Search found 284 matches

by Yomar
January 4th, 2014, 6:17 pm
Forum: Users’ Forum
Topic: Centaurs in Wesnoth
Replies: 14
Views: 3011

Re: Centaurs in Wesnoth

Thx monochromatic for letting me find my own posts, lol. :lol:
by Yomar
January 4th, 2014, 6:14 pm
Forum: Users’ Forum
Topic: Strange units
Replies: 19
Views: 3396

Re: Strange units

Ok thx for the clarifications, I never said that I expect to change from today to tommorrow anyrhing, I never said that, again if its balanced its ok, but what about age of heroes ? Its there for fun ? Ok, but from the changelist I saw units balancung changes, so authors are trying to balance that e...
by Yomar
January 3rd, 2014, 7:54 pm
Forum: Users’ Forum
Topic: Strange units
Replies: 19
Views: 3396

Re: Strange units

Ok monochromatic, as I said if its balanced its ok for me no need to repeat it over and over, I know that its a lot that the game is tested out, I know after all I follow this game from its origins, and yes probably I will do some tests by myself as I already did in the past, but even if its a lot t...
by Yomar
January 3rd, 2014, 7:34 pm
Forum: Users’ Forum
Topic: Centaurs in Wesnoth
Replies: 14
Views: 3011

Re: Centaurs in Wesnoth

Thx for the links, but Its not that I just throw questions out, I just wanted to know if any of the add ons for Wesnoth 1.10 contains centaurs as units, and from what I got there are none, right ?
by Yomar
January 3rd, 2014, 12:12 am
Forum: Users’ Forum
Topic: Centaurs in Wesnoth
Replies: 14
Views: 3011

Centaurs in Wesnoth

I always tough that the centaur would be a perfect unit for the Rebels for example in place of the Elvish Rider (i also never found the graphical representation of the unit in the game so great), so now I want to ask this : There exist an era in which there are centaurs ? If yes, I would like to kno...
by Yomar
January 2nd, 2014, 11:59 pm
Forum: Users’ Forum
Topic: Strange units
Replies: 19
Views: 3396

Re: Strange units

Ok, thx very much for the infos, I only tough that it was a bit unfair that dwarves get movement and defense advantages in most terrains beside hills and mountains, like frozen, sand, mushroom, water, reef etc., not counting villages, while the more expensive heavy infantry that on lv 2 and 3 is eve...
by Yomar
December 27th, 2013, 2:34 pm
Forum: Users’ Forum
Topic: Strange units
Replies: 19
Views: 3396

Re: Strange units

There used to be a note about the dwarves' movement in the help system. Pretty much like Velensk said, it said that dwarves are strong enough and sturdy enough to just crash through the undergrowth in the forest without losing speed or getting injured. I can't find that information any more, but th...
by Yomar
December 26th, 2013, 12:15 am
Forum: Users’ Forum
Topic: Command ability dammage increase
Replies: 7
Views: 1000

Re: Command ability dammage increase

Thx for the explanations guys. :)
by Yomar
December 25th, 2013, 11:38 pm
Forum: Users’ Forum
Topic: Command ability dammage increase
Replies: 7
Views: 1000

Re: Command ability dammage increase

No the enemy had no resistances, and when I hover the mouse pointer over the spearman, it says that he inflicts 14 points of dammage.
by Yomar
December 25th, 2013, 11:32 pm
Forum: Users’ Forum
Topic: Command ability dammage increase
Replies: 7
Views: 1000

Re: Command ability dammage increase

Ok today I tried out the game using a general as a leader, then I summoned a spearman near him at day time, since the general is of lv.3 and the spearman of lv.1 he should add a bonus of 25% + 25% resulting in a total bonus of 50%. Now considering that the spearman had the strong trait he was able t...
by Yomar
December 25th, 2013, 6:22 pm
Forum: Users’ Forum
Topic: Command ability dammage increase
Replies: 7
Views: 1000

Command ability dammage increase

Ok from what I read regarding the command ability a Genearal (lv.3 unit) for example should allow to a strong spearman (lv.1 unit) to do 15 points (50% dammage increase) of dammage, but from what I remember he allows im to d only 12 like he does with the help of a Lieutenant (lv.2 unit) (25% dammage...
by Yomar
December 25th, 2013, 3:26 pm
Forum: Users’ Forum
Topic: Strange units
Replies: 19
Views: 3396

Re: Strange units

Of course the game can only be "realistic" as a fantasy game can be, and having only 4mp and spending 2 to cross a forest can be a bit frustrating, but HI often has to confront with that problem, but dwarves Not, true loyals have other faster units, but dwarves too, actually their fast units can cro...
by Yomar
December 25th, 2013, 12:28 am
Forum: Users’ Forum
Topic: Strange units
Replies: 19
Views: 3396

Strange units

I noticed that the paladin's arcane attack is Not magical, but his sword icon looks magic, I think he is the only unit in the game that has a Not magical arcane attack (at least in the 2 standardt eras). An another thing that I found a bit strange is that dwarves only need 1 mp to cross forest hexes...
by Yomar
December 24th, 2013, 1:31 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 78689

Re: World of Wesnoth (MMORPG add-on project)

Cool an Wesnoth mmorpg !
This was something missing, can you in future ad Paladin and Ranger classes ? (But a paladin without horse naturally).
I will follow your project frm nw on, because I find it very interresting.
by Yomar
December 23rd, 2013, 8:58 pm
Forum: Multiplayer Development
Topic: Too weak mages ?
Replies: 11
Views: 1297

Re: Too weak mages ?

By Turuk
A bit dated, but not sure if you've ever read through the How To Play wiki entry?
Of course.