Search found 279 matches

by Yomar
May 21st, 2014, 7:21 am
Forum: Strategies & Tips
Topic: The "wall" defense
Replies: 8
Views: 3373

Re: The "wall" defense

Sorry Velensk, and yes good consideration, if I remember well Guardsman costs like a Loyal horseman, like 17Gp I think, not to expensive either, for sure they are more durable than horses :P.
Thx for sharing your toughs Dixie.
by Yomar
May 20th, 2014, 3:52 pm
Forum: Strategies & Tips
Topic: The "wall" defense
Replies: 8
Views: 3373

Re: The "wall" defense

You know Velensk in my opinion the fact that Knagla are slow is more a myth than a real thing, they have Griffins that are not slowed by most of the terrains and can in this way slip behind enemy lines and steal villages, if someone finds them too expensive, its always possible to recruit footpats t...
by Yomar
May 19th, 2014, 3:13 pm
Forum: Strategies & Tips
Topic: The "wall" defense
Replies: 8
Views: 3373

The "wall" defense

Some time ago I was watching a match btw 2 player, the game gone on for a while, at a certain point I noticed that the Knagla player became almost invulnerable, because at some point he had a lot of dwarwish guardsman, when the enemy tried to attack him he had a formation so that he could not be att...
by Yomar
March 15th, 2014, 11:28 am
Forum: Technical Support
Topic: Game animations jerky
Replies: 6
Views: 931

Re: Game animations jerky

Ok, I will try what you suggested. Any chance that in future BFW will load everything into ram in the future ? Or at least add the possibility as a cfg option ? This would solve a lot of user's animations problem. Anyway after some experimentations I discovered 3 ways of making the game very smooth,...
by Yomar
March 14th, 2014, 1:03 pm
Forum: Technical Support
Topic: Game animations jerky
Replies: 6
Views: 931

Re: Game animations jerky

Its 1.10.7
by Yomar
March 14th, 2014, 9:12 am
Forum: Technical Support
Topic: Game animations jerky
Replies: 6
Views: 931

Re: Game animations jerky

Just to know, do I put this question in the right section ?
by Yomar
March 8th, 2014, 3:21 pm
Forum: Technical Support
Topic: Game animations jerky
Replies: 6
Views: 931

Game animations jerky

I have 2 computers an on both the units attack animations are jerky when I attack an unit, I understood that this happens because the games access to my hd to read the attacking animations, in fact it happens especially when I attack the first time with a certain unit, after it gets better because I...
by Yomar
January 5th, 2014, 8:14 pm
Forum: Users’ Forum
Topic: Centaurs in Wesnoth
Replies: 14
Views: 2865

Re: Centaurs in Wesnoth

By Turuk Did you click on his link? I think the point was missed... Yes I clicked, first results where my own posts, and why the point was missed ? I want to make an era with Centaurs and other creatures like the Minotaurs, and I think that there is no era for Wesnoth 1.10 that contains them, it is ...
by Yomar
January 5th, 2014, 2:09 am
Forum: Users’ Forum
Topic: Centaurs in Wesnoth
Replies: 14
Views: 2865

Re: Centaurs in Wesnoth

Yes partially, finally someone that answered clearly (Thx Dugi), I don't want begin to make a faction with a unit if there was allready one that had them included, and I don't want spend days trying out all avaiable add ons eras to find out if it contains them, idk maybe I formulated my question in ...
by Yomar
January 5th, 2014, 2:01 am
Forum: Users’ Forum
Topic: Strange units
Replies: 19
Views: 3282

Re: Strange units

Thank you a lot pauxlo, you just answered to something that was wirling in my mind from a lot of time, some units look too expensive or Not enough considering theyr power or utility, and from other posts that I read in the past Im not the only one. that thinks that, well I don't have anything else t...
by Yomar
January 4th, 2014, 6:17 pm
Forum: Users’ Forum
Topic: Centaurs in Wesnoth
Replies: 14
Views: 2865

Re: Centaurs in Wesnoth

Thx monochromatic for letting me find my own posts, lol. :lol:
by Yomar
January 4th, 2014, 6:14 pm
Forum: Users’ Forum
Topic: Strange units
Replies: 19
Views: 3282

Re: Strange units

Ok thx for the clarifications, I never said that I expect to change from today to tommorrow anyrhing, I never said that, again if its balanced its ok, but what about age of heroes ? Its there for fun ? Ok, but from the changelist I saw units balancung changes, so authors are trying to balance that e...
by Yomar
January 3rd, 2014, 7:54 pm
Forum: Users’ Forum
Topic: Strange units
Replies: 19
Views: 3282

Re: Strange units

Ok monochromatic, as I said if its balanced its ok for me no need to repeat it over and over, I know that its a lot that the game is tested out, I know after all I follow this game from its origins, and yes probably I will do some tests by myself as I already did in the past, but even if its a lot t...
by Yomar
January 3rd, 2014, 7:34 pm
Forum: Users’ Forum
Topic: Centaurs in Wesnoth
Replies: 14
Views: 2865

Re: Centaurs in Wesnoth

Thx for the links, but Its not that I just throw questions out, I just wanted to know if any of the add ons for Wesnoth 1.10 contains centaurs as units, and from what I got there are none, right ?
by Yomar
January 3rd, 2014, 12:12 am
Forum: Users’ Forum
Topic: Centaurs in Wesnoth
Replies: 14
Views: 2865

Centaurs in Wesnoth

I always tough that the centaur would be a perfect unit for the Rebels for example in place of the Elvish Rider (i also never found the graphical representation of the unit in the game so great), so now I want to ask this : There exist an era in which there are centaurs ? If yes, I would like to kno...