Search found 313 matches

by Yomar
October 26th, 2017, 6:27 pm
Forum: Technical Support
Topic: SLOW Performance Issues: post here to report
Replies: 238
Views: 105047

Re: SLOW Performance Issues: post here to report

BFW 1.13.10, works decently, not like the 1.12.6 release, but with effects off its acceptable, but with all effects on, it becomes jerky even on a relatively powerfull laptop.

System
Win 10
Ram 8 Gb
Dedicated graphics card 2 Gb
CPU 2,4 GHz
by Yomar
October 26th, 2017, 6:06 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.10 (1.14 beta 2)
Replies: 75
Views: 38318

Re: Wesnoth 1.13.10 (1.14 beta 2)

There are some issues with the display, I posted the problem in the Technical support section.

Somethime game starts with Dwarwish Steelclad facing in the wrong direction.
With all effects on, game looks not so smooth.
After map settings, leader and factions selections seems a bit unintuitive to me.
by Yomar
October 26th, 2017, 6:05 pm
Forum: Technical Support
Topic: Bug in Wesnoth 1.13.10
Replies: 1
Views: 1058

Bug in Wesnoth 1.13.10

Today I tried out the last developement version of BFW. I the screen was set automatically to 1360X705 (1360X768, if in full screen), on the main screen everything was ok, but on the map selection screen I could not see all the options, they were cut on the side, setting the game to full screen does...
by Yomar
October 8th, 2017, 12:26 pm
Forum: Multiplayer Development
Topic: Graphics and Stats
Replies: 3
Views: 1096

Re: Graphics and Stats

. Similarly dwarves which have seemingly little armor have high resistances because of gameplay. Just a small note on this point, Dwarvre's resistances are not so much cause the armor but cause they'r race, those are intrinsic resistances, like the Woses one, the blade resistance that are offered b...
by Yomar
October 5th, 2017, 8:04 pm
Forum: Multiplayer Development
Topic: Graphics and Stats
Replies: 3
Views: 1096

Graphics and Stats

I was thinking the Lieutenant's resistances should be increased a bit. I explain, it doesn't has to do so much with the game balancing, but with the graphical representation of the unit. He is fully covered with plate mail, but has no resistances, so why not giving him some small resistances, like 1...
by Yomar
September 28th, 2017, 3:41 pm
Forum: Multiplayer Development
Topic: Unit Equipper mod
Replies: 6
Views: 1716

Re: Unit Equipper mod

As promised here is the new version of the Unit Equipper mod (Btw, it's official name is "Enhanced Unit Mod" cause the programmer choosed so :) ).
by Yomar
September 27th, 2017, 7:37 am
Forum: Multiplayer Development
Topic: Unit Equipper mod
Replies: 6
Views: 1716

Re: Unit Equipper mod

I addressed suggestions and bugs and here are the results.. Changelist. Bugs and errors * Instead of "prize" the menus should say "price" = Fixed * Crown of Darkness is buggy: it works during day, but not during dawn or dusk. = Fixed * The Crown of Charisma doesn't show a price (but it does take awa...
by Yomar
September 24th, 2017, 11:05 am
Forum: Multiplayer Development
Topic: Unit Equipper mod
Replies: 6
Views: 1716

Unit Equipper mod

Hello, to everyone. Some days ago I came up with this idea of being able to buy things like, weapons, armors, potions and so on for the units in multiplayer/Sp mode. So I contacted a "friend" to implement these features, cause he is much better than me for this kinds of things : :P . So the Enhanced...
by Yomar
September 7th, 2017, 9:53 pm
Forum: Technical Support
Topic: Annoying lost feature
Replies: 9
Views: 2123

Re: Annoying lost feature

Thx, coffee, this explains a lot, I would definetly make a patch, if I could, but sadlly I'm not deep enought in programming to acheive this.
by Yomar
September 6th, 2017, 8:16 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 179
Views: 45014

Re: A Random RPG Adventure

Yes, cool !
by Yomar
September 6th, 2017, 8:11 pm
Forum: Multiplayer Development
Topic: The project to save the Age of Heroes
Replies: 49
Views: 9751

Re: The project to save the Age of Heroes

Yes, I agree, The_Gnat.
by Yomar
September 6th, 2017, 8:00 pm
Forum: Technical Support
Topic: Annoying lost feature
Replies: 9
Views: 2123

Re: Annoying lost feature

I was wrong, the method that I discovered works only in locals games against the AI, I tried it online, but it does not work, so I can't see the range of enemy units that are far away.
The feature was automatic, I wonder if it was removed on purpose, or if its a bug.
by Yomar
August 27th, 2017, 2:22 pm
Forum: Technical Support
Topic: Annoying lost feature
Replies: 9
Views: 2123

Re: Annoying lost feature

My mouse has no weel. :P

Anyway, after some experementing, I discovered that clicking on an enemy unit, holding the left button and then dragging works, still more annoying than before, but at least it made the trick.
by Yomar
August 27th, 2017, 2:07 pm
Forum: Users’ Forum
Topic: how to open replay old files
Replies: 17
Views: 4598

Re: how to open replay old files

yes, I often wanted to watch some old replays, but often they are not compatible with newer versions of BFW.
Someone should create a mini rogram made just to play Wesnoth replays, an application compatible with all the various versions of the game, would be cool, but would it be feasable ?
by Yomar
August 27th, 2017, 2:03 pm
Forum: Technical Support
Topic: Annoying lost feature
Replies: 9
Views: 2123

Re: Annoying lost feature

I tried it WhiteWolf, but sadly on windows it seems not to work. ElderofZion, my arrow keys are broken, and the other computer that I have is in a such position that I need to change position to use the keyboard, so switching from mouse to keyboard while playing is very unconfortable, and as I said ...