Search found 277 matches

by Yomar
September 27th, 2017, 7:37 am
Forum: Multiplayer Development
Topic: Unit Equipper mod
Replies: 6
Views: 1299

Re: Unit Equipper mod

I addressed suggestions and bugs and here are the results.. Changelist. Bugs and errors * Instead of "prize" the menus should say "price" = Fixed * Crown of Darkness is buggy: it works during day, but not during dawn or dusk. = Fixed * The Crown of Charisma doesn't show a price (but it does take awa...
by Yomar
September 24th, 2017, 11:05 am
Forum: Multiplayer Development
Topic: Unit Equipper mod
Replies: 6
Views: 1299

Unit Equipper mod

Hello, to everyone. Some days ago I came up with this idea of being able to buy things like, weapons, armors, potions and so on for the units in multiplayer/Sp mode. So I contacted a "friend" to implement these features, cause he is much better than me for this kinds of things : :P . So the Enhanced...
by Yomar
September 7th, 2017, 9:53 pm
Forum: Technical Support
Topic: Annoying lost feature
Replies: 9
Views: 1608

Re: Annoying lost feature

Thx, coffee, this explains a lot, I would definetly make a patch, if I could, but sadlly I'm not deep enought in programming to acheive this.
by Yomar
September 6th, 2017, 8:16 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 173
Views: 36695

Re: A Random RPG Adventure

Yes, cool !
by Yomar
September 6th, 2017, 8:11 pm
Forum: Multiplayer Development
Topic: The project to save the Age of Heroes
Replies: 49
Views: 8039

Re: The project to save the Age of Heroes

Yes, I agree, The_Gnat.
by Yomar
September 6th, 2017, 8:00 pm
Forum: Technical Support
Topic: Annoying lost feature
Replies: 9
Views: 1608

Re: Annoying lost feature

I was wrong, the method that I discovered works only in locals games against the AI, I tried it online, but it does not work, so I can't see the range of enemy units that are far away.
The feature was automatic, I wonder if it was removed on purpose, or if its a bug.
by Yomar
August 27th, 2017, 2:22 pm
Forum: Technical Support
Topic: Annoying lost feature
Replies: 9
Views: 1608

Re: Annoying lost feature

My mouse has no weel. :P

Anyway, after some experementing, I discovered that clicking on an enemy unit, holding the left button and then dragging works, still more annoying than before, but at least it made the trick.
by Yomar
August 27th, 2017, 2:07 pm
Forum: Users’ Forum
Topic: how to open replay old files
Replies: 17
Views: 3497

Re: how to open replay old files

yes, I often wanted to watch some old replays, but often they are not compatible with newer versions of BFW.
Someone should create a mini rogram made just to play Wesnoth replays, an application compatible with all the various versions of the game, would be cool, but would it be feasable ?
by Yomar
August 27th, 2017, 2:03 pm
Forum: Technical Support
Topic: Annoying lost feature
Replies: 9
Views: 1608

Re: Annoying lost feature

I tried it WhiteWolf, but sadly on windows it seems not to work. ElderofZion, my arrow keys are broken, and the other computer that I have is in a such position that I need to change position to use the keyboard, so switching from mouse to keyboard while playing is very unconfortable, and as I said ...
by Yomar
August 26th, 2017, 7:02 am
Forum: Technical Support
Topic: Annoying lost feature
Replies: 9
Views: 1608

Annoying lost feature

One thing that I really miss from the previous versions of Wesnoth, is the ability to click on an enemy that in this way remained selected, and then be able to scroll the map to see how far he could move. This was very useful when playing on low (but also medium) screen resolutions, any way to react...
by Yomar
August 18th, 2017, 5:41 pm
Forum: Coder’s Corner
Topic: Xbox One Version
Replies: 5
Views: 3136

Re: Xbox One Version

Hi McSick, as far as I know there is no Xbox version available, but I remember some discussions about it and that there were some problems trying to make an Xbox version, and so I made some researches and found something, may these following links will be interesting for you, especially the first on...
by Yomar
August 6th, 2017, 7:47 pm
Forum: Users’ Forum
Topic: Simultaneous Turns
Replies: 4
Views: 1108

Re: Simultaneous Turns

Have you already tried to use planing mode, so you can plan your movements while the other play and execute them, when its your turn.
by Yomar
July 2nd, 2017, 6:16 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 173
Views: 36695

Re: A Random RPG Adventure (beta)

Cool, I will try it out as soon I will have some free time.
by Yomar
June 10th, 2017, 11:19 am
Forum: Multiplayer Development
Topic: Fast tournament
Replies: 11
Views: 2211

Re: Fast tournament

Lol, 2 players.
Idk, if you even can call this a tournament.
by Yomar
April 30th, 2017, 12:18 am
Forum: Ideas
Topic: Addition of Unused Mainline Units To Default Era
Replies: 3
Views: 1140

Re: Addition of Unused Mainline Units To Default Era

Yes, in fact, I remember that in the firsts versions of Wesnoth, you could have more kindvof units as a leader, like the horseman, for example. Leaders of factions are limited to a certain movement. I believe no horse rider, or unit faster than 6 is supposed to be a leader. What you said is correct,...