pm
- Forum: WML Workshop
- Topic: 1st Scenario, Leader Selection and general questions
- Replies: 12
- Views: 602
Re: 1st Scenario, Leader Selection and general questions
There are [option] and [options] tags which go to different places.
- September 17th, 2020, 1:28 pm
- Forum: WML Workshop
- Topic: dabber's questions: logging explanation
- Replies: 66
- Views: 12383
Re: dabber's questions: object on unit
Preload and variable should not be related. I doubt [side] supports variable evaluation.
So use case I would solve by setting objects during prestart.
So use case I would solve by setting objects during prestart.
- September 15th, 2020, 7:20 am
- Forum: Lua Labs
- Topic: Issue with distribution of Lua code in a multiplayer scenario
- Replies: 10
- Views: 945
Re: Issue with distribution of Lua code in a multiplayer scenario
I load lua with dofile while developing, but for people who download addon and then host, it will be preprocessed into wml. https://github.com/ProditorMagnus/Oroci ... cfg#L1-L15
- September 12th, 2020, 12:41 pm
- Forum: WML Workshop
- Topic: How to resync in wml for [set_menu_item]
- Replies: 2
- Views: 256
Re: How to resync in wml for [set_menu_item]
I know [set_global_variable] way to sync changes. (https://github.com/ProditorMagnus/Royal ... s/menu.lua)
- September 9th, 2020, 9:59 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.27
- Replies: 1921
- Views: 440137
Re: Ageless Era - Current Version: 4.27
Noted. 1.15 Ageless was released for 1.15.2, and some unit types have been removed since then.
1.15.5 will allow you recruit the units which still exist.
1.15.5 will allow you recruit the units which still exist.
- August 23rd, 2020, 7:32 pm
- Forum: Multiplayer Development
- Topic: Ravana's Multiplayer Works
- Replies: 64
- Views: 35737
Re: Ravana's Multiplayer Works
It is designed only for multiplayer. If you want to test if it works for campaigns too you can remove first and last line of https://github.com/ProditorMagnus/Color ... ain.cfg#L1
- August 6th, 2020, 12:40 pm
- Forum: WML Workshop
- Topic: Help for New Abilities and Weapon Specials
- Replies: 104
- Views: 5843
Re: Help for New Abilities and Weapon Specials
Your special code includes
[/specials]
[/attack].
Unit file already has
[/specials]
[/attack].
Common solution for that is +tag syntax.
[/specials]
[/attack].
Unit file already has
[/specials]
[/attack].
Common solution for that is +tag syntax.
- July 31st, 2020, 10:50 pm
- Forum: Users’ Forum
- Topic: Debug Mode edit attacks/number of attacks
- Replies: 2
- Views: 448
Re: Debug Mode edit attacks/number of attacks
Can be done manually, but easier with https://r.wesnoth.org/t44432
- July 18th, 2020, 8:37 am
- Forum: Scenario & Campaign Development
- Topic: Custom Campaign 2.0.8 for Wesnoth 1.14
- Replies: 108
- Views: 38505
- July 4th, 2020, 11:34 am
- Forum: WML Workshop
- Topic: Additional damage to poisoned targets
- Replies: 4
- Views: 471
Re: Additional damage to poisoned targets
Then you need to use event.
- July 4th, 2020, 10:30 am
- Forum: WML Workshop
- Topic: Additional damage to poisoned targets
- Replies: 4
- Views: 471
Re: Additional damage to poisoned targets
[damage] with filter that checks enemy has status with poison.
- July 3rd, 2020, 5:53 pm
- Forum: WML Workshop
- Topic: Recruit Units without Castles
- Replies: 6
- Views: 611
Re: Recruit Units without Castles
Ultimate circle creates temporary castle around wherever unit moves.
- June 30th, 2020, 5:51 pm
- Forum: WML Workshop
- Topic: Forcing a faction on a side
- Replies: 3
- Views: 399
Re: Forcing a faction on a side
[side] faction=AE_rhy_side_Aquana
- June 26th, 2020, 7:27 pm
- Forum: Art Workshop
- Topic: Scaling unit image issues
- Replies: 3
- Views: 762
Re: Scaling unit image issues
They were sent to me by https://forums.wesnoth.org/memberlist.p ... e&u=139061
I have some portraits done, and a lot of place holder portraits (basically unit images blown up using G'MIC filters), and I already coded them into almost every unit in the AE.