Search found 293 matches

by Yomar
July 30th, 2014, 6:16 pm
Forum: Multiplayer Development
Topic: Who wants a Gobln Knight ?
Replies: 5
Views: 1062

Who wants a Gobln Knight ?

Does anyone think that the Gobln pillager should cost more ? I mean I find him superior to the Goblin Knight and many other mounted units, (like the Dragoon or the Elvsh Rider), because he does not have negative traits, gets higher defenses on some terrains (especially important he gets 50% on villa...
by Yomar
July 30th, 2014, 6:01 pm
Forum: Multiplayer Development
Topic: Really a balanced game ?
Replies: 9
Views: 1488

Re: Really a balanced game ?

Computer plays well by Notherners because they are cheap and intended to be disposable. But when you start sending expensive units to death without any care you obviously lose more often.
Yeah, i guess that's true.
by Yomar
July 29th, 2014, 4:02 am
Forum: Multiplayer Development
Topic: Really a balanced game ?
Replies: 9
Views: 1488

Re: Really a balanced game ?

Yes, I noticed that AI likes mages and infantry, for that reason I also tried to recruit the units and then give the control to the computer, but he still looses, he simply is not able to use them well and at the right moment, so for the factions are not balanced to use them with the actual AI, or b...
by Yomar
July 28th, 2014, 8:20 pm
Forum: Multiplayer Development
Topic: Really a balanced game ?
Replies: 9
Views: 1488

Re: Really a balanced game ?

So if I understood well, the game is only balanced when played by human beings.
Because when you watch matches played out by the IA you can easy guess on which action to bet, after that you watched some.
by Yomar
July 28th, 2014, 6:04 pm
Forum: Multiplayer Development
Topic: Really a balanced game ?
Replies: 9
Views: 1488

Really a balanced game ?

I know that developers worked hard to balance this game, so here is my question. Many ppl say that Loy's are a strong faction, maybe even overpowered (if I remember well cavalry was even weakened), so I made some tests, I pitted the AI against itself on some standard maps, and almost always, the Loy...
by Yomar
July 27th, 2014, 7:36 pm
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 32721

Re: looking for html5 wesnoth-themed roguelike

Very cool, I would love playing it, especially if I could choose between various classes.
by Yomar
July 15th, 2014, 9:09 pm
Forum: Multiplayer Development
Topic: Ranger Vs Huntsman
Replies: 4
Views: 1410

Re: Ranger Vs Huntsman

Gold cost is kind of an irrelevant factor for lvl 3s mostly as nobody can recruit them Then why they have a cost at all ? Maybe someone can make a campaign where you can recruit them, plus I tough that unit's costs are also there to represent their also power or/and their usefulness, so just for co...
by Yomar
July 12th, 2014, 12:10 pm
Forum: Multiplayer Development
Topic: Necromancer Power
Replies: 7
Views: 1162

Re: Necromancer Power

Well on night the Necromancer is quite powerful, he does only 2 points less damage than the Arch Mage, and have a 7-3 melee attack while the Arch Mage has only 7-2, plus he has the plague ability and 70 HP while the Arch Mage only 54 and he does not have even any special ability, so why he costs 59 ...
by Yomar
July 12th, 2014, 11:59 am
Forum: Multiplayer Development
Topic: Ranger Vs Huntsman
Replies: 4
Views: 1410

Ranger Vs Huntsman

So here I ask why the Ranger is more expensive than the Huntsman ? Maybe the Huntsman should cost more than the Ranger, because the Huntsman has 9-4 Ranged damage while the Ranger only 7-4, plus the Huntsman has the great ability of marksmanship that the Ranger misses, and both get 60% of defense in...
by Yomar
July 8th, 2014, 5:36 pm
Forum: Multiplayer Development
Topic: Necromancer Power
Replies: 7
Views: 1162

Necromancer Power

I know that lv3 units are not completely balanced, so I ask about the lv3 Necromancer, he cost less than both the lv3 Mage of Light and the Arch Mage yet the Necromancer has more HP (70)than the Mage of Light (47) and the Arch Mage (54) , do he need to rebalanced, or the other 2 units have some adva...
by Yomar
June 11th, 2014, 9:38 am
Forum: Multiplayer Development
Topic: Poacher XP requirements ?
Replies: 3
Views: 971

Poacher XP requirements ?

The other day I was playing as Knagla, my adversary was playing well, but I won by levelling a lot of Poachers, do they really require only 20xp to advance, actually 16 if Intelligent ? Or I accidentally modified my game ? 16 xp means only 2 kills to advance, I'm asking, because when I check on the ...
by Yomar
May 27th, 2014, 5:28 am
Forum: Strategies & Tips
Topic: Lich Overpoweered ?
Replies: 9
Views: 3757

Lich Overpoweered ?

Anyone finds this guy a bit too powerful ? When I play against this leader, I have difficult times to deal with him, even at day, he has a lot of resistances, and does heavy retaliation at ranged attacks and also at melee, sure ate melee range he deals less damage, but with every counter attack he h...
by Yomar
May 23rd, 2014, 5:27 pm
Forum: Multiplayer Development
Topic: Bowmen should be revisited ?
Replies: 9
Views: 1764

Bowmen should be revisited ?

I write this because some days ago I was reading on this forum some posts of people complaining of the bowman being the most useless unit, so I wonder how many persons think this, personally I find them useful, but maybe if you have to choose to recruit btw a spearman or a bowman, well many choose t...
by Yomar
May 23rd, 2014, 5:01 pm
Forum: Strategies & Tips
Topic: What do you find to be the worst unit in the default era?
Replies: 127
Views: 31800

Re: What do you find to be the worst unit in the default era

Yeah all right, if you say that Loyals have scout as fast unit, and that Wolven riders are in a faction where nothing else moves fast, that's wrong, a quick grunt can get 6 MP while a a quick Orcish assassin can get 7 mp, faster than a scout with base attributes or fast like a quick scout. A cavalry...
by Yomar
May 21st, 2014, 7:21 am
Forum: Strategies & Tips
Topic: The "wall" defense
Replies: 8
Views: 3566

Re: The "wall" defense

Sorry Velensk, and yes good consideration, if I remember well Guardsman costs like a Loyal horseman, like 17Gp I think, not to expensive either, for sure they are more durable than horses :P.
Thx for sharing your toughs Dixie.