Search found 333 matches

by Yomar
March 8th, 2014, 3:21 pm
Forum: Technical Support
Topic: Game animations jerky
Replies: 6
Views: 1532

Game animations jerky

I have 2 computers an on both the units attack animations are jerky when I attack an unit, I understood that this happens because the games access to my hd to read the attacking animations, in fact it happens especially when I attack the first time with a certain unit, after it gets better because I...
by Yomar
January 5th, 2014, 8:14 pm
Forum: Users’ Forum
Topic: Centaurs in Wesnoth
Replies: 14
Views: 4233

Re: Centaurs in Wesnoth

By Turuk Did you click on his link? I think the point was missed... Yes I clicked, first results where my own posts, and why the point was missed ? I want to make an era with Centaurs and other creatures like the Minotaurs, and I think that there is no era for Wesnoth 1.10 that contains them, it is ...
by Yomar
January 5th, 2014, 2:09 am
Forum: Users’ Forum
Topic: Centaurs in Wesnoth
Replies: 14
Views: 4233

Re: Centaurs in Wesnoth

Yes partially, finally someone that answered clearly (Thx Dugi), I don't want begin to make a faction with a unit if there was allready one that had them included, and I don't want spend days trying out all avaiable add ons eras to find out if it contains them, idk maybe I formulated my question in ...
by Yomar
January 5th, 2014, 2:01 am
Forum: Users’ Forum
Topic: Strange units
Replies: 19
Views: 4501

Re: Strange units

Thank you a lot pauxlo, you just answered to something that was wirling in my mind from a lot of time, some units look too expensive or Not enough considering theyr power or utility, and from other posts that I read in the past Im not the only one. that thinks that, well I don't have anything else t...
by Yomar
January 4th, 2014, 6:17 pm
Forum: Users’ Forum
Topic: Centaurs in Wesnoth
Replies: 14
Views: 4233

Re: Centaurs in Wesnoth

Thx monochromatic for letting me find my own posts, lol. :lol:
by Yomar
January 4th, 2014, 6:14 pm
Forum: Users’ Forum
Topic: Strange units
Replies: 19
Views: 4501

Re: Strange units

Ok thx for the clarifications, I never said that I expect to change from today to tommorrow anyrhing, I never said that, again if its balanced its ok, but what about age of heroes ? Its there for fun ? Ok, but from the changelist I saw units balancung changes, so authors are trying to balance that e...
by Yomar
January 3rd, 2014, 7:54 pm
Forum: Users’ Forum
Topic: Strange units
Replies: 19
Views: 4501

Re: Strange units

Ok monochromatic, as I said if its balanced its ok for me no need to repeat it over and over, I know that its a lot that the game is tested out, I know after all I follow this game from its origins, and yes probably I will do some tests by myself as I already did in the past, but even if its a lot t...
by Yomar
January 3rd, 2014, 7:34 pm
Forum: Users’ Forum
Topic: Centaurs in Wesnoth
Replies: 14
Views: 4233

Re: Centaurs in Wesnoth

Thx for the links, but Its not that I just throw questions out, I just wanted to know if any of the add ons for Wesnoth 1.10 contains centaurs as units, and from what I got there are none, right ?
by Yomar
January 3rd, 2014, 12:12 am
Forum: Users’ Forum
Topic: Centaurs in Wesnoth
Replies: 14
Views: 4233

Centaurs in Wesnoth

I always tough that the centaur would be a perfect unit for the Rebels for example in place of the Elvish Rider (i also never found the graphical representation of the unit in the game so great), so now I want to ask this : There exist an era in which there are centaurs ? If yes, I would like to kno...
by Yomar
January 2nd, 2014, 11:59 pm
Forum: Users’ Forum
Topic: Strange units
Replies: 19
Views: 4501

Re: Strange units

Ok, thx very much for the infos, I only tough that it was a bit unfair that dwarves get movement and defense advantages in most terrains beside hills and mountains, like frozen, sand, mushroom, water, reef etc., not counting villages, while the more expensive heavy infantry that on lv 2 and 3 is eve...
by Yomar
December 27th, 2013, 2:34 pm
Forum: Users’ Forum
Topic: Strange units
Replies: 19
Views: 4501

Re: Strange units

There used to be a note about the dwarves' movement in the help system. Pretty much like Velensk said, it said that dwarves are strong enough and sturdy enough to just crash through the undergrowth in the forest without losing speed or getting injured. I can't find that information any more, but th...
by Yomar
December 26th, 2013, 12:15 am
Forum: Users’ Forum
Topic: Command ability dammage increase
Replies: 7
Views: 1574

Re: Command ability dammage increase

Thx for the explanations guys. :)
by Yomar
December 25th, 2013, 11:38 pm
Forum: Users’ Forum
Topic: Command ability dammage increase
Replies: 7
Views: 1574

Re: Command ability dammage increase

No the enemy had no resistances, and when I hover the mouse pointer over the spearman, it says that he inflicts 14 points of dammage.
by Yomar
December 25th, 2013, 11:32 pm
Forum: Users’ Forum
Topic: Command ability dammage increase
Replies: 7
Views: 1574

Re: Command ability dammage increase

Ok today I tried out the game using a general as a leader, then I summoned a spearman near him at day time, since the general is of lv.3 and the spearman of lv.1 he should add a bonus of 25% + 25% resulting in a total bonus of 50%. Now considering that the spearman had the strong trait he was able t...
by Yomar
December 25th, 2013, 6:22 pm
Forum: Users’ Forum
Topic: Command ability dammage increase
Replies: 7
Views: 1574

Command ability dammage increase

Ok from what I read regarding the command ability a Genearal (lv.3 unit) for example should allow to a strong spearman (lv.1 unit) to do 15 points (50% dammage increase) of dammage, but from what I remember he allows im to d only 12 like he does with the help of a Lieutenant (lv.2 unit) (25% dammage...